Call of Duty Black Ops Perks Guide (Xbox 360, PS3, PC, Wii)

Call of Duty: Black Ops Perks guide screenshot
Our Call of Duty: Black Ops Perks guide will list all of the perks that you can earn and unlock for this highly anticipated multiplayer behemoth of a shooter.

You will unlock Perks that you can purchase to give yourself an edge in battle once you reach Level 4. You can then unlock Pro Perks once you’ve purchased the ability and completed three separate related challenges. This gives you even more improvements over the regular Perk.

The first Tier of the Perks are related to your appearance as well as passive effects. The second Tier relates to weapon performance. The third Tier can be either passive or aggressive and are generally context-sensitive in comparison to the first two tiers.

Index of Call of Duty Black Ops Guides

PERKS LIST

FIRST TIER
Lightweight – This Perk allows you to move faster than normal.
Pro = Prevents damage from falling.

Scavenger – This Perk allows you to resupply from dead bodies.
Pro = Extra magazines; resupply tactical grenades.

Ghost – This Perk makes you undetectable by Spy Planes.
Pro = Invisible to aircraft and turrets; No red crosshair or name when targeted.

Hardline – This Perk allows you to gain Killstreak Rewards with one less kill to normal.
Pro = Re-roll the result of a care package.

Flak Jacket – This Perk enhances your resistance to explosives.
Pro = Immunity to fire damage; Reset grenade timer on toss back.

SECOND TIER
Hardened – This Perk increases the penetration of your bullets.
Pro = Increased damage to aircraft and turrets; Reduced flinch when shot.

Scout – This Perk allows you to hold your breath for longer than normal.
Pro = Switch weapons faster.

Steady Aim – This Perk increases your hipfire accuracy.
Pro = Faster weapon raise after sprinting; Faster knife recovery.

Sleight of Hand – This Perk allows you to reload faster than normal.
Pro = Aim down sights faster with non-scoped weapons.

Warlord – This Perk gives you additional primary weapon attachments.
Pro = Allows you to start with additional lethal/tactical grenades.

THIRD TIER
Hacker – This Perk allows you to detect enemy equipment and explosives.
Pro = Sabotage enemy equipment, turrets and crates; makes you invisible to motion sensors.

Marathon – This Perk allows you to sprint longer than normal.
Pro = Gives you unlimited sprinting power.

Ninja – This Perk gives you almost silent movements (but not completely silent)!
Pro = Makes you completely silent and gives louder enemy footsteps. — Thanks for the tip Exscaliber71.

Second Chance – This Perk allows you to pull out your pistol before dying so you can get some revenge before you kick the bucket!
Pro = Longer down time; any friendly can revive you.

Tactical Mask – This Perk protects you against Nova Gas.
Pro = Resist flash/concussion grenades; reveal position of flashed/stunned enemies.

We’ll add more Perks to this list as they become available. If you know of any Perks that aren’t listed leave them in a comment and we’ll update this page and give you credit.