In this Scribblenauts walkthrough you’ll see the start to ending moments of Puzzle & Action Modes gameplay in this unique “dictionary” platform puzzler, where any word you can think of comes to brilliant life!
5TH Cell invites players from all backgrounds to use their imagination and wit in this groundbreaking, original IP for the Nintendo DS! The premise is simple: You use the touch-screen to help your character, Maxwell, acquire the star in each level by solving a series of puzzles. The twist is, in order to solve each puzzle you use the notepad to write down objects that are used to reach the goal. This game is all about experimentation, imagination and endless replay value. Think of any person, place or thing, write it down, and watch it come alive! Write Anything, Solve Everything!
God of War 3 is a single-player action-adventure game exclusively released for the PlayStation 3. Oh and it’s awesome.
System: PS3
Genre: Hack & Slash, Action-Adventure
Release dates: March 16th 2010 (USA/CAN), March 18th 2010 (AUS), March 19th 2010 (EU), March 25th 2010 (JPN)
Players: 1
Developer: Santa Monica Studio
Publisher: Sony Computer Entertainment
Origin: America
Rating: M for Mature with Blood and Gore, Intense Violence, Nudity, Strong Language, Strong Sexual Content
Save requirement: 5MB, no hard drive install required
God of War Storyline:
Set in the dark world of ancient Greek mythology, players take on the role of Kratos, a Spartan warrior. Plagued by the nightmares of his past, the ash covered warrior would do anything to be free of his debt to the Gods and the memories that haunt him. For ten years he has labored for Olympus, now on the verge of losing all hope, the Gods have given him one last task. Destroy Ares, the God of War. Armed with the deadly chained Blades of Chaos, Kratos will have to overcome armies of mythological monsters, legions of undead soldiers, and amazingly dangerous and brutal landscapes.
God of War 2 Storyline:
God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War – far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed … his fate. God of War sets an epic stage for a devastating mythological war to end all wars.
God of War 3 Storyline:
Set in the realm of brutal Greek mythology, God of War III picks up where the franchise left off allowing players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him. Armed with double-chained blades, Kratos must take on mythology’s darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus and the mighty Zeus himself.
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Rumors are floating around the internets that Microsoft is planning to open up the Xbox 360 to support USB memory devices under 16GB via a firmware update.
Joystiq reportedly got their hands on a memo via a “senior software development engineer” for Microsoft which shows their upcoming support for the memory devices. According to the memo, Microsoft considers USB memory support “necessary due to increased market penetration of high-capacity, high-throughput USB mass storage devices.”
Though the fact that the PS3 supports USB memory devices out of the box also probably has something to do with it.
You would be able to store your gamer profiles, game saves, and entire titles ripped from a disc onto the USB memory device, although you’ll have to have the disc in the drive for verification.
Microsoft will apparently artificially cap the amount of memory you can use for the 360 via USB devices at 16GB, meaning that replacing the actual hard drive with a much bigger one is something that you’ll still need to do through Microsoft. This will likely upset people who aren’t willing to pay over $100 for 120 GB hdd (I got my 500GB for my laptop for less than $100). And Microsoft is apparently prepping a $250 GB HDD for release on March 23rd at a price of $130.
This is all still speculation, I suppose we’ll learn soon enough.
Via GameSpot

The Lord of the Rings: War in the North has been announced for Xbox 360, PS3 and PC by publisher Warner Bros. Interactive and developer Snowblind Studios, the guys who brought us Champions of Norrath. It will be released sometime next year.
The game is an action-adventure RPG that is based on both the Peter Jackson films and the written works of J.R.R. Tolkien in the Lord of the Rings universe; since Warner Interactive acquired rights for BOTH licenses back in 2008 from previous owner EA.
War in the North will be based around the “unseen lands, story elements, and characters from Middle-earth, as well as elements familiar from past feature films.”
Players will be able to upgrade their weapons and the game will offer special abilities that will develop along with the main characters in the game that you control. Players will also be allowed customization from withing the game’s combat system.
According to developer Snowblind Studios founder Ryan Geithman, War in the North promises “an innovative approach to online co-op gameplay, woven throughout every facet of the game” which should mean that players can look forward to a fully cooperative campaign.
This announcement follows the recent news that the family-friendly The Lord of the Rings: Aragorn’s Quest game would be one of the first to support PlayStation Move motion control.
Via IGN

