Space Siege, action-RPG follow-up to Dungeon Siege, announced by Sega for PC in 2008. Developed by Gas Powered Games
Space Siege has been announced by Sega for release on the PC in 2008. It’s being developed by Gas Powered Games of Supereme Commander fame and is a follow-up to the cult-classic 2002 RPG Dungeon Siege. Except Space Siege is being labeled as an action RPG this time.
The game features a deep and compelling storyline, intense combat and a dynamic character development system that takes place in the confines of the Armstrong, one of the few remaining colonization ships carrying the last bastions of human civilization after a devastating attack on Earth from an unknown alien race.
Players will take the role of Seth Walker, a cybernetics engineer suddenly thrust into a struggle to save humanity from extermination. As the adventure progresses Seth is offered opportunities to sacrifice pieces of his humanity for cybernetic upgrades that will assist him in his mission to preserve the human race. But what price will he pay to save his own humanity? Only the player can decide Seth’s ultimate fate.
Incorporating innovative cybernetic augmentations into its storyline, Space Siege explores the dilemmas faced while keeping one’s humanity in the face of adversity. Cybernetic augmentations can be performed on every part of Seth’s body.
On the extreme end, players will be able to outfit Seth with cybernetic upgrades that will leave little or none of his original humanity intact. But this choice comes with the risk of alienating Seth from the people he’s trying to save. Players can also insist on preserving Seth’s humanity by not using upgrades, instead forging ahead clearing the Armstrong of its alien invaders with natural human ingenuity and strength. Such a decision will increase the difficulty of completing his mission of uncovering and eliminating the alien menace that’s bent on destroying the human race.
Hmm, sounds a little too much like Too Human to me. With elements taken from Bioshock and Mass Effect for good measure . . . But to me it’s too close for comfort, and it sounds very cliche. But we’ll just have to wait and see if this game in fact has any original ideas of it’s own.