Avatar: Frontiers of Pandora Cheats

Looking for Avatar: Frontiers of Pandora cheats on PC, PS5, Xbox Series X / S & Luna? Here we’ll list Avatar: Frontiers of Pandora cheat codes and unlockables with tips for Massive Entertainment & Ubisoft’s new Avatar movie-universe-based third-person action-adventure game.

Here we will show you how to unlock all Avatar: Frontiers of Pandora codes with a cheats list that’s valid for the PC, PS5 & Xbox Series X versions (where available).

Take a look at the Avatar: Frontiers of Pandora cheats list below…

Other Avatar: Frontiers of Pandora Guides:

Avatar: Frontiers of Pandora Codes

Command Line Codes

Normally, the PC Benchmark can be manually started from the “Graphics Settings” menu — accessible from the Main Game Menu — by pressing the ‘V’ button on your keyboard.

However, the PC Benchmark for Avatar: Frontiers of Pandora allows for fully automated testing via starting the game with specific command line codes options. When the game is run from the Ubisoft Connect app, additional command line parameters can be supplied via the properties menu for Avatar: Frontiers of Pandora: Under “Game launch arguments” the button “add command line arguments” allows for adding command line parameters.

What’s especially awesome here is that it unlocks a secret “Unobtanium” graphics preset. You can see it in action at 15 minutes into this Digital Foundry video…

Avatar: Frontiers of Pandora PC – An Incredible Showcase For Cutting-Edge Real-Time Graphics

Note: The Ubisoft Development team plans to improve the PC Benchmark in a future title update to allow for automated testing of custom presets, which will unlock changing the default video settings, as the ?userpreset command line parameter currently does not allow to do this.

The following table describes the available command line parameter options:

CodeEffect
-benchmark [n]Directly run the PC Benchmark (will not shutdown the game after running through the PC Benchmark). n represents an optional integer how many times the PC Benchmark should run (default value 1).

-benchmark_quit [n]Directly run the PC Benchmark and shutdown the game after the PC Benchmark has completed. n represents an optional integer how many times the PC Benchmark should run (default value 1).

-benchmark_disable_uiDisables the UI rendering during the PC Benchmark run.

– benchmark_disable_trackingDisables the tracking of the various CPU and GPU components.

-unlockmaxsettingsUnlock the additional “Unobtanium” preset that exceeds the “Ultra” preset. Unlocks also the corresponding extended values for some graphics settings used by the “Unobtanium” preset. This preset is extremely difficult to run on currently available hardware and is meant to really stress future hardware to keep the Avatar: Frontiers of Pandora PC Benchmark relevant for years to come.
-userpreset nn represents an integer that corresponds to the default graphics presets as following:
· 0 “Low”
· 1 “Medium”
· 2 “High”
· 3 “Ultra”
· 4 “Unobtanium” (only available in combination with ?unlockmaxsettings)

Tip: From the Results screen the user can directly change the video and graphics settings by pressing ‘G’, without needing to go back to the Main Menu. Once settings have been adjusted, the PC Benchmark can directly be re-run by holding ‘F’. The Results screen will also indicate with little arrows how the results from the last run compare to the run before.

Here’s what you can change after you know what kind of PC Benchmark your setup can handle.

PC Settings

Avatar: Frontiers of Pandora allows the user to adjust a wide range of Video and Graphics settings to fit the game’s visual and performance envelope to their specific hardware. The following sections are meant as a reference for people that want to understand what a specific feature adjusts in detail.

Avatar: Frontiers of Pandora – PC Features Trailer

Video Settings

The Video Settings section combines all settings that relate to rendering resolutions, output resolutions, frame rate limits, temporal Upscalers and output devices.

SettingDescription
Windowed ModeAllows to switch between Windowed Mode, Borderless Fullscreen and Fullscreen. Windowed Mode will allow the user to freely resize the game window. Borderless Fullscreen will use the current selected monitor’s native resolution and Fullscreen allows the user to choose a different (smaller) resolution than the native resolution of the current selected Monitor. AMD FreeSync Premium Pro HDR support is only available in Fullscreen mode on supported hardware. Both Borderless Fullscreen and Fullscreen mode have a performance advantage over Windowed Mode.

