The Elder Scrolls IV: The Shivering Isles review video

10 April 2007
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Elder Scrolls IV: The Shivering Isles for Xbox 360As the second full expansion pack to The Elder Scrolls IV: Oblivion, The Elder Scrolls IV: The Shivering Isles features more than 30 hours of new gameplay and allows you to explore an entirely new plane of Oblivion – the realm of Sheogorath, the Daedric Prince of Madness. Shivering Isles adds to the existing world of Oblivion so you can continue playing with your existing save game/character, or create an all new character just to explore the new content. Within the Realm of Sheogorath, players can explore the two extreme sides of the god’s madness – the sublimely creative and the completely psychotic. Something is happening to the Shivering Isles and Sheogorath himself looks to you to be his champion and defend his realm and its inhabitants from destruction. Do you have the strength to survive his trials, tame a realm fraught with paranoia and despair, and wear the mantle of a God?

The Shivering Isles features a bizarre landscape split between the two sides – Mania and Dementia-filled with vast, twisting dungeons mirroring the roots of the trees they are buried within. You’ll encounter more than a dozen new creatures including hideous insects, Flesh Atronachs, skeletal Shambles, amphibious Grummites. Throughout your adventure, you will discover all new items, ingredients, spells, and more, and have the talented craftsmen of Crucible and Bliss forge new armor and weapons just for you.

A trip to the demented land of the Shivering Isles will add hours upon hours of new missions, but is it worth the high asking price? Get the full details in this Elder Scrolls IV: The Shivering Isles video review.

The Shivering Isles key features:
* See a world created in Sheogorath’s own image, one divided between Mania and Dementia and unlike anything you’ve experienced in Oblivion.
* Battle the denizens of Shivering Isles, a land filled with hideous insects, Flesh Atronachs, skeletal Shambles, amphibeous Grummites, and many more.
* Find and wield new weapons and armor, or have new ones forged for you by the talented craftsmen of Crucible and Bliss.
* Explore a bizarre landscape filled with twisting, vast dungeons buried within the roots of the trees themselves.
* Unravel the mystery surrounding the endless cycle of madness and destruction that threatens to destroy the Shivering Isles.

To quote the video review: “Returning heroes should have few issues adjusting to the unusual landscape, save for one problem. You can’t bring a horse into the Isles, and there’s no transportation provided within. It’ll take you half an hour at most to make it from one side of the map to the other, but once you do, you’ll end up fast-traveling the rest and skipping out on the peculiar scenery.

Shivering Isles is available for 2,400 points, or $30 in the real world. That’s half of the price of the original game, and you’ll end up getting about a quarter of the content. Anyone feverishly clawing at their 360 for more Oblivion will venture forth through this new dimension with a smile on their face, but once you do the math, Shivering Isles is just as overpriced as Knights of the Nine and the downloads that came before it. And although this wacky head trip is an amusing distraction, hopefully the next expansion will take itself more seriously.”

Story — 8.4
Design — 8.8
Gameplay — 8.6
Overall — 8.6


About the author

Ferry Groenendijk By Ferry Groenendijk: He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.

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