The next-generation PlayStation is officially titled PlayStation 5 and will launch in holiday 2020, Sony Interactive Entertainment announced.
In a newly published Wired article, Sony shared more details on the platform with a specific focus on its new controller:
• PlayStation 5 supports ray-tracing. This is not a software-level fix.
“There is ray-tracing acceleration in the GPU hardware,” system
architect Mark Cerny said, “which I believe is the statement that people
were looking for.”
• Physical games will use 100 gigabyte optical discs, which are inserted
into an optical drive that doubles as a 4K Blu-ray player.
• Game installation is mandatory, but a bit different than game
installation on PlayStation 4. Installation and removal is a more
configurable process. “Rather than treating games like a big block of
data, we’re allowing finer-grained access to the data,” Cerny said. For
example, you may be able to install just a game’s multiplayer campaign,
and leave the single-player campaign for later. Or install the whole
thing and delete the single-player campaign when you have finished.
• The user interface has been completely revamped. “Even though it will
be fairly fast to boot games, we don’t want the player to have to boot
the game, see what’s up, boot the game, see what’s up,” Cerny said.
“Multiplayer game servers will provide the console with the set of
joinable activities in real time. Single-player games will provide
information like what missions you could do and what rewards you might
receive for completing them—and all of those choices will be visible in
the UI. As a player you just jump right into whatever you like.”
• The PlayStation 5 controller looks like the DualShock 4, but has a
little hole in it, which Cerny said will be discussed at a later time.
One of its new features is the “adaptive triggers,” which offer varying
levels of resistance, and can make shooting a bow feel authentic in that
the tension increases as you pull the arrow back, or make shooting a
machine gun feel different from shooting a shotgun. It also has haptic
feedback “far more capable” than the rumble motors of current
controllers, with “highly programmable” voice-coil actuators in the left
and right grips of the controller.
• Sony demonstrated the controller features with demos of Astro Bot:
Rescue Mission and Gran Turismo Sport. Here are Wired’s impressions:
– Astro Bot: Rescue Mission – “I ran a character through a platform
level featuring a number of different surfaces, all of which gave
distinct—and surprisingly immersive—tactile experiences. Sand felt slow
and sloggy; mud felt slow and soggy. On ice, a high-frequency response
made the thumb sticks really feel like my character was gliding. Jumping
into a pool, I got a sense of the resistance of the water; on a wooden
bridge, a bouncy sensation.”
– Gran Turismo Sport – “Driving on the border between the track and the
dirt, I could feel both surfaces. Doing the same thing on the same track
using a DualShock 4 on a PS4, that sensation disappeared entirely. It
wasn’t that the old style rumble feedback paled in comparison, it was
that there was no feedback at all. User tests found that rumble feedback
was too tiring to use continuously, so the released version of Gran
Turismo Sport simply didn’t use it.”
• The PlayStation 5 controller uses a USB Type-C connector for charging
and has a larger-capacity battery. While a bit heavier than the
DualShock 4, it will still be a bit lighter than the current Xbox
controller “with batteries in it.”
• A number of studios already have PlayStation 5 development kits, and
the controller prototypes began rolling out more recently.
• Shadow of the Colossus developer Bluepoint Games is working on a
PlayStation 5 title. “We’re working on a big one right now,” said
Bluepoint Games president Marco Thrush. “I’ll let you figure out the
rest.” He added, “The SSD has me really excited. You don’t need to do
gameplay hacks anymore to artificially slow players down—lock them
behind doors, anything like that. Back in the cartridge days, games used
to load instantly; we’re kind of going back to what consoles used to
be.”
While PlayStation 5 is still more than a year away, Sony Interactive Entertainment president and CEO Jim Ryan said in a PlayStation Blog post that there are still “plenty of blockbuster experiences coming your way on PS4, including Death Stranding, The Last of Us Part II, and Ghost of Tsushima.”