Quantum Conundrum Preview

24 December 2011
Posted by:
Quantum Conundrum Cover Art

This Quantum Conundrum preview will give a quick look at what can be expected from Airtight Games’ upcoming first-person action title.

In Quantum Conundrum, players take on the role of a 12-year-old boy looking for his missing, Einstein/Dr Emmett Brown-esque uncle.

Professor Fitz Quadwrangle has in fact botched an experiment and transferred himself into another dimension leaving behind his Interdimensional Shift Device. Players must use this to find out what happened to Fitz and solve a wide variety of unique puzzles and challenges along the way!

Designed by former Valve employee and lead designer of Portal, Kim Swift, the upcoming first-person, action title is currently being developed by Airtight Games.

No specific date has been announced, but Quantum Conundrum is due to launch in early 2012, for the PC (Microsoft Windows), Xbox live Arcade and Playstation Network.

Creator Kim Swift covers all bases in this video interview from the PAX 2011 event!

Swift returns once again in this demo of Quantum Conundrum, where players can get a sense of how the game will play!

Key Features of Quantum Conundrum

Here is a list of key features that will be available in Airtight Games’ Quantum Conundrum based on news and announcements made so far.

Puzzles: Quantum Conundrum’s core gameplay mechanics revolve around contained puzzle elements, much like Portal. The main objective is to explore Professor Quadwrangle’s manor. Players must solve many puzzles and challenges in order to progress through the games levels and rooms.

I.D.S: The primary game mechanic is the Interdimensional Shift Device (shortened to I.D.S.) Players can switch into one of four different dimensions with this device though, to do this, one must first locate special batteries and place them into coloured receptacles, which subsequently creates a dimensional rift.

Dimensions: There are three confirmed so far in-game! There is a fluffy dimension where everything is as light as a feather, the anti-gravity dimension and the slow-motion dimension!

Take a look at the debut trailer!

Excited for this game? Were you a fan of Portal and just can’t wait to try out Kim Swift’s new project? Leave your comments and opinions in the section below!

Be sure to check out our Quantum Conundrum Screenshot Gallery!

Thanks Wikipedia.

Share:

About the author

Meg Smith By Meg Smith: An avid gamer with a two year degree in Video Games Art and Design, she lives to broaden her gaming horizons and loves any game that captures the imagination or tries something new. Read her posts here and connect with her on Twitter, Facebook and at Google+.


  • Recent Comments

  • Archives