Xbox Developer Direct 2024 Roundup: Indiana Jones and the Great Circle, Quake 6, Visions of Mana & More

Microsoft held its Developer Direct 2024 video presentation for January 2024, showing off upcoming first- and third-party games coming to Xbox Series X / S & PC and announcing release dates for all games.

Developer_Direct 2024 gives an inside look at some of the highly anticipated games coming to Xbox Series X|S, PC, and Game Pass, presented by the game creators themselves at MachineGames, Obsidian, Oxide Studios, and Ninja Theory.

Xbox Developer Direct 2024 Livestream

Watch now for updates on Avowed, Ara: History Untold, Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Visions of Mana, the first new mainline entry in the Mana series in over 15 years. All four of the first-party games will arrive on day one with Game Pass.

Watch the full January 2024 Xbox Developer Direct:

Xbox Developer_Direct 2024

Timeline:

  • [01:16] — Avowed
  • [09:15] — Sensua’s Saga: Hellblade 2
  • [17:58] — Visions of Mana
  • [25:03] — Ara: History Untold
  • [33:06] — Indiana Jones and the Great Circle
  • [44:44] — Quake 6 tease

Xbox Developer Direct 2024 Roundup

Avowed Release Date is Fall 2024

Xbox Series X/S, PC, Cloud – Joining Game Pass on Day One

Avowed Image

Avowed Game Director Carrie Patel gave us a first deep-dive into the gameplay in Obsidian’s upcoming fantasy action RPG, from its dynamic combat, to its thoughtful reactivity, to its “colorful, vibrant, strange” world set in the Living Lands. Avowed continues Obsidian’s signature style of creating games with deep themes and player choice at the forefront.

Not only will you make narrative decisions that can impact changes in the game down the line, but Avowed is also looking to offer choice in combat. Gameplay Director Gabe Paramo discussed not only how varied your weaponry will be – with melee weapons, ranged guns and bows, and magic-based wands (even dual-wielded wands!) to name a few – but how flexible combat can be, allowing you to quickly change loadouts for enemy encounters. Swappable loadouts mean you can approach combat however feels right to you.

Art Director Matt Hansen then explained how the Living Lands is a mysterious island made up of wildly varied regions offering visually diverse backdrops and intriguing settings to explore. With secrets hidden throughout the regions, you’ll take in barren deserts, verdant forests, blighted wastes, volcanic biomes, and more.

That’s not all for Avowed, however – make sure to tune in to the Xbox Podcast on Monday, January 22 for an exclusive interview with some of Obsidian’s developers, offering even more information on the gameplay reveal.

Get ready to carve your own path through Avowed when it launches this fall for Xbox Series X|S, PC, and Cloud – and arrives with Xbox Game Pass and PC Game Pass on day one. For more information, please visit the Avowed website.

Senua’s Saga: Hellblade 2 Release Date is May 21, 2024

Xbox Series X/S, PC, Cloud – Joining Game Pass on Day One

Senua's Saga: Hellblade II Image

Ninja Theory took us behind the scenes at their studio in Cambridge to take a look at Senua’s Saga: Hellblade II, meet some of the team and learn more about the craft behind their new title, which is now in the final months of development.

In the video we learned more about Senua’s new journey, which leads her to Iceland, a harsh and brutal land ravaged by myth and tyranny. We were given a new look at Senua’s experiences of the world, seen through her eyes as someone who experiences psychosis, and saw some of Senua’s visceral and violent battles with the Draugar. We also heard more detail on what players can expect from the game’s story and how binaural and spatial audio will sink player’s deep into the world of Hellblade.

With a studio mission of crafting life-changing art with game-changing tech, Ninja Theory are pushing the boundaries of fidelity, richness and immersion. You can join Senua on her new quest, May 21. Senua’s Saga: Hellblade II is available to wishlist on Steam and pre-install on Xbox Game Pass now.

Visions of Mana Release Date is Summer 2024

Xbox Series X|S, PC

Visions of Mana Image

In a surprise appearance, Square Enix joined the show to present Visions of Manathe first new mainline entry in the series in over 15 years, and its debut on Xbox platforms. Series producer Masaru Oyamada presented a sneak peek at the gorgeous new RPG, sharing gameplay and behind the scenes footage before its launch in Summer 2024.

