Star Fox returns to its roots with a blistering space shooter on Nintendo DS, this time with touch-control flight mechanics unique to the DS. Lylat needs help. Players hop into their Arwing fighter and fight through a unique branching storyline of missions, all rendered in gorgeous 3D. Star Fox Command brings a new strategic element to the series with a commander’s view of the mission. Using the touch screen, players can draw the routes they and their teammates will take, then battle the enemies they encounter as they take over bases and strategically advance across the map. Players can blow their friends out of the sky as they dogfight with up to eight players over a local wireless connection or take on up to four players from around the world on Nintendo Wi-Fi Connection.
Blasting through the sky in an Arwing may be fun, but too bad that blasting doesn’t last long. Find out more in this Star Fox Command video review.
To quote the video review: “So, here is a game that controls like a dream, features familiar fan favorites, has plenty of replay value and an online mode. But when all the elements get mixed together they rise and congeal to something less than perfect. The initial play is a lot of fun. But the more you play, the more you see the different modes are just trying to distract you from each other’s shortcomings. The arenas are all pretty much the same and without a crystal ball, some maps will have you constantly restarting as the Great Fox blows up again. After a few endings, you might be caring less and less about this anthropomorphic melodrama. The game is not a long distance runner.
Star Fox Command is the odd game that finds itself being better in practice than theory. The distilled elements are fantastic but the inter-complexities don’t gel completely. The game has tons of polish, but digging deeper there is only a good game not a vulpine venture to new worlds.”
Story — 7.7
Design — 7.0
Gameplay — 8.2
Overall — 7.9