Screen CalibrationAllows for Brightness adjustments and to enable High Dynamic Range on supported hardware. For more details look at the separate section below.

Aspect RatioShows your current selected aspect ratio. Allows to filter the selectable resolutions in Fullscreen mode.

ResolutionShows the current selected resolution. Allows to select a supported resolution in Fullscreen mode.

Refresh RateDisplays the current refresh rate of the current selected Monitor. In Fullscreen mode the refresh rate of the selected Monitor can be adjusted.

MonitorDisplays the current selected Monitor. If multiple Monitors are connected to the same PC, then this setting allows the user to select which Monitor the game should render to. Rendering on multi-monitor setups is supported by Avatar: Frontiers of Pandora via AMD Eyefinity and Nvidia Surround technologies. Please reference the respective documentation on how this can be set up outside of the game.

Temporal UpscalerAllows the user to select which temporal upscaling technology is used to upscale from the lower rendering resolution to the higher output resolution. Available technologies are Temporal Anti-Aliasing (TAA), AMD FidelityFX™ Super Resolution 3 (FSR3), and Nvidia Deep Learning Super Sampling (DLSS). TAA provides the lowest quality at the lowest cost. Supported versions at launch are:
· FSR (FidelityFX™ Super Resolution) 3.0 (with Frame Generation)
· DLSS 3.5 (no Frame Generation, no Ray Reconstruction)

Frame GenerationAllows for high frame rate gaming by enabling generation of interpolated frames when using the AMD FidelityFX™ Super Resolution 3 (FSR3) as Temporal Upscaler. This feature is recommended to be used when the base frame rate reaches or exceeds 60 Frames per second. It will up to double the base frame rate on monitors with sufficiently high refresh rates (120+ Hz). Enabling V-Sync is recommended when using Frame Generation. For optimal performance “Hardware-accelerated GPU scheduling” should be enabled in the Windows settings under “Settings > System > Display > Graphics settings”. When enabling Frame Generation, the Swapchain needs to get recreated. When running third-party software, that can hook into the DX12 Swapchain, the game could be prevented from recreating the Swapchain. Should the game encounter this problem, a Message Box will inform the user to turn off any third-party software when enabling frame generation. The third-party software can then be reenabled after Frame Generation has been enabled.

Scaling QualityChanges the scaling factor for the resolution at which the game is rendered before upscaling. Available options are: Ultra Performance, Performance, Balanced, Quality and Ultra Quality.
Lowering the scaling quality setting can dramatically improve the frame rate encountered in the game at the cost of rendering quality.

Scaling ModeAllows to change the upscaling mode. Available options are:
· Off (do not use upscaling and render at a native output resolution)
· Fixed (use the scaling quality setting to determine the scaling factor for the rendering resolution, relative to the output resolution)
· Biased (uses the scaling factor from the scaling quality setting but biases towards a 4K rendering output resolutions. For resolutions below 4K the scaling factor will be biased towards higher resolutions, for a 4K output resolution the biased and fixed setting will result in the same scaling factor and for resolutions above 4K this setting will bias towards lower rendering resolutions)

V-SyncThis setting allows to synchronize the rendering frame rate to the refresh rate of the currently selected monitor. Available options are:
· Off (do not synchronize the frame rate to the refresh rate of the current monitor. This results in the highest possible frame rate, but it can introduce tearing where parts of the screen show a different frame than the rest of the screen, visible to the user as a horizontal tear line.)
· On (sync to the next refresh of the current monitor)
· Half-rate (sync to every second refresh of the current monitor, effectively halving the possible frame rate)
· Third-rate (sync to every third refresh of the current monitor, effectively cutting the possible frame rate to a third)
· Quarter-rate (sync to every fourth refresh of the current monitor, effectively cutting the possible frame rate to a quarter)
On is a good option for most setups, but Half-rate, Third-rate and Quarter-rate options can be useful to get a smooth delivery of frames, when the current frame rate is substantially lower than the supported refresh rate of the current monitor.

