Our Beyond Two Souls walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this interactive psychological action thriller on the PS3.
From the makers of the award-winning smash hit Heavy Rain comes a unique, interactive psychological thriller developed exclusively for PlayStation 3. BEYOND: Two Souls blurs the lines of movie-making and gaming by featuring a brand-new engine, an immersive and evocative story and the best theatrical performances in gaming to date.
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Let’s start the Beyond Two Souls walkthrough with an introduction by Quantic Dream co-CEO!
Please note that viewers must be at least 16-18 to watch, in Europe & America respectively, so no harm comes to those with innocent eyes. This game includes Blood, Intense Violence, Sexual Content, Strong Language, Use of Drugs and Alcohol.
Table of Contents
- Chapter 1: Broken
- Chapter 2: The Experiment
- Chapter 3: The Embassy
- Chapter 4: The Party
- Chapter 5: First Interview
- Chapter 6: Welcome To The CIA
- Chapter 7: Hunted
- Chapter 8: My Imaginary Friend…
- Chapter 9: The Condenser
- Chapter 10: Homeless
- Chapter 11: First Night
- Chapter 12: Like Other Girls
- Chapter 13: Alone
- Chapter 14: Navajo
- Chapter 15: Separation
- Chapter 16: The Dinner
- Chapter 17: Night Session
- Chapter 18: The Mission
- Chapter 19: Old Friends
- Chapter 20: Norah Grey
- Chapter 21: Briefing
- Chapter 22: Dragon’s Hideout
- Chapter 23: Hauntings
- Chapter 24: Black Sun
- DLC Chapter: Advanced Experiments
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Beyond Two Souls Walkthrough
Harness Your Physic Connection to a World Beyond
From the makers of the award-winning Heavy Rain comes a unique, psychological action thriller. Featuring a brand-new game engine, a compelling, original story, and a topnotch Hollywood cast, including Ellen Page (“Juno,” “Whip It,” “Inception”), Beyond: Two Souls promises to be one of the most immersive experiences on the PlayStation 3 system.
Live the life of Jodie Holmes, a young woman who possesses extraordinary powers through a psychic link to an invisible entity. Experience the most striking moments of Jodie’s life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionally-charged events never before seen in a video game.
Motion Capture Evolved to Performance Capture
Beyond: Two Souls is created by French game developers, Quantic Dream. Along with their 2010 break out hit, Heavy Rain and other titles, Quantic Dream is also well-known as a provider of motion capture (Mo-Cap) services to the film and video game industries. In Beyond: Two Souls Quantic Dream combines their advanced motion capture techniques, with topnotch Hollywood quality acting talent, transforming motion capture — long used in video games — into something quite different – performance capture. The result is a superior storytelling and one of the best looking games yet developed for PS3. Couple this with clever gameplay in which players control both Jodie Holms and the entity that is her constant companion across several years of her life, and you have an innovative video games experience not to be missed.
A Stellar Cast for a Genre Defining Game:
BEYOND: Two Souls will feature Oscar nominee Ellen Page in the lead role of Jodie Holmes, a young woman who possesses supernatural powers through her link to an invisible entity. Ellen is supported by Willem Dafoe who plays Nathan Dawkins, an enigmatic scientist working for a government division studying paranormal activities. Dawkins’ professional curiosity in Jodie, driven by personal tragedy, is a central theme in BEYOND: Two Souls, and provides a rich and evocative narrative that only Dafoe’s subtleties of performance could fully realize.
In BEYOND: Two Souls, gamers will play through fifteen years of Jodie’s story, experiencing the most striking moments of her life. As she traverses the globe, Jodie will face incredible challenges set against a backdrop of emotionally charged events, the likes of which have never before been seen in a video game.
Like its predecessor Heavy Rain, BEYOND: Two Souls will allow players to shape the course of the story through their decisions and actions taken in the game.
Key Game Features:
- Increased Direct Control of Jodie:
BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information. The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick. As you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie’s animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.
- Prompt-less Interactivity and Choice:
One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. Jodie’s actions will now be prompted with a small white dot that appears over each object you can interact with. Through a simple gesture of the right analog stick, you will enable Jodie to perform a contextual interaction such as opening a door or inspecting a piece of writing on the wall. The new interface is extremely intuitive for both new and existing fans alike, and the contextual actions allow for an array of movements and actions that make Jodie feel more like a living, breathing character. By granting players control over Jodie’s conversations and actions, it also empowers the player to change the evolution of the story in a number of exciting and different ways.
- Revamped Prompt-Less Action Sequences:
The entire combat system has been replaced with a slow-motion (also called “bullet-time” since The Matrix) gesture mechanic based on the right analog stick. At various action points during each fight, the action on-screen will change to slow-motion and greyscale for a split second, and during that time you will need to quickly analyze the action and input a gesture with the right analog stick. This gesture will need to be the continuation of Jodie’s on-screen movement. The tension runs high as Jodie’s success or failure in each action sequence depends on quick and accurate reflexes.
- Entity Gameplay and Collaboration:
Part of the new gameplay in BEYOND: Two Souls is taking control of Aiden, the entity connected to Jodie. At any point in-game, switch between Jodie and Aiden at a simple touch of the Triangle button. Using both Jodie and Aiden together will be critical for both protecting Jodie and solving puzzles Jodie comes across during her journey, as well as gaining additional insight into the characters’ stories. Aiden is only restricted in its movement by the tether that keeps it connected to Jodie, and can fly through or around any matter in the environment. Aiden has the ability to interact with people and objects by locking on with L1 and then either pulling the glowing orbs in or away from the target, allowing it to choke people (red aura), possess and control them (yellow aura), and blast objects with invisible force.
Welcome to the Beyond Two Souls walkthrough! XCV will be your guide showing you around the game’s scenes.
The game features an in-game timeline set across several years of the player character’s life and experiences — from child to teenager to adult, between the ages of 8 through 23 — that lead up to several possible endings and outcomes.
Trophies Unlocked in this Chapter:
* Somebody Else? (Bronze) – Played as Aiden for the first time.
* Obedience (Bronze) – Stopped the experiment voluntarily.
Trophies Unlocked in this Chapter:
* Clean Job (Bronze) – Shut down the monitor and finished the mission using only Aiden.
* Possessive Spy (Bronze) – Finished the mission using only the Sheik.
Trophies Unlocked in this Chapter:
* Revenge (Bronze) – Taught 3 or more of the teens a lesson, or started the house fire, with Aiden.
* Cold Blood (Bronze) – Did not impress or scare the teens with Aiden.
Beyond Two Souls Walkthrough continues on Page 2 with Chapter 5: First Interview.