Battlefield: Bad Company 2 has sold over 2.3 million units in only two weeks announced publisher Electronic Arts!
With that kind of breakout success, coming right on the heels of last year’s Modern Warfare 2 smash, a new titan rivalry has truly begun between the two publishers.
Although Battlefield: Bad Company 2 didn’t comes close to matching Activision’s Call of Duty: Modern Warfare 2’s opening numbers (over 4.7 million copies sold in TWENTY-FOUR HOURS), it’s still a mammoth number for a game that was highly praised and favorably reviewed. It was released on March 2 for Xbox 360, PS3 and PC.
To help promote the milestone, EA and Swedish developer DICE studio announced some numbers to drive it home.
To date, more than 43 million weapons and 81 billion points have been unlocked in the game’s online multiplayer mode. Which peaked at 230,000 concurrent users. And in terms of online hours played, over 2.9 million player hours have been logged on the game’s servers so far.
And dedicated servers, something that Battlefield: Bad Company 2’s PC version supports, was likely a large factor in the success of their PC version. It is something that EA touted to differentiate Bad Company 2 from Modern Warfare 2, which abolished dedicated servers for its PC version in favor of IWnet (believed by many to be a precursor to a subscription-based service).

Samurai Warriors 3 has been announced for Wii in a partnership between Nintendo and Tecmo Koei and will be released in North America this Spring.
Unlike their previous Samurai Warriors game on the console, entitled Samurai Warriors: Kitana, this game will be a proper Dynasty Warriors-esque title and not a first-person on-rails action spin-off like Katana was. Which is good news for Samurai Warrior-owning Wii fans.
Since Kitana was such a flop, Koei is instead concentrating on what they do best, and that’s making another Samurai Warriors game in the same vein that fans know and love without changing much.
To that end, Samurai Warriors 3 will be getting rid of motion controls ENTIRELY. Seems like a somewhat drastic move, but then again does anyone really like Motion Controls in these type of games? Instead, players can use the Wii Remote & Nunchuck combo and simply play with the buttons, you can use a Classic Controller and you can even use a GameCube controller.
One new features to the Samurai Warriors series in this third installment include “Kaiden” special moves that you can pull off which are a step above the normal “Musou” attacks.
The biggest draw however may be the two-player online coopeative mode (which can also be played offline), which is a first for the series. There will also be a new gameplay mode that has it’s origins in a NES game that was never released outside of Japan called “Nazo no Murasamejo” (The Mysterious Murasame Castle).
Here is a video that showcases the new controller options and mechanics of the game.

Atlus has announced that Demon’s Souls has sold over 250,000 copies in the U.S., helping to push the publisher’s home-gaming sector sales to 8% the year before.
This is a big deal because Demon’s Souls not only has an awkward name, but it is also anything but mainstream. Extremely difficult on purpose, dark, atmospheric, punishing and unforgiving, Demon’s Souls has proven that an odd RPG from a Japanese developer with a generally low pedigree (as of late) can still have a breakthrough success and sell games based on word-of-mouth, critical acclaim and uniqueness. And while 250,000 is a long way off from one million, it is enough for Atlus to consider the game a success and is a significant jump from the 15,000 copies the game initially sold upon it’s Western debut.
So much so that Sony, who passed on the chance to publish the game themselves in the West like they did in Japan (leaving Atlus to fill their place), is regretful of their choice to not release the From Software-developed game themselves.
Speaking at the localization session, Sony Computer Entertainment VP of international software Yeonkyung Kim reportedly admitted that was a mistake, saying that concerns over its difficulty and unusual design decisions kept them from publishing the International release themselves.
Atlus is happy with the performance of Demon’s Souls thus far. In a quarterly report this week, the publisher said sales of Demon’s Souls were strong, helping push sales of its home gaming segment up more than 8 percent year-over-year as reported above. According to a translation by game site Siliconera, the company’s six-month operating profit more than doubled, jumping 236.1 percent to 78 million yen (roughly $4.15 million).
Here’s GameTrailer’s review of Demon’s Souls.
Via GameSpot

Darkstalkers 4 is what Street Fighter 4 producer Yoshinori Ono really hopes to work on next after they finish up Super Street Fighter IV, he revealed in a new interview with Kotaku. Where he talks about his wish for creating a 4th Darkstalkers and how it would be his dream project.
The Darkstalkers series has always had a niche following but has never been super successful (to my knowledge anyway) outside of that niche. But if you ask me, now may be the time. Since Capcom was able to release Tatsunoko VS Capcom in the West and have it be a moderate success, why not Darkstalkers next? If they push it, it could be huge.
To quote Ono:
“If I was given the resources and the permission to do so, I would love to make a new Darkstalkers more than anything,” Ono said.
He went on to say ‘Because of the unique art style and transformations of characters the game would most likely need its own engine, but the art style would most likely mimic the visual style of Street Fighter IV.’, says Kotaku.
His next project hasn’t been officially announced, but Ono is just wrapping up his work as the producer of Super Street Fighter IV, due out on April 27 in North America for PS3 and Xbox 360.
Via Kotaku

