Dead Rising review video (Xbox 360)

Dead Rising for Xbox 360Dead Rising follows the harrowing tale of Frank West, an overly zealous freelance photojournalist on a hunt for the scoop of a lifetime. In pursuit of a juicy lead, he makes his way to a small suburban town only to find that it has become overrun by zombies. He escapes to the local shopping mall, thinking it will be a bastion of safety but it turns out to be anything but. It will be a true struggle to survive the endless stream of undead, but players will have full reign of a realistic shopping center, utilizing anything they find to fight off the flesh-hungry mob and search for the truth behind the horrendous epidemic.

Dead Rising features an open level of freedom and offers a vast array of gameplay possibilities. As part of a real time system, time is dynamic in Dead Rising, marching on whether Frank is actively engaged or if he is stationary. Time also plays a role as zombies become more powerful when the sun goes down. Though they move slowly during the day, the zombies become stronger and faster at night, making it even more dangerous for players to survive. The unprecedented numbers of enemies come in never-ending waves and consist of a diverse population of former humans that have retained some memory of their previous lives, which is reflected in their behavior and appearance.

The variety of different stores in the mall offers players an endless supply of resources including vehicles, makeshift weapons and more. Players will also encounter other survivors along the way and by helping them can acquire valuable clues as to what has happened.

Escort missions and control issues aren’t enough to keep us from having a zombie killing good time. Find out more in this Dead Rising video review.


To quote the video review: “The enjoyment you glean from Dead Rising is directly proportional to how much you enjoy using new weapons to kill zombies. If things like this have bored you in the past, then it’s off to the rental store for you, but at the same time assessing the game solely on this trait is to sell it short. There are so many missions to complete and survivors to save, that for the enthusiast, playing through it just one time will not be enough. And with the light RPG-elements, solid graphics, and plenty of choice, it ensures that no two people will survive these visceral 72 hours the same way.”

Story — 7.6
Design — 8.2
Gameplay — 7.6
Overall — 7.8