Looking for Avatar: Frontiers of Pandora cheats on PC, PS5, Xbox Series X / S & Luna? Here we’ll list Avatar: Frontiers of Pandora cheat codes and unlockables with tips for Massive Entertainment & Ubisoft’s new Avatar movie-universe-based third-person action-adventure game.
Here we will show you how to unlock all Avatar: Frontiers of Pandora codes with a cheats list that’s valid for the PC, PS5 & Xbox Series X versions (where available).
Take a look at the Avatar: Frontiers of Pandora cheats list below…
Table of contents
Other Avatar: Frontiers of Pandora Guides:
- Next Page: Avatar: Frontiers of Pandora Collectibles
- Next Page: Avatar: Frontiers of Pandora: The Movie / Walkthrough
Avatar: Frontiers of Pandora Codes
Command Line Codes
Normally, the PC Benchmark can be manually started from the “Graphics Settings” menu — accessible from the Main Game Menu — by pressing the ‘V’ button on your keyboard.
However, the PC Benchmark for Avatar: Frontiers of Pandora allows for fully automated testing via starting the game with specific command line codes options. When the game is run from the Ubisoft Connect app, additional command line parameters can be supplied via the properties menu for Avatar: Frontiers of Pandora: Under “Game launch arguments” the button “add command line arguments” allows for adding command line parameters.
What’s especially awesome here is that it unlocks a secret “Unobtanium” graphics preset. You can see it in action at 15 minutes into this Digital Foundry video…
Note: The Ubisoft Development team plans to improve the PC Benchmark in a future title update to allow for automated testing of custom presets, which will unlock changing the default video settings, as the ?userpreset command line parameter currently does not allow to do this.
The following table describes the available command line parameter options:
Code | Effect |
---|---|
-benchmark [n] | Directly run the PC Benchmark (will not shutdown the game after running through the PC Benchmark). n represents an optional integer how many times the PC Benchmark should run (default value 1). |
-benchmark_quit [n] | Directly run the PC Benchmark and shutdown the game after the PC Benchmark has completed. n represents an optional integer how many times the PC Benchmark should run (default value 1). |
-benchmark_disable_ui | Disables the UI rendering during the PC Benchmark run. |
– benchmark_disable_tracking | Disables the tracking of the various CPU and GPU components. |
-unlockmaxsettings | Unlock the additional “Unobtanium” preset that exceeds the “Ultra” preset. Unlocks also the corresponding extended values for some graphics settings used by the “Unobtanium” preset. This preset is extremely difficult to run on currently available hardware and is meant to really stress future hardware to keep the Avatar: Frontiers of Pandora PC Benchmark relevant for years to come. |
-userpreset n | n represents an integer that corresponds to the default graphics presets as following: · 0 “Low” · 1 “Medium” · 2 “High” · 3 “Ultra” · 4 “Unobtanium” (only available in combination with ?unlockmaxsettings) |
Tip: From the Results screen the user can directly change the video and graphics settings by pressing ‘G’, without needing to go back to the Main Menu. Once settings have been adjusted, the PC Benchmark can directly be re-run by holding ‘F’. The Results screen will also indicate with little arrows how the results from the last run compare to the run before.
Here’s what you can change after you know what kind of PC Benchmark your setup can handle.
PC Settings
Avatar: Frontiers of Pandora allows the user to adjust a wide range of Video and Graphics settings to fit the game’s visual and performance envelope to their specific hardware. The following sections are meant as a reference for people that want to understand what a specific feature adjusts in detail.
Video Settings
The Video Settings section combines all settings that relate to rendering resolutions, output resolutions, frame rate limits, temporal Upscalers and output devices.
