First Crysis Warhead details: 10 hours campaign, better PC optimized, new PowerStruggle multiplayer mode

Crysis Warhead for PCCrysis Warhead will be coming to PC in fall 2008. In a PC Gamer magazine preview, Crytek’s Budapest studio mentions the new main features of the game.

* The sci-fi FPS game begins when the original game’s Nomad character parts ways with Warhead’s new hero, Psycho, and follows him all the way until the two are to reunite again on board the aircraft carrier.
* Mostly located on the other side of the island.
* Less linear approach and more sandbox type of gameplay, as opposed to the original.
* Same nanosuit and the same functions, with more likely to be revealed later (definitely a “surprise” in that matter is promised).
* Singleplayer campaign to last 8-10 hours.
* At least two new weapons, the grenade launcher and double SMG.
* Improved enemy AI, better able to organize itself and follow tactics.
* New vehicles incl. Armored Scout Recon (about the size of a jeep with a mounted gun) and a hovercraft, both playable in multiplayer as well.
* Better optimized to run faster than the original game on the same hardware.
* Won’t require DX10 for maximum details and full effects.
* Dialogues written by Bioshock’s Susanna O’Connor.
* Completely stand-alone and as noted by developers, not an add-on but a full title.
* New team-based multiplayer mode and less complex than the original two. Additional info from the official website mentions “Full-featured multiplayer for up to 32 players with real-time armor and weapons customization. For a pure adrenaline fix hit the Instant Action button, or prepare yourself for the all-new multiplayer PowerStruggle mode that combines economy and vehicle warfare, alien technology and ranking, all wrapped in a strategic objective-based experience.”
* The possibility of Crysis 2 to rely heavily on Crysis Warhead’s sales.