Last year when Valve was asked why they went with the Half-Life 2 episodic system, Valve’s co-founder Gabe Newell answered that Half-Life 2: Episode One released on June 1st 2006, Half-Life 2: Episode Two that’s now coming in late 2007, and Half-Life 2: Episode Three that’s hopefully coming in 2008 2009 2010 2011 2012 2013, all put together serve as the third game in the series. Rather than make gamers wait another six-plus years for Half-Life 3, the developer thought people might appreciate playing the game in smaller chunks if they didn’t have to wait as long. So you’ve been playing Half-Life 3: Episode One right now!
To quote Gabe: “The original Half-Life took us two years to develop. With a considerably larger team Half-Life 2 took us six years to develop, so we thought if we were going to continue our trend with Half-Life 3 we would basically ship after we had all retired.
We’re trying to come up with a better way of getting more timely updates to our customers and also come up with something that didn’t have the complexities. Projects increased logarithmically with how much we tried to do, so if you tried to put twice as much content or technology into a box it ends up taking you four times the amount of work, right, and so we’re trying to figure out a better solution.
We left Half-Life 2 on a cliffhanger …[spoiler break]… with the Citadel blowing up, Alyx is a couple of feet away from the explosion, so what’s going to happen? People were pretty clear that they didn’t want to have to wait as long as they had previously to find out what happened.
Probably a better name for [the three Half-Life 2 Episodes arc] would have been Half Life 3: Episode One, but these three are what we’re doing as our way of taking the next step forward, but Half-Life 2 was the name we used…