Setting | Description |
---|---|
Windowed Mode | Allows to switch between Windowed Mode, Borderless Fullscreen and Fullscreen. Windowed Mode will allow the user to freely resize the game window. Borderless Fullscreen will use the current selected monitor’s native resolution and Fullscreen allows the user to choose a different (smaller) resolution than the native resolution of the current selected Monitor. AMD FreeSync Premium Pro HDR support is only available in Fullscreen mode on supported hardware. Both Borderless Fullscreen and Fullscreen mode have a performance advantage over Windowed Mode. |
Screen Calibration | Allows for Brightness adjustments and to enable High Dynamic Range on supported hardware. For more details look at the separate section below. |
Aspect Ratio | Shows your current selected aspect ratio. Allows to filter the selectable resolutions in Fullscreen mode. |
Resolution | Shows the current selected resolution. Allows to select a supported resolution in Fullscreen mode. |
Refresh Rate | Displays the current refresh rate of the current selected Monitor. In Fullscreen mode the refresh rate of the selected Monitor can be adjusted. |
Monitor | Displays the current selected Monitor. If multiple Monitors are connected to the same PC, then this setting allows the user to select which Monitor the game should render to. Rendering on multi-monitor setups is supported by Avatar: Frontiers of Pandora via AMD Eyefinity and Nvidia Surround technologies. Please reference the respective documentation on how this can be set up outside of the game. |
Temporal Upscaler | Allows the user to select which temporal upscaling technology is used to upscale from the lower rendering resolution to the higher output resolution. Available technologies are Temporal Anti-Aliasing (TAA), AMD FidelityFX™ Super Resolution 3 (FSR3), and Nvidia Deep Learning Super Sampling (DLSS). TAA provides the lowest quality at the lowest cost. Supported versions at launch are: · FSR (FidelityFX™ Super Resolution) 3.0 (with Frame Generation) · DLSS 3.5 (no Frame Generation, no Ray Reconstruction) |
Frame Generation | Allows for high frame rate gaming by enabling generation of interpolated frames when using the AMD FidelityFXâ„¢ Super Resolution 3 (FSR3) as Temporal Upscaler. This feature is recommended to be used when the base frame rate reaches or exceeds 60 Frames per second. It will up to double the base frame rate on monitors with sufficiently high refresh rates (120+ Hz). Enabling V-Sync is recommended when using Frame Generation. For optimal performance “Hardware-accelerated GPU scheduling” should be enabled in the Windows settings under “Settings > System > Display > Graphics settings”. When enabling Frame Generation, the Swapchain needs to get recreated. When running third-party software, that can hook into the DX12 Swapchain, the game could be prevented from recreating the Swapchain. Should the game encounter this problem, a Message Box will inform the user to turn off any third-party software when enabling frame generation. The third-party software can then be reenabled after Frame Generation has been enabled. |
Scaling Quality | Changes the scaling factor for the resolution at which the game is rendered before upscaling. Available options are: Ultra Performance, Performance, Balanced, Quality and Ultra Quality. Lowering the scaling quality setting can dramatically improve the frame rate encountered in the game at the cost of rendering quality. |
Scaling Mode | Allows to change the upscaling mode. Available options are: · Off (do not use upscaling and render at a native output resolution) · Fixed (use the scaling quality setting to determine the scaling factor for the rendering resolution, relative to the output resolution) · Biased (uses the scaling factor from the scaling quality setting but biases towards a 4K rendering output resolutions. For resolutions below 4K the scaling factor will be biased towards higher resolutions, for a 4K output resolution the biased and fixed setting will result in the same scaling factor and for resolutions above 4K this setting will bias towards lower rendering resolutions) |
V-Sync | This setting allows to synchronize the rendering frame rate to the refresh rate of the currently selected monitor. Available options are: · Off (do not synchronize the frame rate to the refresh rate of the current monitor. This results in the highest possible frame rate, but it can introduce tearing where parts of the screen show a different frame than the rest of the screen, visible to the user as a horizontal tear line.) · On (sync to the next refresh of the current monitor) · Half-rate (sync to every second refresh of the current monitor, effectively halving the possible frame rate) · Third-rate (sync to every third refresh of the current monitor, effectively cutting the possible frame rate to a third) · Quarter-rate (sync to every fourth refresh of the current monitor, effectively cutting the possible frame rate to a quarter) On is a good option for most setups, but Half-rate, Third-rate and Quarter-rate options can be useful to get a smooth delivery of frames, when the current frame rate is substantially lower than the supported refresh rate of the current monitor. |
Frame Rate Limit | Allows to enable a custom frame rate limit. The Custom Frame Rate setting defines the limit for the frame rate when enabled. |
Custom Frame Rate | Define the frame rate between 20 and 300 frames per second that the rendering should be limited to, when the Frame Rate Limit setting is enabled. |
Screen Calibration
The Screen Calibration settings allow the adjustment of the rendering brightness, and anything related to High Dynamic Range rendering. This Screen can be opened by clicking the Screen calibration item in the Video Settings.
