Alice Madness Returns Walkthrough Video Guide (PC, Xbox 360, PS3)

Chapter 2

Tundraful

Alice says: “Hard labor evidently exhausts more than muscles. I hope Nanny’s still working at the Mangled Mermaid.”

Moving forward, you will then see the white cat, follow him through the barn and up the stairs. Head through the door and then down the stairs on the other side, You will then arrive at the Mangled Mermaid, you will need to venture around the back as you can not get in the front door.

Head through the back door and into the bar, you will then need to go up the stairs and you will then enter a cutscene.

It’s time to go back to Wonderland!

If you have enough teeth, it’s a good idea to upgrade your weapons, if not, smash the stars to get a few more teeth.

Making your way across the ice, make the large jump across to the other side. Once on the other side, follow the ice path, you will then land on a mini slide, watch out as you will need to made a large jump.

Once you have made it across the gap, you will be greeted by some large Ruin enemies.

Remember, you can use your umbrella to bounce back their bombs, as well as your bunny bombs.

Once you have killed the enemies, head over to your jumping mushroom. Watching out for the ice wind jump across the gap and head onto the slide!

You will now aquire a new weapon The Hobby Horse as well as a new enemie. The Ice Snark.

Use your new Hobby Horse Wepaon to take it down.

You will be able to see the Snarks eye sticking out of the ice, hit this with your Hobby Horse and the Snark will appear.

Once you have killed all the Snark’s three large ice crystals will fall allowing you to get up onto the ledge.

Once you have arrived at the top, collect the teeth and use your Hobby Horse to break through the ice blocking your entrance.

Do this again when you have collect the star and the gold teeth.

Head out of this area and use the jumping mushroom to get onto the ledge, break through the ice and you will arrive in another area where there will be a few Snarks to deal with.

Jump down and take on the Snarks and the Ruins.

Then head up he ramp breaking the ice on the left and on the floor, you will aquire a bottle here.

Head back out of the hole and opposite the entrance you just left there is an ice patch you will need to break on the floor.

Head over to the jumping mushroom to arrive at a slide, watch out for the hot areas.

Once you have finished with the slide, head through the ice door and take on the Snark’s.

Alice Madness Returns Walkthrough Chapter 2: Tundraful – Part 2.

Cheshire Cat quiz time.

Once you have defeated the enemies in your battle, you will need to use your Hobby Horse to break through into the next area. If you have upgraded your Pepper Grinder and your Blade these are alot more effective than the Hobby Horse.

Head through the new doorway and jump down, head into the large shell.

When you get into the extra level, you will need to solve the riddle. The Answer to the riddle is : In all Ways – but the typoon doesn’t mean to be

Once you have solved your riddle, you will leave the shell. Once out of the shell, head on over to the jumping mushroom.

Make your way over the ice burgs and watch out for the end of the slide as you need to make the large jump.

You will then need to defeat some enemies, once you have defeated the enemies, head over to the violet and regain some health. Still shrunk you will need to make your way over the invisible path to get to the other ledge.

Once on the other side, head through the hole and use the jumping mushrooms to get onto the highest ledge, keep going forward until you can jump down and make your way across three floating ice burgs. This will lead you to the boat.

Deluded Depths

When you have jumped into the ship, you will have yourself a really cool mini game! You will need to shoot all those fish.

Once you have finished your 2D game, it is time to start the action again.

Making your way forward you will need to follow the path leading down to the left. You will not be able to use the jelly fish as jumping pads. They will kill you.

Using your hobby horse to bash through the coral blocking your door, jump into the vent and float across, there will be a snark waiting for you.

You will be able to jump over the white jelly fish just not the red ones.

Once you have got to the other side, make your way through the coral door head down the path and into the fiery, you will then enter a cutscene.

Heading over the jelly fish and landing on the platform on the other side, place a bomb on the switch and shoot the block that appear.

Make your way over the platorms and to the other side. Shrink yourself down and regain some health in the flowers.

Head up the sloope and through the door signed Barrelbottom.

when you arrive in the town center, you will se some coral flashing gold, smash it and proceed forward and down the stairs. You will need to head into the gold hole.

You will then be at the Tea Party table where you will have to defeat all the enemies. Once you have defeated the enemies, you will be rewarded with another rose paint.

You will then be kicked out of the tea party and be back outside od the hole.

Make your way back but on the left you will see a small passage, head into the passage shrinking down to get into the key hole where you will be able to find a bottle.

