Opoona video review

Opoona for WiiWhile on an interplanetary family vacation, the young boy Opoona crash lands on Planet Landroll after his spaceship is involved in a mysterious accident. Separated from his family, Opoona is forced to live alone. On the planet, Opoona must find a job, search for his siblings, and defend himself and the people of Landroll against creatures known as the Dark Rogues. Luckily for Opoona, he is the descendant of a long line of warriors known as the Cosmo Guards. Thus, Opoona’s adventure begins as he struggles to establish a new life and reunite his family. The game’s action-oriented battle system lets players use powerful “Energy Bonbons” against their enemies. Using just the Nunchuk, players can manipulate an Energy Bonbon’s trajectory in a number of different ways. All of Opoona’s commands are also controlled by the Nunchuk, to allow a complete “single-hand control” of the game. Opoona is not just about battling; it is a “Lifestyle RPG.” As Opoona, players must adapt to a new environment, meet new people, and contribute to society through work, all while becoming aware of the precious world and people around him. As the game progresses, Opoona will develop relationships and uncover a broader range of activities including new jobs and clues to new adventures.

Is shaking your bonbon in this one-handed RPG for the Wii living la vida loca? Find out in this Opoona video review.


To quote the video review: “When you think of Koei, you tend to think of semi-historical Asian warriors fighting massive battles, not little cartoon men from outer space. But that’s what you get with Opoona for the Wii — a quirky RPG that takes players to a bizarre sci-fi wonderland where you fight not with swords and spears, but with floating bonbons.

Opoona doesn’t break a lot of new ground, but the charming characters and bonbon battle system give it a distinctive flavor. Side quests can get a little dry at times and it’s easy to get lost early on, but fans of traditional Japanese RPG’s should give it a look.”

Story — 7.0
Design — 6.7
Gameplay — 7.2
Presentation — 5.8
Overall — 6.9