In this Dragon Age Origins Awakening walkthrough, you’ll see the beginning to ending moments of cutscenes and gameplay in this highly anticipated expansion for BioWares Dark Fantasy epic RPG.
In Dragon Age: Origins – Awakening players assume the role of a Grey Warden Commander entrusted with rebuilding the order of Grey Wardens and uncovering the mystery of how the darkspawn survive after the slaying of the Archdemon. In this chapter of the epic RPG saga, players make difficult moral choices about how to rebuild their order, resolve the conflict with the mysterious “Architect,” and determine the fate of the darkspawn. Each choice impacts the shape of each player’s heroic journey. Players will be able to import their character from Dragon Age: Origins or start out as a new Grey Warden from the neighboring land of Orlais.
Welcome back to the epic adventure as we begin our journey into the expansion of Dragon Age Origins. We start right off at Vigil’s Hold already under attack. Time to show these Dark Spawn why you don’t mess with a berserking elf!
We cleave my way through scores of Dark Spawn in an attempt to discover a bit more about what’s going on. The first priority is the safety of these lands though.
With Alistair gone, I suppose we need a new comic relief. Enter Anders, the apostate mage. So far doesn’t seem too bad at all. And now with some real healing and firepower behind us, these dark spawn won’t know what hit them!
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Looking for Dragon Age Origins Awakening cheat codes, Achievements and Trophies lists? Below you’ll find all the codes and unlockable rewards you can get for this expansion.
Below is a list of Console Command Cheat Codes for Dragon Age: Origins: Awakening. First, create a shortcut to your desktop named “daorigins.exe” (Dragon Age/bin_ship/daorigins.exe). Now make a shortcut to your desktop by going to shortcut properties, and under Target, add -enabledeveloperconsole (after ..daorigins.exe”). You can do this on the Steam version by right clicking on the game in your Games List, choosing Properties, and clicking Set Launch Options. This allows you to enter command line option.
Back to the regular PC version, now go into the keybindings.ini file located in “My Documents\BioWare\Dragon Age\Settings\”. Find the line “OpenConsole_0=Keyboard::Button_X” (GRAVE is default). Finally, change X to any button that is not already used in the game. Save the file, and start the game with the shortcut you created on your desktop (daorigins.exe – shortcut)
While in-game, press the key that you have chosen (Keyboard::Button_X) and then type the following codes: (Note, this has only been tested on the retail version, and not the Steam version. Also, you may not see the console, or what you are typing, this is normal):
1. Add Experience Points to Party – Type: runscript addxp (number here, some work some don’t)
2. Add X Amount of Experience – Type: runscript addxp X
3. Bring Up the Enchantment Menu – Type: runscript zz_upgrade
4. God Mode – Type: runscript pc_immortal (Note: You will still take damage but won’t die)
5. Kills All Hostiles - Type: runscript killallhostiles
6. Removes All Injuries From Your Party – Type: runscript injury remparty
Earn the Achievement to get the corresponding amount of GamerPoints added to your GamerScore.
1. Amaranthine’s Last Hope (25) – Saved the city of Amaranthine.
2. Awakening (50) – Completed Dragon Age: Origins – Awakening.
3. Blind Vengeance (30) – Escaped the silverite mines.
4. Commander of the Grey (30) – Reached level 30.
5. Easily Sidetracked (30) – Completed 75% of all side-quests.
6. Keeper of the Vigil (25) – Saved Vigil’s Keep.
7. Pride Before The Fall (30) – Defeated the baroness.
8. Savior of Kal’Hirol (30) – Destroyed the broodmothers in Kal’Hirol.
9. The Enduring Vigil (30) – Acquired all upgrades for Vigil’s Keep.
Earn Bronze (7), Silver, Gold (1) or Platinum Trophies to increase your Gamer Level.
1. Amaranthine’s Last Hope (Bronze) – Saved the city of Amaranthine.
2. Awakening (Gold) – Completed Dragon Age: Origins – Awakening.
3. Blind Vengeance (Bronze) – Escaped the silverite mines.
4. Commander of the Grey (Bronze) – Reached level 30.
5. Easily Sidetracked – Completed 75% of all side-quests.
6. Keeper of the Vigil (Bronze) – Saved Vigil’s Keep.
7. Pride Before The Fall (Bronze) – Defeated the baroness.
8. Savior of Kal’Hirol (Bronze) – Destroyed the broodmothers in Kal’Hirol.
9. The Enduring Vigil (Bronze) – Acquired all upgrades for Vigil’s Keep.