If you have enough teeth to upgrade your weapons do it!

Make your way back through the key holw and up the stairs back into the town center.

Head through the town center and make the jump across the gap to the platform across from you.

Smashing the sea urchins will reveal teeth and other goodies.

You will then be introduced to a Drifting Ruin.

Once you have killed it, use the vents and make your way across the white jelly fish, taking out the Drifting Ruins as you proceed forward.

Once on the wooden platform jump down and land on the jumping jelly fish. Make your way the door and into the violet to regain some health and it will also show you a path to cross.

make your way across the white jelly fish to the vent and land on the wooden platform.

Alice Madness Returns Walkthrough Chapter 2: Deluded Depths – Part 2.

Once you have landed on the wooden platform you will be introduced to a new enemy, The Pirate Souls.

You can’t see them… The trick is to use your pepper grinder, once the bombs are in the ghosts hands you will need to shoot the bomb with your pepper grinder. Once the pirate falls over you will be able to see him, this is your chance to hit him with your hobby horse or which weapon you prefer.

If you run out of health, head over to the violet flower to regain your health.

Head over to the button and place the bunny bomb onto the button, and then shoot the clock face.

Run round and jump into the vent, make your way over your new platforms to get to the door on the other side.

Once through the door had forward. You will then enter a cutscene.

Once the cutscene is finished, head back through the door and up the stairs on your left hand side.(near the fish)

Turning to the right, head through the key hole on the buttom left hand side.

You will be able to collect a memory here. Make your way back through the key hole and through the open door.

Once you have listened to what the cat has to say, head forward and the door will shut behind you.

Jump down off the ledge, you will now be introduced to a new enemy called the Cannon Crab.

when the crab fires his bombs at you, send them back to him using your umbrella, once he has turned onto his back use your hobby horse.

Once you have taken down all the Cannon Crabs, shoot the clock face.

Use the stone platforms to get to the jumping mushroom, once on the platform look up to see the second clock face.

Jump over the new stone platforms and head into the fishes mouth.

You have now found the Octopus, you will enter a cutscene.

Once you have listened to what the Cat has to say, make your way over the white jelly fish.

You will need to find the Octopus, to find him you will need to follow the ink trail.

Make your way over to the jumping jelly fish and onto the platform on he other side, jump inside the flower to regain your health.

Make your way through the bottles, shrink down to see the print of an arrow and the octopus.

The Octopus is located in the red bottle, the bottle is located right oppiste the purple flower under the arch.

Alice Madness Returns Walkthrough Chapter 2: Deluded Depths – Part 3.

Mock Turtle says “Let’s leave this misery and go to Carpenter’s theatrical. It won’t be ready of course. You’ll need to run an errand or two (or three). But it’s a for a good cause. Carpenter promises what we don’t take seriously, can’t harm us.”

Make your way back to where you saw the print on the floor and shrink down, you will need to use the invisible platform and jelly fish to get onto the wooden platform.

Once you are on the wooden platform, you will need to place the bunny bomb on the button and shoot the clock face.

You will need to move quick as you need to head over the invisible platform to get to the second wooden platform. You will be able to shoot the clock face here.

Head back over to platform one and make your way across to the new platform. Jump across untill you get to the solid area, use the jumping mushroom.

It is now time to find that Octopus again, he is located in one of the wine bottles, you will need to go through the key hole to locate him in the bottle.

Jumping off the ledge, jump onto the white jelly fish and jump into the vent to get onto the wooden platform. Place a bunny bomb onto the button and shoot the clock face, you will need to use the invisible platform to get the clock face.

Head back over and use your new jumping jelly fish.

Head through the door and off the ledge where you will need to take on the Ghost Pirates.

You will need to shoot two clock faces, head over your new platforms and place another bomb on the button, you will need to act fast.

Head over to the jumping mushroom and across the long platform. The octopus is located in the end bottle.

Head through the gate, once you have finshed talking to the Octopus, have a smash about and head through the fishes mouth.

Protip: Break containers to find Roses for health, and Teeth for Weapon Upgrades.

Chores Unending

It’s time for “Clearing the Pipes”.

Once you have come out of the fishes mouth, you will need to head forward and off the ledge, Once you jump onto the pink platforms, a short cutscene will occur.

Once you have finished talking to the fish, head over and go through the door with the gramophone above it and up the wooden ramp.

Once you jump down off the ramp, you will have a few enemies to deal with.

Once you have dealt with the enemies, smash the glowing Ruin.

