Assassin’s Creed 2 improvements detailed by creator Patrice Desilets
When making Assassin’s Creed 2, creative director Patrice Desilets was very critical about what could improve the series in his and the player’s eyes, despite (or maybe because of) the original game selling 9 million copies worldwide.
In the new videos he discusses how his development team at Ubisoft has addresses complaints from the first game in the sequel.
Some random improvements off the top of my head include:
But I’ll let Patrice do all the talking in the video interviews below.
In case you didn’t know: Assassin’s Creed 2 is the product of over two years of intensive development by the original creative team behind the Assassin’s Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who’s been betrayed by the rival ruling families of Italy. Ezio’s subsequent quest for vengeance plunges players into a captivating and epic story that offers more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression that will appeal to fans of the original Assassin’s Creed as well as entice players new to the brand.
Past and Future Interview. Refreshing news that these developers grow and learn along with us.
Animus and Combat Interview. Ezio gives Altair a run for his money with a plethora of new combat features.
Conspiracy and Crowds Interview. Use your surroundings to your advantage more than ever before.
Florence Game vs Reality Interview. How accurate is the reconstruction of Florence? Find out in this comparison of game to reality.
The development team also tried to get rid of flags as a collectible to let you focus on the game’s overarching story more. But us gamers, we like both of them, so we here at VGB are compiling a Assassin’s Creed 2 feather locations tips guide for all the latest tips on collectibles like feathers in the game.
Assassin’s Creed 2 will come to Xbox 360 and PlayStation 3 on November 17th in America and November 20th, 2009, in Europe. A PC release has been delayed to Q1 2010.
Categories: Interviews, News, PC News, PS3 News, Videos, Xbox 360 News