Flash Focus: Vision Training In Minutes A Day preview. Release date is October 15th

Flash Focus Those Eyes!Flash Focus: Vision Training in Minutes A Day (known as Sight Training: Enjoy Exercising and Relaxing Your Eyes in PAL regions) is the newest entry in Nintendo’s Touch Generation line and it basically follows in the footsteps of Brain Age, but instead of focusing on the mind, it focuses on your vision.

Pre-Order Flash Focus for Nintendo DSThe game gives you fast and fun activities and challenges that work out the eyes, much like Brain Age gave the brain a workout. A series of activities will give you your Eye Age, and from then on the challenge is to lower that age by playing every day for at least 15 minutes. The easy to play challenges train the users eyes in very specific areas of Focus Power, these are: Hand-Eye Coordination, Peripheral Vision, Dynamic Visual Acuity, Momentary Vision and Eye Movement. Players can then track their results in these challenges with a calender and easy to understand charts to help you see how your improve. Like in Brain Age, you can also play games individually, and as you play the game more you will unlock more activities and sports-challenges.

Flash Focus/Sight Training has a release date of October 15th in the US and November 23rd in Europe.

View a video of the Japanese version in action below and read further for a list of the actual activities in the game.


Some of the challenges you will encounter in Flash Focus/Sight Training include
:

Symbol Order: Three symbols flash on the screen in any of the 12 boxes. One symbol appears at a time for only a split second. The challenge is to remember each symbol and then enter all three symbols in the order in which they appeared.

Box Tap
: Furiously tap a series of moving red boxes before they disappear. The more users successfully tap, the higher the score.

Number Flash
: In this activity, numbers flash very briefly on the top screen. Users must then choose the correct number. As the activity gets harder, the number sequence gets longer.

Box Track
: A circle is placed in one of three boxes. The challenge is to follow the box with the circle in it as the three shuffle rapidly on the screen. Users must then tap the box with the circle in it.

Circle Spot
: In this activity, symbols appear for a split second in 12 boxes arranged on the touch screen. Users must tap the only circle among the symbols.

Letter Count
: Users quickly memorize the target letter, then count how many times it appears as a fast-moving series of letters moves across the screen.

Fast Match: Users quickly look at the two symbols as they flash on the screen, then decide if they matched by tapping on the touch screen.

Baseball: Tap the ball on the touch screen as the pitch crosses the plate to score a hit. With each hit, the box gets bigger, making it more challenging to hit the speeding pitch.

Boxing: Pummel the punch mitt by tapping the center of the target before the sparring partner lowers it. Earn extra points for punching a clean hit in the center of the mitt with perfect accuracy.

Table Tennis
: Users slide the stylus across the screen to volley the ball back to their opponent. Survive 40 volleys to earn a perfect score.