Skyrim Patch 1.31 Update & Future Fixes Detailed

26 December 2011
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Skyrim Artwork

Skyrim patch 1.31 is out and will update on the Xbox 360, PS3 and PC versions of the game, fixing numerous problems in the glitch-plagued Game of the Year RPG, while hopefully fixing more issues than it creates.

Update 1.3.10 Notes (PC)

  • Watch The Latest Gaming News:

  • Support for 4-Gigabyte Tuning (Large Address Aware)
    Fixed issue with accented characters not displaying properly at the end of a line.
    Update 1.3 Notes (all platforms unless specified).

    General Stability Improvements
    Optimize performance for Core 2 Duo CPUs (PC).
    Fixed Radiant Story incorrectly filling certain roles.
    Fixed magic resistances not calculating properly.
    Fixed issue with placing books on bookshelves inside player purchased homes.
    Fixed dragon animation issues with saving and loading.
    Fixed Y-look input to scale correctly with framerate.

    Here is what you can look forward to with Skyrim patches in January and beyond:

    Creation Kit
    Beginning in January, PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

    Steam Workshop
    We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

    Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

    Continued Game Updates
    This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

    After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

    We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

    Here’s a video showing some of the infamous Skyrim patch glitches, including the ass-backward flying dragons. 😛

    Via Bethesda Blog


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  • About the author

    Josh Romero By Josh Romero: He is a lover of videogames, as well as metal music, Gilmore Girls, chatting, social networking, Phoenix Suns, reading, writing and many other nerdy things. Read his posts here and connect with him on Youtube.

    • GuardianZack

      What I want to know is when issues like not being able to start Cornered Rat, or many quests like obtaining the amulet from Roggvir’s body will be fixed, and I expect that they will be fixed for my current saves, so that I don’t have to backtrack over 70 hours of gameplay and start all over again just so the game works properly? If I have to start over, I’m not doing it. If things aren’t fixed in a manner to where I can play the game on the 360 without having to worry about starting over every other day, I may as well pawn it now.

    • Ihjdgfkhdsf

      this game is still amazing with such freedom and so many options there are bound to be problims.

    • Roids

      …does anyone even know

      A) how much code this game has?
      B) and how much data it has?

      Fixing code isn’t a walk in the park necessarily, fixing one thing can mess up
      Another value that was based upon the first incorrect value.
      And so on.

      In a game like this, there can be tens of thousands
      Of code lines…give em a break.

      Miss reporter saying something like “this patch created more bugs”
      People shouldn’t say things or be told to say things in
      Topics they know nothing about.

      And that really grinds my gears. xD

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