Mighty No. 9, the spiritual successor to Mega Man produced by original Mega Man-creator Keiji Inafune, will hit 10 platforms in April 2015: PS4, PS3, Wii U, Xbox 360, Xbox One, PC, 3DS, PS Vita, Mac and Linux!
Check out the first Mighty No. 9 gameplay footage of this digital, crowd-funded rags-to-riches phenomenon shown off at PAX 2014.
Mighty No. 9 looks & plays virtually identically to Mega Man — from choosing the order of bosses, to gaining their abilities, to the side-scrolling jumping & shooting mechanics — however, one of the big differences is in the way the game is PACED…
The pacing is very deliberate, in both gameplay and other terms, as you can see in the video above.
The “new” (not really… but hey it works, right) Sliding Move is a crucial aspect of creating this pacing.
Here’s an extensive, very detailed, hour-long Question & Answer session about Mighty No. 9 with Mega Man creator Keiji Inafune.
Check out what Keiji had to say about the game’s pacing, comparing the way Mighty No. 9’s quickness makes it more modern in feel than retro 8bit and 16bit games, even if Mighty No. 9 shares their retro-style.
“If you look at some of the older games from the 1980s, the original 8-bit and 16-bit games, they moved a bit slower. With modern games, everything is sped up quite a bit, whether it’s frequent save points or the actual game speed itself.
So we wanted to focus on making the actual core gameplay loops a lot faster. That’s retro Mega Man actually, a very toned-down, slow pace compared to modern games.
And now, even modern games and modern society, everything has sped up to the point where a game that moves along that slowly… is probably too slow for what modern gameplay styles are.
So for every enemy, you’re asking yourself: ‘Do I dash? Do I shoot?’
That timing, that rock, paper, scissors element is always there. That core system has helped us develop a game that feels classic on one hand, but also moves at a much faster pace than old school games.”
THE WORLD OF MIGHTY NO. 9
In the year 20XX — In a world where robotic engineering has greatly advanced. World panic caused the collapse of capitalism and brought about a new socialism, under which the government had manual labor mechanized and food, clothing and shelter was thoroughly managed.
The principle of competition was lost and warring ended, bringing about what seemed to be an everlasting peace. Although robotic advancements helped to maintain public order and development, people began to feel suppression and social stress due to these peace keeping measurements.
As an outlet, a government sponsored public robot battle competition known as the “Battle Colosseum” was created. Little did they know, a new threat to mankind was afoot…
Dr. White created 9 robot siblings known as the “Mighty Numbers”, who were the most popular and powerful team of robots in the Battle Colosseum and always in the top ranks.
But, during one competition there was a sudden act of cyber terror, infecting them with a computer virus causing them to become crazed and rampant. The crazed siblings took control of various key facilities and utilities.
The virus continued to spread to all the robots of the world. It is now up to the lone Mighty No.9, named “Beck”, who remains unaffected by the virus. Beck, who had always been the weakest link on the team, has now been entrusted with the future of all humanity!
Any Mega Man fans looking forward to Mighty No. 9?
Tags: Mighty No. 9