Child of Eden (AKA Rez 2) announced for Xbox 360 Kinect by Tetsuya Mizuguchi

Child of Eden Mizuguchi It's Magic artwork
Child of Eden was announced and demoed on-stage at Ubisoft’s E3 2010 Press Conference and is the newest title form Q Entertainment’s Tetsuya Mizuguchi, the creator of Rez, Meteos, Lumines and Every Extend Extra.

Child of Eden is being described as a “multi-sensory shooter that will send players diving into a kaleidoscopic matrix of synchronized music and mind-blowing visuals that will usher forth a landmark game experience.”

Child of Eden game artwork E3 2010 Ubisoft The game makes use of the Xbox 360 Kinect motion-camera and plays like a first-person shoot-em up where you use your hand literally becomes the crosshair! Although you can also play it with a regular controller.

The game has an insanely psychedelic look, like you’d expect from a game by the creator of Ultimate Rez, which bumps to the music as you are taken on a ride and tasked with shooting everything in your path.

“Child of Eden thrusts the player into the center of a battle to save Project Lumi, a mission to reproduce a human personality inside Eden, the archive of all human memories. As the project nears completion, the archive is invaded by an unknown virus. The player’s mission is to save Eden from the virus, restoring hope and peace.”

Key features of Child of Eden include:

* Multi-sensory effect: A visionary entertainment experience that synchronizes stunning graphics and innovative sound design to electrify the senses. By bringing physics in synergy with spectacular visuals and audio, Child of Eden is creating the next-generation sensory experience.

* The world of Eden: Coming straight from Tetsuya Mizuguchi’s creative mind: a unique, surprising, rich and beautiful world.

* Controls: Simple and natural. Designed for standard controllers and Kinect for Xbox 360. With no controller required, Kinect for Xbox 360 adds an extra dimension to the experience as the player truly merges into the game. The sensor will detect the player’s body movements, allowing for a completely new multi-sensory shooting game experience.