Frame Rate LimitAllows to enable a custom frame rate limit. The Custom Frame Rate setting defines the limit for the frame rate when enabled.

Custom Frame RateDefine the frame rate between 20 and 300 frames per second that the rendering should be limited to, when the Frame Rate Limit setting is enabled.

Screen Calibration

The Screen Calibration settings allow the adjustment of the rendering brightness, and anything related to High Dynamic Range rendering. This Screen can be opened by clicking the Screen calibration item in the Video Settings.

SettingDescription
BrightnessUse the slider to adjust the brightness the game is rendered at.
HDRAllows to enable High Dynamic Range Rendering (HDR). Available Options are:
· Off (render the game in Standard Dynamic Range (SDR))
· Auto (use HDR rendering when available)
· HDR10 (use the HDR10 output standard for HDR rendering)
· AMD FreeSync™ Premium Pro HDR (use the AMD FreeSync™ Premium Pro HDR output standard for HDR rendering. Requires a compatible AMD GPU and a compatible FreeSync monitor.)
The HDR options will only be available on supported hardware and when HDR support is enabled in the Windows Display settings.
HDR Peak BrightnessAllows for the adjustment of the brightness for the game content when HDR is enabled. It represents the maximum brightness that the current monitor can display in nits (cd/m²). This value should be set to the maximum brightness value in the hardware specifications of the monitor.
HDR Peak Brightness UIAllows for the adjustment of the brightness of User Interface content when HDR is enabled. It represents the maximum brightness of a pure white UI element on the screen. On HDR monitors with a high maximum brightness it is often desirable to limit the maximum brightness of the UI below the maximum brightness of the current monitor.

Graphics Settings

The graphics settings menu combines all the graphics settings that can impact the rendering quality for the game.

SettingDescription
Graphics QualityThe Graphics Quality setting allows you to choose a predefined graphics preset. Each preset will change all other settings in this menu. By default, the following presets are available: Low, Medium, High, Ultra.
It is recommended to select a default preset and then adjust individual settings as desired.
Motion BlurThe Motion Blur Post Effect emulates the blurring of objects in motion or when the camera is rotating. Can be enabled or disabled.
Depth of FieldThe Depth of Field Post Effect simulates the progressive blurring in front or behind the focal plane. Available options are:
· Off (disables the blurring of out of focus objects)
· Low (lower quality effect, lower rendering cost)
· High (higher quality effect, higher rendering cost)
Shadow QualityThe Shadow quality setting affects the Sun shadows as well as the shadows of Spotlights. By default, the following options are available: Very Low, Low, Medium, High, Very High.
Sun Contact ShadowsThis setting controls the quality of sun shadows for details that are too small to be represented in the Cascading Shadow Map (CSM). Available options are: Off, Low, Medium, High
Spot ShadowsThis setting defines how many spotlight shadow maps can be updated per frame. Available options are:
· Low (up to 6 spotlight shadow maps)
· Medium (up to 8 spotlight shadow maps)
· High (up to 12 spotlight shadow maps)
Spot Shadows ResolutionThis setting controls if proxy geometry should be used for big objects like trees. When enabled the shadow quality can degrade for faster rendering of shadows.
Specular ReflectionsThis setting controls the quality of ray-traced specular reflections. By default, available options are: Very Low, Low, Medium, High, Very High
Diffuse ReflectionsThis setting controls the quality of ray-traced diffuse reflections. By default, available options are: Low, Medium, High
Environment Reflection QualityThis setting changes which Level of Detail will be used for objects rendered to the reflection cube maps used for reflections on forward rendered objects like glass or monitors. By default, available options are: Low, High
Volumetric FogThis setting controls how detailed the volumetric fog is. By default, available options are: Very Low, Low, Medium, High, Ultra
Volumetric CloudsThis setting adjusts the quality of the Volumetric clouds. By default, available options are: Low, Medium, High
Extra Streaming DistanceThis setting controls the distance at which objects are streamed in. This setting does not affect vegetation.
Object DetailThis setting affects at what distance objects switch between their different Level of Detail (LODs).
BVH QualityThis setting affects which Level of Detail is used for objects added to the Raytracing World. This will affect the quality of ray traced reflections. Available options are: Low, High
Microdetail QualityThis setting controls how much micro detail can be added to the Environment when moving through the World. Available options are: Low, Medium, High, Ultra
Particle DetailThis setting controls the quality and quantity of the Particle rendering. Available options are: Very Low, Low, Medium, High
Scatter DensityThis setting controls the density of vegetation scattered throughout the World. Available options are: Low, Medium, High, Ultra
Dither FadeThis setting controls if vegetation that comes very close to the camera will fade out via dithering.
Spotlight Projection ResolutionThis setting defines the resolution for precalculated spotlight projection textures. These are used for spotlights that do not cast dynamic shadows. Available resolutions are: 128, 256, 512
Destruction QualityThis setting affects how detailed destruction of an object can be and how much memory is allowed to be allocated for destruction effects. Available options are: Low, Medium, High
Terrain TessellationThis setting defines how detailed the Terrain will be rendered. Available options are: Low, Medium, High, Ultra

