Half-Life 2: Episode 3 will contain Valve’s laundry list

9 February 2008
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Half-Life 2: Episode 3 sees the trilogy continueValve employees were asked “What can we expect in Half-Life 2: Episode 3?” in a recent interview. The Half-Life 2: Episode 2 project lead David Speyrer answered: “We don’t know entirely what’s happening in the next episode, but we’re gonna figure it out!” he laughed.

He then further explained: “There are always things we want to do that we can’t because of the constraints of either the story or the arc we’ve laid out for the gameplay – or just time. So we shelve them and carry on. Ideas fly around here quite a bit, so we have this huge laundry list of things to try [from previous Half-Life 2 games] for the next thing… [Half-Life 2: Episode 3].” — Via PCzone

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  • In case you’re wondering what will happen after Episode 3 is released in either 2008 or 2009. Developer Valve said it will be the last episode in the currently planned story arc, but it will not be the end of the Half-Life franchise, so Half-Life 2: Episode 4 or in a way Half-Life 3 might be entirely possible.

    Artwork from Half-Life 2: Episode 3 — like the piece shown below — will be at E4All 2008 as part of the Into the Pixel exhibit that runs from October 3-5.

    This concept art shows Half-Life protagonist Gordon Freeman within a large Citadel-like environment as an evil Combine Advisor hovers over his head.
    (click on it for the full picture)
    Gordon Versus Advisor in Half-Life 2: Episode 3 artwork
    Here are the details…
    TITLE: Advisor;
    GAME: Half-Life 2: Episode 3;
    ARTISTS: Ted Backman, Jeremy Bennett, Tristan Reidford;
    PLATFORMS: PC, PS3, Xbox 360.

    Perhaps this is the same environment where the 2007 concept art of the Aperture Laboratories ice breaker / research ship, the Borealis, takes place. The Borealis contained Aperture’s version of the teleportation technology (different from Black Mesa’s) but the ship was never commissioned and disappeared with all hands and parts of the dry dock from the shipyard, until appearing in the ice locked northern seas at the end of Half-Life 2: Episode 2.
    Borealis in Half-Life 2: Episode 3

    UPDATE October 14, 2008: Valve marketing director Doug Lombardi has said in an interview with Kikizo that they “may [announce Half-Life 2: Episode 3] at the very end of the year.” Although he cryptically added it may take a while longer for it to come out, by saying that “The next time you play as Gordon will be longer than the distance between HL2 to Ep1, and Ep1 to Ep2.”

    UPDATE June 10, 2009: Valve co-founder Gabe Newell was asked on the G4 TV channel why we haven’t heard anything about Episode 3 at E3 2009? To quote Gabe’s answer:
    “I get a ton of email everyday saying why aren’t you talking about Episode 3? And there are very good reasons why we’re not talking about Episode 3, which I can’t talk about yet, but I will. So, I think there’s frustration there and I’m not somehow going to say that that’s not legitimate or length isn’t a concern or regularity. The speed with which these updates are coming out, people say, “Hey, gee, these episodes are supposed to be shorter and you take 25 years to ship each one.” So, I don’t wanna somehow dismiss those, or sort of throw them under – but I think we’re in much better shape than would have been, in terms of our ability to move stuff, technology, products, uh, forward faster by changing how, ya know, being different than, ya know, there was Half-Life 2 and then there was post-Half-Life 2 in terms of how we were approaching these things and yea, I think that we’re overall pretty happy without somehow dismissing the legitimate complaints that people should have towards us. But, we’re happy with that choice that we made.”

    After Gabe was asked if we’ll hear any further details (or video) about Episode 3 by the end of 2009, he continued talking without giving an answer:
    “Just so you know, the thing to me, that feels right, is the rhythm that Robin and his team are operating with. It’s like watching the reaction of that community, watching their ability to respond, looking at the quality of the work they’re getting with the length of those development cycles. They’re having a great time. And I think it shows on the other side, right? I mean, they were just giggling so hard when they were changing the buttons in the movies to say “leak video.” Do you remember the big screen with all the buttons? And they were like we have to put “leaks video” into that thing before we release it. They were just like cackling away. What should have been like, pretty demoralizing and stressful was for them, “Oh, this is no big deal.” So, yeah, people get the idea.”

    UPDATE August 7, 2009: Valve co-founder Gabe Newell and other Valve writers have been researching sign language, for use in Half-Life 2: Episode 3, through a deaf people focus group. He explains how sign language might be implemented into the game and story. To quote: “The idea is that Alyx, before she met Gordon Freeman, had a crush on someone who was hearing impaired, so she taught Dog how to sign so she could practice. Something happened, maybe, the person is off fighting the Combine someplace else, but that’s why she and Dog would start signing with each other when they wanted to communicate without making noise, or communicate without other people knowing … That’s the idea of bringing signing into the game. It gave us the excuse to build the technology for signing.

