New Devil May Cry 4 info may make console and pc owners happy

devil may cry 4 ps3 screenshot
The latest issue of PSM: Independent PlayStation Magazine (on stands April 10th) has Devil May Cry 4 as the cover article in the magazine. The following information was compiled by the folks at Neogaf and sums up the entire article, from new details to characters info, as well as your moves and enemies. Expect Capcom’s PS3, Xbox 360 & PC action game to be released in the last few months of 2007.

General info:
* Series staples remain intact – everything running at constant 60fps.
* Attention paid to every detail in the game is staggering.
* Characters are a lot more expressive in-game.
* New characters can be unlocked after clearing the game.
* High-definition graphics everywhere you look.
* Environments look so in touch with the Devil May Cry universe.
* Environmental destruction during battles such as the Variel boss battle are unparalleled with anything ever seen in the series.
* The game will have a crisp and responsive feel when playing.
* The game feels like a PS3 game more than anything else.
* When asked about the development cost, he said that they are ‘making it to the point where we don’t exceed the break point of what we can handle as a budget and still have the game be profitable.’ He said the game is not twice as expensive as DMC1.
* The camera is much more cinematic now.
* Vehicles can be seen strewn across Fortuna. Cars and vans will be on the side of the roads etc.
* 16×9 aspect ratio. The camera will play a big part.
* More meaning and justification to the cutscenes and flow of the storyline.
* Same graphics engine as Dead Rising will be used to give the basic support to the graphics and appearance of everything. They initially looked at the types of middleware available, but they realized they couldn’t do some of the things that they wanted to do. He said that most developers say, “We have this engine, we have this middleware. What can we make with it?” However, Capcom’s development starts with, “We have this game, what do we need to make it?”
The Green Ranger from Turbo: A Power Rangers Movie plays Nero* Yuji Shimomura will be directing the cutscenes etc. again. He will ensure that the cutscenes will look much more action-packed and more stylish than ever. He understands the universe and Dante so will be able to make the cutscenes suit them.
* Johnny Young Bosch (the black Power Ranger, Adam, who took over for Zach in the second season) is providing the motion-capture and and voice for Nero.
* When asked if Clover’s departure from Capcom affected the game, and he said that the people who left are ones that wanted to move on to different projects. The people that are working on DMC4 are the ones that really want to make DMC4.
* The snow level that was in the E3 2005 trailer is in the game.

The 4 basic styles from Devil May Cry 3 are backCharacters info:
* Nero’s Devil Bringer is natural and not difficult to use.
* Dante’s animations and expressions will be in the same cool tone as before.
* Dante plays totally different to Nero. He also has the four basic styles from Devil May Cry 3 returning – Swordsmaster, Gunslinger, Royal Guard and Trickster. The core animations still look the same from Devil May Cry 3 but everything has been upgraded to look more natural and enhanced, as expected of next-gen by the gamers. He’s as responsive as ever. Much more like DMC3 Dante than DMC1 Dante in terms of mobility.
* Vergil was a subject that was avoided as it was reiterated that Dante was one of the main focuses of this game. Vergil was still not confirmed to be in the game though yet it wasn’t said that he won’t be. Who knows. They have no interest in making a Vergil spin-off game either.

Moves list:
* Charge Shot – Hold square to charge, then release to fire: “As well as shooting bullets in rapid succession, you can charge up your gun for a slower, but more powerful shot.”
* Exceed – Pull L2 to charge the EX-gauge: “Revving your EX-gauge like a motorcycle handle, you can build up to three levels of extra power for your moves.”
* Streak – While holding R1, press the left stick towards the enemy + triangle: “Streak is a powerful forward strike.”
* High Roller – While holding R1, press the left stick away from the enemy + triangle: “Air juggle.”
* Hell Bound – Face the Grim Grip and press R1+Circle: “Think of this as a a grappling hook-like move that you can use to reach far away platforms – but only if there is a globe to catch.”
* Buster – Press circle near an enemy: “This attack can be performed after you catch an enemy. Best used at the end of a combo, since it doesn’t work well with juggling.”
* Snatch – While facing an enemy, press R1+circle: “Used to grab enemies in the air or on the ground.”

Enemies info:
* Variel will be extremely detailed with his battlefield being an epic scrap. Destructible environments will have a place in this battle as Variel destroys everything to get to you.
* The Frosts will be difficult enemies to destroy. They can disappear and reappear. Plus they can attack you in groups.