SOCOM sequels strike PS2 & PSP

5 May 2006
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PS2 SOCOM 3 US NAVY SEALSSOCOM developer Zipper Interactive confirmed two games are in development. Here’s the detailed features list.

SOCOM: U.S. Navy SEALs Combined Assault SOCOM (PS2):
* U.S.Navy SEALs Combined Assault offers all new 4-player cooperative gameplay and classic 32-player competitive gameplay. Both multiplayer game modes will have an expansive list of community features – including friends list, chat functionality, a detailed ranking structure, expanded stat tracking and more.
* Mission design, layout and enemy behavior will allow you to decide how to approach a given enemy, whether through stealth or raw offense.

* Enemy behavior has been enhanced to make them more tactical, intelligent and deadly. Vehicle driving behavior has also been improved for more realistic movement and decision-making.
* New weapons, including non-lethals such as tear gas, pepper spray projectiles and concussion ordinance, and defensive equipment such as flak vests.
* 3 vehicle classes including the light, agile but vulnerable Recon class, the fast Support class, that focuses on troop transport, and the heavily armed and armored but slow Armor class.
* SOCOM: U.S.Navy SEALs Combined Assault and SOCOM: U.S. Navy SEALs Fireteam Bravo 2 both take place in the same massive area of operation with an in-depth, unified story arc.
* Crosstalk functionality between SOCOM: U.S. Navy SEALs Combined Assault and SOCOM: U.S. Navy SEALs Fireteam Bravo 2 will be enhanced through cinematics, voice-over, in-game cut scenes and action events that combine the efforts of both SEAL teams, in addition to numerous unlockables.

SOCOM US Navy Seals Fireteam Bravo 2 (PSP):
* An intense single-player campaign with 14 missions across diverse terrain and environments.
* Non-linear mission progression enables players to strategically choose which mission they will take on next.
* Dynamic mission generation allows for nearly endless replay. Once a player completes a single player mission map, that map can again become active multiple times with new objectives and enemies.
* Command Equity is what SEALs earn when they perform well with core aspects of a mission. Command Equity points are earned through mission performance and used to purchase special military assets such as weapons, satellite intelligence, air strikes and more.
* Local Influence is the civilian counterpart to Command Equity, and deals with how the SEALs interact with local populations during the campaign. Local Influence rating determines your standing with the local population and the higher the rating the more chance there is that they will give you free intel and access to black market items and equipment.
* Enemy tactics and behavior have been dramatically improved for more authentic and immersive scenarios and combat.
* Over 40 authentic weapons and equipment options offer the ability to customize the gameplay experience.
* Multiplayer – Players will be able to team up and compete with friends in Ad Hoc and Infrastructure Modes through a Wi-Fi connection. 16 players in close proximity (via Ad Hoc mode) and across the country (via Infrastructure Mode) can play together wirelessly.
* Playing wirelessly includes 3 new multiplayer game modes including Tug-of-War Control Points, Capture the Flag and Target.
* Expanded online community support features include: tournaments, clan challenges and ladders and enhanced friends list and instant messaging features.


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Ferry Groenendijk By Ferry Groenendijk: He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.

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