Setting | Description |
---|---|
Brightness | Use the slider to adjust the brightness the game is rendered at. |
HDR | Allows to enable High Dynamic Range Rendering (HDR). Available Options are: · Off (render the game in Standard Dynamic Range (SDR)) · Auto (use HDR rendering when available) · HDR10 (use the HDR10 output standard for HDR rendering) · AMD FreeSync™ Premium Pro HDR (use the AMD FreeSync™ Premium Pro HDR output standard for HDR rendering. Requires a compatible AMD GPU and a compatible FreeSync monitor.) The HDR options will only be available on supported hardware and when HDR support is enabled in the Windows Display settings. |
HDR Peak Brightness | Allows for the adjustment of the brightness for the game content when HDR is enabled. It represents the maximum brightness that the current monitor can display in nits (cd/m²). This value should be set to the maximum brightness value in the hardware specifications of the monitor. |
HDR Peak Brightness UI | Allows for the adjustment of the brightness of User Interface content when HDR is enabled. It represents the maximum brightness of a pure white UI element on the screen. On HDR monitors with a high maximum brightness it is often desirable to limit the maximum brightness of the UI below the maximum brightness of the current monitor. |
Graphics Settings
The graphics settings menu combines all the graphics settings that can impact the rendering quality for the game.
Setting | Description |
---|---|
Graphics Quality | The Graphics Quality setting allows you to choose a predefined graphics preset. Each preset will change all other settings in this menu. By default, the following presets are available: Low, Medium, High, Ultra. It is recommended to select a default preset and then adjust individual settings as desired. |
Motion Blur | The Motion Blur Post Effect emulates the blurring of objects in motion or when the camera is rotating. Can be enabled or disabled. |
Depth of Field | The Depth of Field Post Effect simulates the progressive blurring in front or behind the focal plane. Available options are: · Off (disables the blurring of out of focus objects) · Low (lower quality effect, lower rendering cost) · High (higher quality effect, higher rendering cost) |
Shadow Quality | The Shadow quality setting affects the Sun shadows as well as the shadows of Spotlights. By default, the following options are available: Very Low, Low, Medium, High, Very High. |
Sun Contact Shadows | This setting controls the quality of sun shadows for details that are too small to be represented in the Cascading Shadow Map (CSM). Available options are: Off, Low, Medium, High |
Spot Shadows | This setting defines how many spotlight shadow maps can be updated per frame. Available options are: · Low (up to 6 spotlight shadow maps) · Medium (up to 8 spotlight shadow maps) · High (up to 12 spotlight shadow maps) |
Spot Shadows Resolution | This setting controls if proxy geometry should be used for big objects like trees. When enabled the shadow quality can degrade for faster rendering of shadows. |
Specular Reflections | This setting controls the quality of ray-traced specular reflections. By default, available options are: Very Low, Low, Medium, High, Very High |
Diffuse Reflections | This setting controls the quality of ray-traced diffuse reflections. By default, available options are: Low, Medium, High |
Environment Reflection Quality | This setting changes which Level of Detail will be used for objects rendered to the reflection cube maps used for reflections on forward rendered objects like glass or monitors. By default, available options are: Low, High |
