New Gran Turismo 5 Prologue details reveal 1 virtual car takes 180 days to make!

1 July 2007
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Gran Turismo 4 on PS2The latest edition of Car and Drive magazine has given more new details about the next Gran Turismo racing sim sequel for PlayStation 3, called Gran Turismo 5 Prologue. Outside of claiming the game will output graphics at 1080p and run at 60fps, some excerpts from Gran Turismo designer Kazunori Yamauchi include:

* They talk about the whole GT series and the some technical differences between them and the latest iteration – GT5.

* They talk about the Polyphony’s studio and how the developers spend their time there. Some have cots with sleeping bags under their desk to take power naps.

* They mentioned that the soonest GT5 would be released would be Spring 2008 but that it could be pushed back because Sony is giving them as much time as they need – Kaunori Yamauchi wants it done right.

* Yamauchi said for GT1, one car was one day’s work for one man, GT3 was one man’s work for 30 days, and GT5 one car is one man’s work for 180 days!

* Yamauchi mentioned to program 700 cars would take at least 5 years so GT5 will obviously have less. Players will be able to download more cars in the future. Mentioned some game upgrades will be supplied and sold online in the future.

* One of the future upgrades may be crash damage. Some reasons given as to why it doesn’t have it yet are that it needs to be done realistically, the physics engine would need to be updated and that some car companies don’t want their cars portrayed with crash damage – even if it’s just virtual.

* Realistic crash damage alone is basically double the work. The way Yamauchi wants it done would mean each body panel of each car would have to be modeled separately – intact and crumpled – with the resulting changes in light and shadow.

* “Yamauchi never intended GT to appeal to a mass audience. He believed only a real otaku, or hobby fanatic, would take the time to explore it’s many nooks and crannies. Indeed, the first version was altered for the US market to make it more accessible.” The game was tweaked by Taku Imasaki for American buyers by speeding up the game by 25%, changed the gravity so cars flew longer, and added the instant-play option. Imasaki’s changes didn’t win him many friends at Polyphony.

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Ferry Groenendijk By Ferry Groenendijk: He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.


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