So does bending the space-time continuum make for awesome gaming? The guys at Valve certainly think so. Take a look at my spoiler-free Portal 2 review to see if holds up to the hype or collapses quicker than a wormhole.
Developers: Valve Corporation
Publishers: Electronic Arts (retail), Valve Corporation (online)
Platforms: Microsoft Windows, Mac OS X, Xbox 360, PlayStation 3
Release dates: Retail NA April 19, 2011, EU April 21, 2011, AUS April 21, 2011, Steam INT April 19, 2011
Genre: Science fiction puzzle-platform game
Modes: Single-player, cooperative
Ratings: ESRB: E10+, OFLC: PG, PEGI: 12
System Requirements:
Windows
Windows XP or later
3.0 GHz Intel Pentium 4 or 2.0 GHz Dual Core Processor
1 GB of RAM on Windows XP or Windows 7 (2 GB on Windows Vista)
7.6 GB hard disk space
DirectX 9 graphics card with 128 MB RAM
Sound card DirectX 9.0c compatible
Mac OS X
Mac OS X v10.6.7 or later
2.0 GHz Intel Core Duo processor
2 GB of RAM
7.6 GB hard disk space
ATI Radeon HD 2400 / NVIDIA GeForce 8600M / Intel HD Graphics 3000 or higher
Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas or P-body, in the co-operative campaign, can move, look, and carry and drop objects. The goal is to maneuver the characters through a number of test chambers in the Aperture Science facility, traversing the chamber from the start to the exit. Though the player-character can take some damage for a brief period of time, they will die under sustained injury and be restarted at a recent checkpoint; however, characters are equipped with “long fall boots” that absorb the shock of landing after a large vertical drop. The player must figure out how to overcome seemingly bottomless gaps, evade pools of toxic liquid, or avoid line-of-sight or even disable robotic turrets to safely arrive at the exit.
Enough talk, let’s get started by watching the review video here: