New Super Mario Bros 2 Star Coins Locations Guide

19 August 2012
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New Super Mario Bros 2 Star Coins Locations Guide

Looking for the New Super Mario Bros 2 Star Coins? This locations guide for the Nintendo 3DS game will show you the locations of all 240 big hidden coins. All Star Coins are spread throughout the levels, 3 Star Coins per level, and give the game more replay value for those players willing to hunt them down to unlock alternate paths on the world map. After the first 6 Worlds are done, the Star Coins are changed into New Super Mario Bros 2 Moon Coins for the Special Star World, and although they can’t be used as Star Coins they are still the same collectible.

This Star Coins hunt is worth the effort, because collecting all of them in each of the 9 worlds makes sure you can unlock the paths to the 80 overworld levels and mushroom houses! That makes this collectible a requirement to get 100% completion in New Super Mario Bros. 2!

Here’s your personal voice-over commentator Laura giving you an introduction! ๐Ÿ˜€


Index of New Super Mario Bros 2 Guides:

New Super Mario Bros 2 Star Coins


Star Coins hidden on level 1-1

STAR COIN #1: In the beginning of Level One, the third Question Mark Block contains a Power Up. Continue to a row of Note Blocks where the first Star Coin is sitting right on top of, jump up and grab it.

STAR COIN #2: The following rectangular Question Mark Block contains a Fire Flower. Continue to the next stack of colored Blocks. Above this set sits a Brick Block which can turn into a Gold Block when at least ten times. Past the Checkpoint Flag, another row of Note Blocks then appear and a Star Coins is encased in a floating Brick box. Use the Note Blocks below to jump and break to the box and grab the Star Coin.

STAR COIN #3: Right before the final set of Note Blocks, you will see a Brick Block and a Green Warp Pipe that will shoot Mario up into the sky and land him in front of the Blue P-switch. Push the button and run along to get all of the Blue, at the end the last Star Coin of the Level will be waiting. Climb the stack of colored Blocks, and try to jump off the Goomba Tower to the Flagpole.

Star Coins hidden on level 1-2

STAR COIN #1: Above the Green Warp Pipe is a Koopa enclosed in Brick Blocks, and the first Red POW Block. Hitting the POW Block will destroy the Brick Blocks and overturn the Koopa. Going down the Warp Pipe, you will automatically pound and hit a POW Block. This level is full of Koopa Troopas and POW Blocks, which breaks empty Brick Blocks, and triggers items like Power Ups. The first Star Coin of this Level can be found buried underneath two POW Blocks, guarded by a Red Koopa. Pound Mario down on the second POW box to break open the Bricks and reveal the Star Coin, jump down and claim it.

STAR COIN #2: Immediately after, send Mario down the nearest Golden Pipe. It will let Mario out in front of a Blue P-switch, jumping on it will turn the Brick barriers in between Mario and the Star Coin into Golden Pipes. Hurry to the Star Coin before the timer runs out and the Gold Coins change back into Brick. Go out the Golden Pipe and backtrack to the nearest floating Question Mark Block.

STAR COIN #3: Hit the Block and get the Power Up then continue on until you see a POW button. Jump on the nearest Koopa Troopa and use its shell to hit the POW button to break the surrounding Bricks and open the path to a unique Pipe. Spit fireballs into the bottom of the Warp Pipe until a mega Mushroom pops out of the top. Get the mega Mushroom to turn Mario into Mega Mario then run through the Level until you see the last Star Coin encased in stone. Break the stone and all three-Star Coins are acquired. While Mario is Mega he can pound over a Golden Pipe before the last Star Coin, going down that Warp Pipe can earn Mario two hidden one up Mushrooms, by hitting the POW Blocks as they line up. After that, a Warp Pipe leads back to the overworld, where another staircase of Brick Blocks contains a POW Block, which you can use to jump the Flagpole.

Star Coins hidden on level 1-3

STAR COIN #1: First, get the Super Leaf out of a question Block in the beginning of the Level to turn Mario into Raccoon Mario. Continue through the Level until you see a sign with an arrow pointing up. Follow the direction of the arrow by using the raccoon tail to fly to an upper Level, where a Star Warp Pipe will be waiting out in the open.

STAR COIN #2: There is a Coin Roulette Block on the Platform to the right of the first Star Coin. Keep using Mario’s flying ability to stay on the upper Level, fly to the next Green Warp Pipe and go down. After landing run and jump off the side where Star Coin is floating just to the right. Mario will fall down right on top of the last Star Coin, backtrack slightly to the left and drop down.

STAR COIN #3: Use Mario’s raccoon tail to break through the Brick wall and make an opening to the last Star Coin of this Level. Continue to the right to find one more Roulette Block and finally the Flagpole.

Star Coins hidden on level 1-Fortress

STAR COIN #1: Mario starts at the bottom of the tower, under a Question Mark Block that contains a Power Up. Use the Platforms and Green Snake Blocks to climb up the tower. While going up, keep Mario to the left of the Level. Stay to the left of a stone wall that separates the Level, where the first Star Coin sits above a group of Snake Blocks.

STAR COIN #2: Continue up, stay to the right and go into the first Red Warp Pipe after the Checkpoint. Activate the Blue P-Switch and ride the moving Green Blocks up until Mario can jump on the Level above where the second Star Coin is sitting at the very top.

STAR COIN #3: Exit through the Green Warp Pipe and continue up the Level to the left, where the last Star Coin is waiting next to an undead Piranha. Stand over the Star Coin and wait for the moving Green Blocks to drop Mario down.

Reznors Boss Fight Tips: The bosses in this tower are two Reznors located on a wheel with four rectangular Question Mark Blocks. Patiently position Mario under each Reznor and knock it off its Question Mark Block.

How To Find The Secret Exit: After the Checkpoint, there is a door on the Platform above. Entering the door leads to a room with a Coin Roulette Block enclosed by Snake Blocks. Above the room there is a Red Warp Pipe which releases Bone Goombas. Mario needs to enter the hole on the right when the Snake Blocks out of the way. It will lead to a small room with a Gold Warp Pipe. Warping through it takes Mario to the roof of the tower, where several Snake Blocks can be found. At the end is the Flagpole which unlocks a Green Toad House and World 1, Cannon.

Star Coins hidden on level 1-4

STAR COIN #1: In the beginning of this level, a Goomba guards two Question Mark Blocks, one of which contains a Power Up. Continue to a tilting Pink Mushroom Platform with a Paratroopa above it. The first Star Warp Pipe will be sitting on top of an orange Mushroom Platform near the beginning of the Level. Use the tilting Pink Mushroom Platform in front to jump up and get the Star Coin.

STAR COIN #2: Activate the Gold Ring, turning all enemies into Gold to earn more Coins. Continue through the Level to another tilting Pink Mushroom Platform with a Blue upside down Warp Pipe above it. Jump up into the Warp Pipe and maneuver Mario through the tilting Pink Mushroom Platforms jumping off the last one onto the second Star Coin.

STAR COIN #3: After the Checkpoint, more tilting Platforms follow and a Red Ring, where Mario can collect the 8 Red Warp Pipes, to get a power-up. Continue through the Level until Mario reaches a very wide Red Mushroom Platform with several sets of Brick Blocks and question Blocks with the gap between two question box. Jump underneath the gap to reveal a hidden Block with a beanstalk inside of it. Climb the Bean Stock and press the Blue P-switch at the top. This will turn the floating Coins into Bricks and Mario can climb up to the last Star Coin or fly up if time runs out. Following that are more tilting Platforms and another Gold Ring. All that’s left to do is jump the Flagpole.

Star Coins hidden on level 1-5

STAR COIN #1: This underwater level starts in front of a Gold Warp Pipe going through the water. Down the Warp Pipe, the first to Star Coin can be found at the bottom of the Level, near the first Blue Cheep-Cheep.

STAR COIN #2: Continue on to the first Golden Pipe on the bottom of the Level, enter it from the right side avoiding the water stream. The second Star Warp Pipe will be on the bottom of this room, where strong current will be pulling down. Carefully swim down to get the Star Coin without being sucked down.

STAR COIN #3: Exit through the Green Warp Pipe at the end of the room, warping Mario near the Checkpoint flag and two Question Mark Boxes, containing a Fire Flower. Continue until there is an opening in the top of the Level. Swim up into the opening and jump out of the water to the third and last Star Coin. A P-Switch, being Blocked by the Cheep Chomp, can be activated to create Blue Coins which Mario can collect. Mario will then see the Green Exit Warp Pipe back into overworld.

Star Coins hidden on level 1-A

How To Unlock Level 1-A: Use five Star Coins to unlock the alternate path to this Level on the overworld map.