Koichi Ishii – father of the Mana series and creator of many of its iconic monsters – discussed the implementation and design of the enemies in Visions of Mana, and introduced the adorable new animal companions, “pikuls” and explained the design process behind them.

Oyamada then shared some details regarding the game’s score and revealed that the tracklist for Visions of Mana contains 100 songs in total, including works from musical talent who worked on previous Mana games. Oyamada also shared details of the adaptive music system that allows seamless transition from map exploration to battles, demonstrating a snippet of the background music changing as you enter or leave combat.

Oyamada also revealed that in Visions of Mana, The Elementals will assist the player in battle in the form of specialized items, which will each have a different effect in combat. Combined with aerial combat that allows for weapons and magic to be used in mid-air, the combat is fast-paced and flexible.

Visions of Mana launches Summer 2024 on Xbox Series X|S and Windows PC!

Ara: History Untold Release Date is Fall 2024

PC – Joining PC Game Pass on Day One

Ara: History Untold Image

The key leads at Oxide Games debuted an all-new look at gameplay and shared an overview of the key features coming to Ara: History Untold during today’s Developer Direct. Viewers learned more about Ara’s crafting system, unique approach to simultaneous turns, and more.

You can learn more about this innovative new historical grand strategy game with our in-depth interview with Design Director Michelle Menard and we will have more to share in the coming months leading up to Ara’s launch this fall on PC and with PC Game Pass. For the latest breaking news follow the Ara: History Untold social channels (TwitterFacebookInstagram/Threads) and wishlist the game on Steam.

Indiana Jones and the Great Circle Release Date is 2024

Xbox Series X/S, PC – Joining Game Pass on Day One

The official reveal of Indiana Jones and the Great Circle was debuted during Developer_Direct with over 13 minutes of gameplay footage and developer insights. This new journey starring the legendary archaeologist comes from the award-winning team at MachineGames – the minds behind Wolfenstein: The New Order and Wolfenstein: The New Colossus – in collaboration with Lucasfilm Games and executive produced by Bethesda Game Studios’ Todd Howard.

Set between “Raiders of the Lost Ark™” and “The Last Crusade™”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Become the adventurer in a race against sinister forces. Your journeys will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.

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“Our game is about putting you in the shoes of an iconic hero,” says Design Director Jens Andersson. “Since we are doing this mostly in first-person, you have the chance to truly become Indy. First-person makes you part of this world – allowing you to explore and experience things more intimately. What will you do when you’re dropped into this adventure with your wits and your whip? The world of Indiana Jones is a world with mysteries around every corner, where you’re racing against the clock and outsmarting your enemies as you hunt down artifacts.”

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From their approach to crafting unique and believable stories and characters, to their over-the-top and unforgettable set pieces, MachineGames is the perfect studio to bring Indiana Jones to modern gaming.

“It’s like two pieces of a puzzle that just fit so well together,” says Senior Animator Rebecca Elfstr?m Hidén. “We have big, sometimes crazy ideas that seem insane on paper, but they meshed really well with the franchise. You’ve got this amazing adventure that digs into the heart of the character and shines a light on all the things that made people fall in love with him in the first place, and then you’ve got these big, complex set pieces that just fit really well in there. Our DNA and the pillars of Indiana Jones just came together so naturally.”

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And the team can’t wait for the world to see more of what they’ve been working on. Everyone at MachineGames has their own reasons for why Indy is so important to them. It’s the feeling of taking part in a great adventure, and memories of growing up watching the movies with their families. For some it’s even been about passing that love and those moments down to their own kids.

“There are a lot of Indiana Jones fans at MachineGames. Most of us grew up with Indy and fell in love with the movies and the character when we were young. We’ve just got these ties to the character that go back decades,” agrees Game Director Jerk Gustafsson. “But even if you didn’t grow up with Indiana Jones, you know Indiana Jones. He’s a relatable type of hero and a true adventurer. That’s a legacy we want to share and be part of, and we want to build something interesting and genuine.”

Which upcoming Xbox Series X/S & PC games shown today are you most excited for?