You will then need to head through the second door with the gramophone. Once you land off the ramp, you will have some more enemies to deal with.

Once you have defeated the enemies, clear what is around the instruments.

Then you will need to head through the door with the red gramophone, once you are off the ramp, you will have some more enemies to deal with.

Once you have defeated the enemies, clear what is under the violins and chelos.

You will then enter another cutscene again, you will then need to play a tune.

Head through the newly opened door once you have completed your tune.

Once through the door, follow the line of teeth to recover a memory.

Once you have collected your memory, head through door once you have listened to what the cat has to say.

You will then be bombarded by enenmies!

Once you have defeated your enemies, the oysters bed will come down to ground level and you will watch a short cutscene.

Head up the new platforms and through the door.

Once through the door, head over the jelly fish. Once you have made it across head through the door on that side where you will be bombarded with enemies.

Once you have defeated your enemies, the oysters bed will come down to ground level and you will enter a short cutscene.

The Theatre Puzzle

Once you have defeated your enemies, the oysters bed will come down to ground level and you will enter a short cutscene.

Once you have freed the oyster, you will need to head through the newly opened door.

Once you gone through the door, follow the path and jump onto the ledge to start the puzzle challenge.

You will need to have a look round for the fourth block to start your challenge, Once you have talked to the cat, head behind the rocks and up a ledge to find the block, you will then need to head on out and find the poster, head through the arch, once you have gone through the arch you will be greeted by some enemies.

Once you have killed all the enemies, head over and collect the block. Use the jumping white jelly fish to get onto the ledge to collect your block.

Once you have collected the block, head back through the arch and to do puzzle. Run past the puzzle, you will see a jumping mushroom, jump onto the ledge and into the violet if you need some more health. You will also be able to see the invisilbe platforms you will be able to use.

You will then need to use the jumping jelly fish to get onto the ledge. Place a bunny bomb on the button, quickly shirnk down and make your way over the jellyfish to collect the box.

Make your way back to the puzzle and through the tiny key hole, you will find another box here.

To see how to solve the puzzle with the correct amount of moves see the video at 9:15.

Once you have completed the poster, head into the mouth of the fish.

You will then enter a cutscene.

After the cutscene you will have the enemies to deal with!

Ther Drowned Sailor, you will need to attack him whilst you can see him.

Once you have killed the sailor, head through the gates where you will need to take on another Drowned Sailor a well as a few more enemies.

You will then enter a cutscene with a Drowned Sailor.

Pirate S.O.S.

Make your way through the metal gate and head into the first tombstone on the right.

You will then need to shoot the bomb with your pepper grinder, he will have a bit of a headache after you lay into him with your other weapons!

Once you have defeated him, you will be able to free him.

You will then need to follow the seahorse across the platforms. Once you are on the main platform, break the chest.

Then you will need to head into the next tombstone that has been opened for you.

You will then need to free another pirate and take on the floating Ruins.

Once you have freed the soul, follow the glowing seahorse once again, shrink down to see the invisisble platforms and use your bunny bomb on the bunnton.

You will be able to pick up a memory in the clam, you will then need to use the vents to land on the slide and smash the chest.

Once you have finally freed the soul, head through the next tombstone door and fight off the enemies and free the third soul.

Once you have freed the soul, follow the glowing sea horse once again and head over the platforms and place a bunny bomb on the button and fly into the vents, jump into the purple flowers to get some health and make your way over the invisible platforms, if you find yourself a little lost, look for the glowing seahorse it will not be to far away.Once you have made it onto the solid platform, place another bunny bomb and head over the invisible platforms. Use the jumping jellyfish to get onto the solid platform and smash the chest.

The Carpenters Show

Once you have released all the pirates, you will enter a cutscene with the Carpenter.

Head through the gate and under the arch. Follow the path and break the coral to collect some goodies, you will see a jumping mushroom when you come out of the room, jump onto it and the show will begin.

Slide down the slide and collect the goodies on your way down!

Remember the more teeth you have the sooner you will be able to upgrade your weapons.

Once you have finished on the slide, you will be bombarded by enemies, you will be introduced to a new enemy the Colossal Ruin!

You will need to keep shooting! and using your umbrella to send back the bombs to the enemy.

Once you have killed the Colosasal Ruin you will need to head through the ruin web that is blocking your exit.

Head down into the blood stained room, listen to what the cat has to say. Once you have listened to the cat, head up the stairs and through the door, make your way into the thetre.