Gamers must guide Ryu Hayabusa on a mission to avenge his clan and prevent the destruction of the human race. Armed with an assortment of ninja weaponry, players must help Ryu skillfully maneuver through a world fraught with peril and danger. Running on an entirely new gameplay engine, Ninja Gaiden 2 evolves the action in the sequel with an auto-generation health system, new enemies and locales, and thrilling combat built upon an extensive assortment of ninja weaponry.
Is the new chapter of Ninja Gaiden just another renovation or a brand new construction to honor the Hayabusa family? Find out in this Ninja Gaiden 2 video review:
Ninja Gaiden 2 will be released exclusively for Xbox 360 in America/Canada on June 3rd, and in Europe/Australia on June 6th.
To quote the video review: “When Ninja Gaiden was released for the original Xbox it was ahead of its time in both tech and gameplay. That was four years ago. A reworking and subsequent port to the PlayStation 3 later, and it’s time for the true sequel. Fans will be glad to hear that Ninja Gaiden 2 still includes its graphite-smooth, melee-based combat that made the original a hit, but it also includes a lot of the same issues that weren’t acceptable then, and definitely aren’t acceptable now.
Ninja Gaiden 2 adheres to the Team Ninja aesthetic, which will please fans but won’t endear the series to a new audience. The addition of the rebounding health bar and obliteration techniques provide the player with some relief and new ways to mow through enemies, but cheap AI, some rather sinister design choices, and an aging engine offsets a lot of the gains. It’s more of a renovation than a brand new construction, making it a great game with incredibly visceral combat, but one that will pound the average player into submission far too quickly.”
Story — 7.5
Design — 8.0
Gameplay — 8.5
Presentation — 8.8
Overall — 8.4