Metal Gear Rising: Revengeance Preview

15 December 2011
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Metal Gear Rising: Revengeance Promo Image

This Metal Gear Rising: Revengeance preview will give a quick look at what can be expected from Platinum Games’ upcoming action, hack-n-slash game.

Raiden returns to get himself a new slice of life in his very own chapter of the Metal Gear saga!

Set several years after Metal Gear Solid 4: Guns of the Patriots players will take on the role of lone-warrior, and ally of series mainstay Solid Snake, Raiden and must fight against various PMCs while following the samurai code of bushido.

Metal Gear Rising: Revengeance (formerly titled Metal Gear Solid: Rising) is an upcoming action video game under development by Platinum Games and produced by Kojima Productions as part of the Metal Gear series, for PlayStation 3 and Xbox 360.

An official release date has yet to be announced but we can expect to see the game hit retailers sometime in 2012!

Konami’s Hideo Kojima Talks Metal Gear Solid Rising Revengeance in this Video Game Awards 2011 interview!

Key Features of Metal Gear Rising: Revengeance

Here is a list of key features that will be available in Platinum Games’ Metal Gear Rising: Revengeance based on news and announcements made so far.

Unlike previous titles in the Metal Gear series, Rising is strictly an action game, focusing on swordfighting and a sophisticated cutting system.

Cutting System
The game’s cutting system allows players to engage in third person melee combat, as well as precisely slash enemies and objects “at will” along a geometrical plane using a “free slicing” mode. Virtually any object in the game can be cut, including vehicles and enemies.

Sub-Weapons
Although Raiden’s main weapon will be his high-frequency blade, he will also have “sub-weapons”, Kimura revealed; gameplay footage has briefly shown Raiden wielding a dagger in his left hand.

“Zan-Datsu”
A key gameplay feature initially announced for game was titled zan-datsu, meaning “cut and take, and would have involved “cutting” through enemies and “taking” parts, energy, ammunition, items, and information from dismembered cyborgs and robots.

Moral Choices
The game will encourage players to progress through levels without killing, noting that there is a moral difference between attacking cyborgs or robots and attacking human beings.

See the cyborg ninja in action in this trailer from the Spike Video Game Awards of 2011!

Excited for the newest chapter in the Metal Gear Solid series? Leave your comments and opinions in the section below!

Be sure to check out our Metal Gear Rising: Revengeance Screenshots Gallery!

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About the author

Meg Smith By Meg Smith: An avid gamer with a two year degree in Video Games Art and Design, she lives to broaden her gaming horizons and loves any game that captures the imagination or tries something new. Read her posts here and connect with her on Twitter, Facebook and at Google+.


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