    You can watch the full 25-minute-long focus group session split into three videos on Samuel Sandoval’s Youtube page. The above quote comes from the video titled Gabe Newell with Deaf Character – Part Two.

    UPDATE November 2009: One of Valve’s main writers Chet Faliszek has commented about in a C&VG Magazine interview when asked about Half-Life 2: Episode 3. To quote: “Until we have something we have to announce we tend not to talk about what we’re working on. But we’re a studio of 250 people now and about 60 made Left 4 Dead 2. We’re actually moving next year from our 30,000 square feet office to a new 70,000 square feet office.”

    UPDATE January 2010: Game Informer Magazine has said that there will not be a new Half-Life 2 installment in 2010. In fact, they say it’s not even clear if the next game will be episodic or a full-on sequel. Which, technically speaking isn’t anything we didn’t already know.

    UPDATE February 2011: Chet Falisek said nothing again, this time to the Australian News. Here’s the quote so you know what nothing sounds like: “We’re not prepared to talk about Half-Life: Episode Three at the moment.” He then joked: “The third Half-Life episode will expose dimensional travler G-Man as Gordon Freeman from the future.”

    UPDATE December 2011: OXM Magazine was told by an American voice actor that Valve have recently recorded lines for “Half Life Episode 3”. Let’s hope that rumor is true, as it might indicate development is nearing its end after 4 years.

    If there are still people out there with hopes of the next Half-Life game being released in the near-future, then keep your eyes peeled to the December 10th Spike.com’s Video Game Awards 2011. — Especially with Valve’s Portal 2 a candidate for Game of the Year, there’s a (really really tiny) chance they might reveal a teaser for the next Half-Life game, although at the moment Valve are busy releasing Counter-Strike 2 & Dota 2 in 2012 already.


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  • About the author

    Ferry Groenendijk

    By Ferry Groenendijk: He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.

    • Jupsara

      the advisors r guna burn 4 killin eli

    • Friend of Valve employee

      I know a valve employee who has told me the main idea that they’ve been playing with.
      Quite simply everyone overlooks the title Half-life, it has two meanings, not only the scientific meaning, but the fact that Gordon’s life is guided and his actions are decided by Gman…. He merely performs these acts.
      Gordon manages to go back in time using the portal found at the borealis where he confronts Gman at the black mesa facility. At the end of the game you will be inside the train seen at the end of half-life 1-2 as Gordon and somehow you have overpowered Gman (they don’t know yet hashing it out for the release in 2013). Gman pleads with Gordon explaining he really had no choice in the affair and he agrees it was rather unfortunate that things occured the way they did. Gman explains that he was merely provided with the job of preparing Gordan for the “business” and that this was a test that he succeeded in completing.
      Gordon for a moment questions shooting gman, but ultimately does in fact shoot him. Gman screams inside gordan’s head and the view switches from Gordon to Gman. Gordan talks (for the first time!) and explains to Gman that all of his life he felt like he had no choice and that he was merely walking and letting someone else (the player) control him, but this time he would control his life and live it fully.
      G-man is utterly shocked at this decision and gasps out for Mr. Freeman… Mr. Freeman… something like that my friend doesn’t really know what he will say yet because this will be the full circle of the half-life series and they’ve been working on this since the beginnng.
      Gordon turns to the G-man as he steps to the door to enter the time period he began in half-life 1 and brushes off his suit. He throws the crowbar to G-man and says, “The right man… In the wrong place… Can make all the difference in the world.” Gman screams to Gordan as he exits the door, and only the blackness of the closed train answers him.
      So in fact my friend was telling me that the entire game G-man was really the player and was the reason Gordon never spoke. G-man controlled Gordan’s life, and in doing so meant that the player was controlling Gordan’s life….. Complicated, but he said this was the sort of idea they aimed for.
      You may ask why Gordan decided that the blackmesa time period was the best idea? Alyx dies in Half-life 3 getting Gordan through the portal in the borealis, Gordan realizes that he has to stop G-man from giving the crystal in the first game, and that is why he goes and (possibly?) kills gman. He does this to save alyx’s life as well as Eli’s wife. Gordan sacrifices his chance of ever being with alyx to know that she is safe and well.
      Half-life 3 ending in a nutshell. Looking forward to it’s announcement.

    • Phil

      I don’t know who this guy is below me, if anything he says is true, but I’m liking his theories.

    • Ratchet

      Why? *crying* I..I thought Alyx and Gordon had something special? *sob* I don’t want that to happen…I don’t want HL3 if Alyx is gonna die or stay a kid while Gordon lives till he is old…*tears and sobs* I thought Alyx and Gordon were ment to be together? Valve you have broken my heart!!! WHY???

    • Ratchet

      I mean really…you have broken my heart…so much I don’t want Half life 3 anymore if its gonna move me into bursting of tears and make me feel very sick…I absolutly love Alyx and Gordon being together. I thought so much…

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