Dead Space 2 Walkthrough Video Guide (Xbox 360, PS3, PC)

20 January 2011
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Dead Space 2 walkthrough – Chapter 6: A fire In Zero G

Tip: Click and hold the right analog stick to use the Locator. It can guide you to objectives, stores, benches, and save stations.

Once you have got some information from Stross , you will need to follow your locator.

It will be a good idea to stomp on anything that might have any goodies in you might need.

One you have made it through the first apartment, Stross will contact you again. You will need to take the elevator down to the lower level.

Once you have made it down to the lower level, you will need to keep your ears open! Listening out for trouble.

Once you have taken down ll those trouble makers, it will be a very wise idea to have a loo around the area for any goodies you may need to stock up on.

Using your locator to help you get to the next area, you will need to watch out for the Cysts, these creatures will launch an explosive pod at you.

Once you have used your locator to help you get to the opposite side of the corridor, you will need to use a power node to access a secure storage.

You will be able to use a workbench that is close by, then head to the save station.

Once you have made it through the doorway, you will enter a room with zero gravity.

You will need to use your kinesis to pull out the power cell, the second station, this is located on the lower level, you will once again need to use kinesis to remove the panel and pull out the power cell.

The third station is located on the ceiling. Pressing the Zero G button will launch you to the ceiling. Once the fire has been put out, you will need to place the power cell back in the oxygen socket.

Part 2 of Chapter 6: What Lurks In The Shadows

Tip: Use the Respec feature at Upgrade Benches to recover Power Nodes from one weapon, and apply them to a new one. Try different upgrade options to optimize Isaac’s arsenal.

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As you make your way through the area where the fire was located, you will need to watch out as there is Lurkers wondering about on the walls.

When you have made it into the next room, you will need to take the elevator. However it is not working.

You will need to pull out the red cell and replace it with a new one. You will need to head back to the area where the fire was, there is a power cell on the left hand side.

As you leave the elevator, you will need to open the blue box on the wall, you will get a power node. You will need to hit the fuse box next to the door to unlock it. Going through this door will take you to a large warehouse.

As you make your way down the ramp, you will be able to pick up a couple of mines, you will be able to use these on your detonator.

As you make your way into the main area, turn to the right to access a stasis station.

As you make your way through the warehouse watch out for the stalkers!

Once you have killed all the stalkers, have a stomp around and look in the lockers for some useful goodies.

Following your locator, you will eventually be at the concourse.

You will see a lady by the elevator, you don’t need to spend a lot of time fighting here. The Necromorph’s will keep on coming.

Once you have talked to Ellie, you will need to have a look around for some more goodies. Once you have finished taking a lot around make your way to the elevator.

Using your locator to help you along your way, you will also need to watch out for the enemies along the way.

Once you have killed the wave of enemies, you will need to use your kinesis to pull the spikes off the head spitter head. You will be able to throw them at the Cysts.

As you make your way into the school, you will need to watch out for the Necromorph’s and some Crawlers.

Following your locator into the day care centre, you will need to pace yourself, there will be Crawlers.

Once you have left the nurses office, you will need to make your way to the end of the hall.

Once you have made it into the gymnasium, you will need to keep a close eye open for the Pack.

You will then need to follow your locator to the stage.

Part 3 of Chapter 6: Back To School

You will need to use your kinesis to pick up the stasis container and carry it over to the console.

You will need to watch out, as there will be a swarm of enemies. (Pack, Crawlers and a couple super Puker’s.)

following your locator around to the left, you will be able to looking into a classroom through the glass window.

Make your way into this class room, there is a text log located on the desk.

At the end of the room, there is a small area, you will be able to pick up a schematic for a flame thrower.

Make your way through the door into the playground.

Once Isaac has his hallucination, you will need to take a look around the playground, go over and have a look at the rocket ship located on the left.

One of the rocket ships should have a power node inside.

Make your way to the elevator, Ellie has found Stross and he will meet you at the hub.

Ellie and Stross will be on the upper level of the Hub.

There will be a Brute in the hub, you will need to shoot the yellow spots on it, these are it’s weak points.

You will be able to use your plasma and your stasis to help you in the battle.

You will need to keep shooting the Brute until you shoot of one of it’s arms. You have now defeated the Brute!

Collect the goodies it has dropped then stomp around on the containers to find any goodies you will need to help you along the way.

Using your locator to show which direction to go in. Make your way down the corridor, you will see another mine off to the left hand side.

There is a new enemy down this passage, The Guardian. You will need to fire projectiles at it’s tentacles.

You will need to be really careful with this Necromorph, it has an instant kill if you get to close to it.

Once you have killed it, have a look in the locker and pick up all the goodies it has dropped.

Make your way into the elevator, this will take you to the Solar Array.

Dead Space 2 walkthrough – Chapter 7: Brutal Standoff

Tip: Use Kinesis to pick up enemy limbs, then launch them back at enemies to impale them.

As soon as you make your way out of the elevator, you will need to be very careful. There is a store and work bench as well as a save station.

This room is very dangerous, a Leaper will come crawling out. You will need to hit it will stasis, there is also a legless Puker.

Make your way down the hallway, you will need to watch out for a couple of enemies in this section.