STAR COIN #1: Use five Star Coins to unlock this Level. Mario will come across a one-way yellow trap door underneath two Bricks. Pound down on the Bricks to break through and continue down through three trapdoors to the first Star Coin above, near a Red Koopa Troopa. Exit through a Green Warp Pipe to the right that will shoot Mario up.

STAR COIN #2: Another Green Cannon Pipe will take Mario to the Checkpoint where there will be another Power Up in a Question Mark Block. The next set of Question Mark Blocks, one will fly away when hit, catch up to it for a One Up Mushroom. Continue past the Warp Pipe Roulette Block and down to the yellow trapdoor. Drop down on the first trapdoor to bring it down and then step onto the second trapdoor until the first door releases to its original position. Once the yellow trap door is out of the way Mario can get the second Star Coin.

STAR COIN #3: Go all the way down the Warp Pipe maze and enter the Warp Pipe at the very bottom. Continue until Mario comes across a four-way Pipe with four piranha plants popping in and out. Drop down under the first piranha plant and jump up to reveal a hidden Block next to the Warp Pipe. enter the Warp Pipe to the left of the first piranha plant. Mario will be warped to a room with a super piranha plant and a Red Koopa Troopa. Use the shell of the Koopa to kill the super piranha plant and get the last Star Coin. The four Piranha Plant-infested Coins, can be used to jump the Flagpole. Completing this level allows Mario to unlock a Red Toad House and access World 1 Castle.

Star Coins hidden on level 1-Castle

STAR COIN #1: At the beginning of the Level jump up to the rope to cross over the lava, avoiding any fireballs that shoot up. At the first set of Question Mark Blocks, grab a Power Up. On the next rope, wait for a pillar to appear under the Star Coin sitting on top of the lava. Drop down quickly then jump back up to the rope.

STAR COIN #2: At the end of the rope jump on top of the floating Brick question Blocks and jump up to reveal hidden Blocks. Jump up onto the hidden Blocks and run to the left into a hallway where at the end will be a floating question Block containing a Super Leaf. Go back out of the hallway and use the raccoon tail to fly up, following the Gold Coins in the sky until Mario reaches the second Star Coin.

STAR COIN #3: After the Checkpoint, a Brick Block can be turned into a Gold Block then use the rope swing to earn Mario some Gold Coins. Mario will then have to rope-swing and avoid the Thwomps at the same time. Continue through the Level, rope swinging and avoiding Thwomps. Another Question Mario Block will contain a Power Up and a gap in the ceiling will lead to some Gold Coins. Mario will come across a super Thwomp which will pound down on two rows of stone Blocks so that Mario can get to the last Star Coin. Be careful not to let the super Thwomp hit Mario. A Super Leaf can be found in a hidden Block to the right wall of the boss door.

Roy Boss Fight Tips: Roy Koopa is the boss of this World. The walls of the room will slowly become narrow as time passes. Roy will charge at Mario at first, and will change directions if he misses. Jump over Roy, letting him hit the wall and he will become stunned temporarily. Jump on Roy’s head and he will then perform a shell attack, which Mario can easily avoid by wall jumping an using the Raccoon Tail to slowly float down. After a moment, Roy will return and shoot a ball of magic, which avoid. Jump on Roy’s head three times and the key to the World 2 will be released.

World 1-Cannon:

The cannon levels are all about practice and timing when to jump. Mario will continue to dash until the end of the level, and completing this course unlocks World Mushroom.

How To Unlock World 1-Rainbow:

To access this Rainbow level, jump the Flagpole of any World 1 level exactly when the timer ends with last two digits both being ones, the number 11. Enter a Green Warp Cannon to be shot into the sky. On a moving Platform, Coins begin to fall from the sky. Two Coin Roulette Blocks appear, and more Coins begin falling after that, along with a 100 Gold Coin. Two more Coin Roulette Blocks appear, followed by a large Coin Roulette Block. Finally, after more Coins shower down, jump off of the Platform to go back to the World Map.

Continue to Page 2 for the World 2 Star Coins! Each World has its own Page! ๐Ÿ˜€


About the author

Laura Jones By Laura Jones: She blogs about and reviews video games to recapture her misspent youth, growing up gaming on hand-me-down consoles and cast-off computers with three siblings fighting over the controllers and helping each other beat Bosses. Read her posts and watch her video game reviews here and connect with her on Twitter and at Google+.

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