Volumetric Fog | This setting controls how detailed the volumetric fog is. By default, available options are: Very Low, Low, Medium, High, Ultra |
Volumetric Clouds | This setting adjusts the quality of the Volumetric clouds. By default, available options are: Low, Medium, High |
Extra Streaming Distance | This setting controls the distance at which objects are streamed in. This setting does not affect vegetation. |
Object Detail | This setting affects at what distance objects switch between their different Level of Detail (LODs). |
BVH Quality | This setting affects which Level of Detail is used for objects added to the Raytracing World. This will affect the quality of ray traced reflections. Available options are: Low, High |
Microdetail Quality | This setting controls how much micro detail can be added to the Environment when moving through the World. Available options are: Low, Medium, High, Ultra |
Particle Detail | This setting controls the quality and quantity of the Particle rendering. Available options are: Very Low, Low, Medium, High |
Scatter Density | This setting controls the density of vegetation scattered throughout the World. Available options are: Low, Medium, High, Ultra |
Dither Fade | This setting controls if vegetation that comes very close to the camera will fade out via dithering. |
Spotlight Projection Resolution | This setting defines the resolution for precalculated spotlight projection textures. These are used for spotlights that do not cast dynamic shadows. Available resolutions are: 128, 256, 512 |
Destruction Quality | This setting affects how detailed destruction of an object can be and how much memory is allowed to be allocated for destruction effects. Available options are: Low, Medium, High |
Terrain Tessellation | This setting defines how detailed the Terrain will be rendered. Available options are: Low, Medium, High, Ultra |
Avatar: Frontiers of Pandora Unlockable DLC Items
Avatar: Frontiers of Pandora Pre-order Bonus
Pre-order Bonus Free Items for All Editions:
- The Child of Two Worlds Pack: 1 character cosmetic set, and 1 premium weapon skin.
Avatar: Frontiers of Pandora Special Edition Differences and Extras
Gold Edition Bonus Items:
Includes the Season Pass, which will grant you access to:
- Two Story Packs: The Sky Breaker downloadable content (DLC) & Secret Of The Spires downloadable content (DLC).
- The ”Familiar Echoes” bonus quest.
- Resistance Bundle Pack: 1 banshee cosmetic set, 1 character gear set, and 1 unique weapon.
Ultimate Edition Bonus Items:
Includes the Season Pass (listed above), as well as the Ultimate Pack that will grant you access to:
- Sarentu Heritage Cosmetic Pack: 1 banshee cosmetic set, 1 character cosmetic set, and 1 premium weapon skin.
- Sarentu Hunter Equipment Pack: 1 character gear set, and 1 unique weapon.
Collector’s Edition Bonus Items:
Includes the Season Pass (listed above), the Ultimate Pack (listed above), as well as many physical items.
Avatar: Frontiers of Pandora Tips and Tricks
Handy tips & tricks overview:
- 00:00 — Turn On These Settings
- 01:51 — Don’t Miss This Upgrade
- 02:46 — Upgrade To Melee
- 03:26 — Decrease Fall Damage
- 03:59 — Best Skills To Get Early
- 06:17 — Amazing Super Early Bow
- 06:45 — Farm Spot For Sulphur Pod
- 07:25 — Easily Get More Damage
- 07:53 — Amazing Ability You Want
- 08:23 — Get Good Items Faster
Disclaimer: These are all Avatar: Frontiers of Pandora cheats on Xbox Series X, PS5 & PC found so far. Also listed are the secret unlockables, as well as the handy Avatar: Frontiers of Pandora guides listed above to help you with tips and tricks for the game!
Credits: Ubisoft, Digital Foundry & JorRaptor
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