Once you have cleared the room, you will need to head through the doorway, following the passage to the Solar Array Elevator. This is broken so you will need to make your way through the door to the maintenance bay elevator.

Once you have gone through the doors, you will need to take out for plasma cutter and shoot the red tip of the canister to light the thruster.

Using your locator, you will need to make your way to the bottom, you will need to shoot the red tips of the second elevator back into position.

When you get to the top, you will need to watch out for the leaper.

You will now be able to enter the Solar Array Elevator.

You will need to activate the elevator controls.

There will also be some Tripods! Remember to shoot the yellow spots, this is their weak point.

Once you have made it off the elevator, you will need to walk around the catwalk. Killing all the enemies you come into contact with.

As you enter the large room, a hologram will appear, you will need to move to the right side.

When you enter the workshop, there will be a couple of enemies waiting for you.

When you make your way over to the save station, you will find out you do not have access to the door.

Part 2 of Chapter 7: DNA Identity

You will need to make your way over to the bedroom, using kinesis to pick up Howard Phillips, you will need to carry him back to the door.

The scanner will recognize him, opening the door for you.

Once you have entered the large room, you will need to be ready to kill the enemies lurking around!

Once you have cleared the room, you will need to make your way into the power grid area.

Be ready! Once you leave the power grip area, there will be two Slashers and a Leaper waiting for you.

Once they are all dead, you will need to head to the cargo lift.

In the cargo lift, you will need to be on your toes, a Slasher will try and attack you, it will climb through the ducts.

There is a metal rod located on the upper level, use your kinesis to pick it up.

Following the path, you will come to a part in the path that is blocked, you will need to use your kinesis to move the objects.

Then you will need to use your kinesis again to pull down the bridge located on the other side.

As the bridge comes down, you will need to use your kinesis to pull the spike off the slashers head, you will then need to throw it at the mine. This will detonate it.

Once you have made it to the other side, you will need to throw the toolbox into the lasers, this will make the explosives explode. Once you have detonated the explosives, you will need to watch out for a slasher.

Part 3 of Chapter 7: Computer Fuse Control

Using your locator it will lead you to another security corridor. You will need to take out the two stalkers!

Use your force gun to push them away. Once you have killed them, you will need to make your way to the end of the corridor, hacking the console.

This will restore the corridors atmosphere.

Since you have been blocked from entering the Solar Array, you will need to pull of the panel across the from the mainframe, then you will need to open the access hatch.

Once you are in the room, you will need to pull off all the panels using your kinesis.

A swarm will also attack!

You will need to use your kinesis to pull the circuits out of the console, on the left and in the middle.

When they light up green, a console near the window will raise up, you will need to press the action button close to it to disable the first part of the mainframe security.

You will need to repeat this again in the second room.

Part 4 of Chapter : Align The Solar Array

Before you make it into the hatch, you will need to look at the panel located on the right. There is a sequence of circuit lights, you will need to place them correctly and they will light up in blue.

You will now need to go back to the panel near the hatch, you will need to reroute the tunnel to the secret area.

Once you have got everything from the secret area, you will need to head back to the computer room.

As you head back into the room, you will need to place down a couple of mines. There are a slasher and a Super Slasher in the corridor.

You will now need to destroy all the circuits in the mainframe.

You will need to shoot them with your plasma cutter, whilst you are doing this two slashers will try and sneak up on you from either side.

Use your mines, these will sort them out.

You make your way through the corridor, there will be a Divider Spawn, you will need to use a very effective weapon, such as a flamethrower.

There will also be some Cysts, remember to stomp the containers and look in the lockers for goodies.

As you venture on, you will need to make sure all your weapons are loaded up. You will need to ue your kinesis to pull the stasis cylinder to you. You will need to launch this at the Super Slasher.

Use your locator to help you along to the control pod.

When you enter the control pod, you will need to move the blue console, pressing the action button to activate it, this will take you up to the array mirrors.

When you exit the pod, you will be a zero-g vacuum, you will need to keep track of your oxygen.

You will need to use your locator to find out where you need to be heading.

Using your kinesis, you will need to grab onto the controls, you will need to move the arrays. They will need to be aimed at the mirrors that are attached to the control pod.

When the light shines, the first array is line up correctly.

You will be able to refill your oxygen by heading back into the pod, making your way into the ring below to the oxygen station.

You will need to follow your locator to the second array.

You will need to use your locator to help you get through space as fast as possible, before you run out of oxygen.

As you are flying down to the surface, you will need to dodge all the debris.

You will need to fly through the holes or the gaps, one you have made it passed all of the debris, you will need to head for the flashing lights located on the roof top.

Once you have landed (crash landed more like it), you will appear in a room with a few lockers.

Once you have finished with the store, you will need to go through the doorway.

You will now be in the transport hub.

As soon as Ellie tells you the door is open, you will need to run!

You will need to be quick as the room is decompressed and you are running out of oxygen.

You will not be able to kill all the enemies, however you need to get to the blue console and activate it. This will shut the door.

Dead Space 2 walkthrough – Chapter 8: New Friends

Tip: Aim and press the right shoulder button to engage each weapon’s Alt Fire mode, and discover new combat strategies.

Part 2 of Chapter 8: Processing Cycle On

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