“We’re looking at all the platforms for Spore, because we’re thinking about Spore as a franchise, not as a PC game. We’re going to do the PC game first, but really, what we’re trying to launch is an entire franchise that will be all across platforms.”
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“It will probably take very different forms depending on the platforms. We might even pull out parts of the game, so you might be playing part of the game on a handheld platform, you might be playing the entire game but maybe more avatar-based on a console. The consoles are getting kind of different now, I think there’s a really interesting distinction between the Wii and the Xbox 360 and PS3. Something like the Wii offers a lot of interesting creative opportunities for the editors, with the controller.”
He closed off by saying: “That’s been one of the ongoing problems with consoles: they don’t have a mouse. The mouse is a very good random-access device for putting on the screen; a console controller really makes you want the game avatar-based, so you move on character — that’s why RTS games suck on consoles. With Spore, about half the game is avatar-based already — the creature game and the space game — and it would be pretty easy for us to make the intermediate levels avatar-based, so from the beginning, we thought about how we could move Spore to platforms including consoles.”
Coming in 2008, here’s Spore’s fun-looking trailer:
Quotes via Spong
PS: Got the PC/Mac version? Try these fun Spore cheats.