After the recent Horizon 2: Forbidden West gameplay reveal, a lot of questions came up. Game Informer interviewed Guerilla Games staff Mathijs de Jonge, game director, and Benjamin McCaw, narrative director, to discuss the Horizon 2: Forbidden West PS4 and PS5 comparison, Aloy’s new abilities, the multi-platform game’s release window, and more.
To quote de Jonge about the Horizon 2 PS4 & PS5 version differences:
“A lot of the development has taken place on the PlayStation 4, and a lot of playtesting has been done on PlayStation 4. So we are ensuring that owners of that console have a great experience and the game will look fantastic on that console.
For the PlayStation 5 we can go much further, of course.
- Visually we can add a lot more detail. The lighting on Aloy on PlayStation 5 has much more definition. We use a special cinematic lighting rig, that on the PlayStation 4 is only used in cutscenes, because the game is not running and we have more processing power in those scenes. But with the PlayStation 5 we have plenty of processing power, so we can have that lighting rig always available, so she always looks great with that lighting setup travelling with her anywhere.
- Graphically, the rendering technique for the underwater scenes is special for the PlayStation 5, it has extra details and extra systems, like the wave technique is better on that system.”
- Horizon 2: Forbidden West features a 60 FPS Performance Mode on PS5*. This may mean the Graphics Mode on PS4 only allows 30 FPS at a 4K resolution with ray tracing enabled (4K output will of course also be available on PS5, specs not yet confirmed).
Watch the full interview about the Horizon 2: Forbidden West version comparison here:
*More details below…
Credit: Game Informer