Avatar: Frontiers of Pandora Unlockable DLC Items

Avatar: Frontiers of Pandora Pre-order Bonus

Pre-order Bonus Free Items for All Editions:

  • The Child of Two Worlds Pack: 1 character cosmetic set, and 1 premium weapon skin.
Avatar: Frontiers of Pandora – Pre-order bonus video

Avatar: Frontiers of Pandora Special Edition Differences and Extras

Gold Edition Bonus Items:

Includes the Season Pass, which will grant you access to:

  • Two Story Packs: The Sky Breaker downloadable content (DLC) & Secret Of The Spires downloadable content (DLC).
  • The ”Familiar Echoes” bonus quest.
  • Resistance Bundle Pack: 1 banshee cosmetic set, 1 character gear set, and 1 unique weapon.
Avatar: Frontiers of Pandora – Season Pass Trailer

Ultimate Edition Bonus Items:

Includes the Season Pass (listed above), as well as the Ultimate Pack that will grant you access to:

  • Sarentu Heritage Cosmetic Pack: 1 banshee cosmetic set, 1 character cosmetic set, and 1 premium weapon skin.
  • Sarentu Hunter Equipment Pack: 1 character gear set, and 1 unique weapon.

Collector’s Edition Bonus Items:

Includes the Season Pass (listed above), the Ultimate Pack (listed above), as well as many physical items.

Avatar: Frontiers of Pandora: Collector’s Edition Trailer

Avatar: Frontiers of Pandora Tips and Tricks

Handy tips & tricks overview:

  • 00:00 — Turn On These Settings
  • 01:51 — Don’t Miss This Upgrade
  • 02:46 — Upgrade To Melee
  • 03:26 — Decrease Fall Damage
  • 03:59 — Best Skills To Get Early
  • 06:17 — Amazing Super Early Bow
  • 06:45 — Farm Spot For Sulphur Pod
  • 07:25 — Easily Get More Damage
  • 07:53 — Amazing Ability You Want
  • 08:23 — Get Good Items Faster
Avatar: Frontiers of Pandora – Tips And Tricks – Amazing Things You Want To Get Early

Disclaimer: These are all Avatar: Frontiers of Pandora cheats on Xbox Series X, PS5 & PC found so far. Also listed are the secret unlockables, as well as the handy Avatar: Frontiers of Pandora guides listed above to help you with tips and tricks for the game!

Credits: Ubisoft, Digital Foundry & JorRaptor

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