BioShock Infinite Walkthrough

Our BioShock Infinite walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this first-person shooter on the PS3, PC, Xbox 360 & later Mac.

Indebted to the wrong people, and with his life on the line, hired gun Booker DeWitt has only one opportunity to wipe his slate clean. He must rescue Elizabeth, a mysterious girl imprisoned since childhood and locked up in the flying city of Columbia. Forced to trust one another, Booker and Elizabeth form a powerful bond during their daring escape. Together, they learn to harness an expanding arsenal of weapons and abilities, as they fight on zeppelins in the clouds, along high-speed Sky-Lines, and down in the streets of Columbia, all while surviving the threats of the air-city and uncovering its dark secret.

Let’s start the BioShock Infinite walkthrough with an introduction video!

Please note that viewers must be at least 18 to watch, so no harm comes to those with innocent eyes. This game includes Blood and Gore, Intense Violence, Language, Mild Sexual Themes, Use of Alcohol and Tobacco.

Table of Contents

Index of BioShock Infinite Guides:

For some Elizabeth cosplay, click on the thumbnail images to see them full-size.

BioShock Infinite Walkthrough

The city of Columbia was built by the US Government in the late 1800s to serve as a floating world’s fair. The city was sent to travel from continent to continent and show the rest of the world the success of the American experiment. Unknown to most, Columbia was also a “death star,” secretly packed with weaponry. Political strife caused Columbia to secede from America and the city disappeared. No one knows how to get to Columbia.

BioShock Infinite is a first-person shooter like you’ve never seen. Set in 1912, players assume the role of former Pinkerton agent Booker DeWitt — Indebted to the wrong people, with his life on the line, veteran of the U.S. Cavalry and now hired gun — sent to the flying city of Columbia on a rescue mission. His target? Elizabeth, imprisoned since childhood. During their daring escape, Booker and Elizabeth form a powerful bond — one that lets Booker augment his own abilities with her world-altering control over the environment. Together, they fight from high-speed Sky-Lines, in the streets and houses of Columbia, on giant zeppelins, and in the clouds, all while learning to harness an expanding arsenal of weapons and abilities, and immersing players in a story that is not only steeped in profound thrills and surprises, but also invests its characters with deep emotional bonds.

Key Game Features:

  • Immersive Story: From BioShock creators Irrational Games comes an all-new chapter of the BioShock story. The year is 1912 and you’re Booker DeWitt, a former Pinkerton agent with his life on the line. His mission: rescue the mysterious Elizabeth from the sky-city Columbia or never leave it alive. But why is everyone so afraid of a young girl?
  • A City in the Sky: The BioShock franchise leaves the depths of the ocean to soar among the clouds in the flying city of Columbia. A technological marvel, it’s a beautiful and vibrant world that has a very dark secret – a secret that not only threatens the existence of Columbia but could change Booker forever.
  • Sky-Lines: Using his Sky-Hook, Booker is able to dish out severe hands-on punishment and traverse the city’s hook points and Sky-Lines, turning them into weaponized roller coasters.
  • Tears: Your traveling companion Elizabeth is more than just a pretty face – she has the power to open Tears in time and space. Booker can use these Tears to shape the battlefield and turn the tide in combat by pulling cover, weapons, turrets, and other resources out of thin air.
  • Vigors: What would a BioShock game be without a variety of devastating powers surging through your body to be unleashed against all that oppose you? From throwing explosive fireballs and lightning to unleashing a murder of crows upon your victims, Vigors let you tailor your play style for maximum effect.
  • New Combat Experience: With deadly weapons in one hand and powerful Vigors in the other, you will fight your way through the floating city of Columbia to freedom. All the while you’ll be capturing zeppelins to destroy all onboard, riding Sky-Lines to launch devastating aerial attacks, and opening world-changing Tears to gain the advantage. You’ve never seen combat like this. Weapons, Tears, Vigors, Sky-Lines – every system in the game can be combined for devastating effect.
  • 1999 Mode: The player can unlock a secret version of the game called “1999 Mode” that gives experienced players a taste of the kind of design and balance that hardcore gamers enjoyed back in the 20th century. Check out our Cheats page (linked to in the Index above) to unlock it at the start of the game… if you dare!

Chapter 1: Written in the Clouds

Welcome to the BioShock Infinite walkthrough! Doug will be your voice-over commentator showing you around the game’s areas.

Locations covered in Chapter 1 are: The Lighthouse introduction, The Welcome Center at Columbia, The Garden of New Eden, New Eden Square, and Raffle Park.

Tip: Vending Machines in Columbia sell many types of useful supplies.

Chapter 1-B: Road to Monument Island

Booker realize his enemies are nearby. If he doesn’t get to the girl soon, the whole job will go south.

Locations covered in Chapter 1-B are: Comstock Center Rooftops, The Blue Ribbon, The Hooks, and Montgomery Residence.

Tip: Consider not shooting first. Not every situation needs to be a fight.

Chapter 1-C: Close to Monument Island

Locations covered in Chapter 1-C are: Locations: Fraternal Order of the Raven, Monument Island Gateway, and The Tolling.

Tip: Vigor traps are extremely powerful! Hold the left trigger / charging action and then release to create one.

Chapter 2: Welcome to Monument Island

We reached Monument Island.

Monument Island doesn’t really seem like a place to hold a young girl… what are these people so afraid of? Booker’s been told to tell Elizabeth whatever she wants to hear, as long as she comes along.

Locations covered in Chapter 2 are: Prophet Comstock’s Zeppelin, Monument Island, Monument Tower, Statue Exterior, and the beach of Battleship Bay.

Note: You don’t need to protect Elizabeth in combat. She can take care of herself.

Chapter 2-B: Elizabeth Joins The Party

Hint: Stealing may have consequences. That’s why shops have the honor system. Break the rules by taking form the cash register and you’ll get attacked by the store owners.

Locations covered in Chapter 2-B are: Upper Boardwalk, and Soldier’s Field.

Note: Sometimes Elizabeth will find valuable supplies (health or ammo) and offer to toss them to you during combat. Press the indicated on-screen action button/key to accept her items.

Chapter 2-C: Road to The First Lady Airship

Find a Shock Jockey at the Hall of Heroes.

The gondola to The First Lady Airship is powered by Shock Jockey. Go to the Hall of Heroes to pick up a free sample.

Once there, you must defeat Slate’s men. Your old war buddy Slate has locked you in the Hall of Heroes and demands that you give his men a soldier’s death before he gives you Shock Jockey.

Locations covered in Chapter 2-C are: Hall of Heroes Plaza, and The Hall of Heroes.

Game Over Note: When you die and your life is saved, you’ll be partially healed, but so will your enemies. You’ll also lose some money in exchange for the revive. Basically, you won’t go “Game Over” until you run out of money.

Chapter 3: Shock Tactics

Retrieve Shock Jockey. Booker must collect Shock Jockey from Slate.

Locations covered in Chapter 3 are: The Boxer Rebellion & Peking Exhibits, The Transport of the Child, The Murder of Our Lady, The First Lady’s Memorial, The Vengeance of the Prophet, and The Courtyard.

Tip: Shoot the Patriot tin man in the back for extra damage.

Tip: If you spare your old war comrade Slate’s life, he might help you later in the story. That’s just a karma guess, but it would be good to have an ally by our side, since he is against Comstock’s rule over Columbia as well.

BioShock Infinite Walkthrough continues on Page 2 with Chapter 4.