Styx: Shards of Darkness ‘The Making of a Goblin’ Developer Diary

Cyanide Studio, developers of Styx: Shards of Darkness, shared in video how they envisioned and gave life, personality and soul to the main lead of their game, the witty goblin Styx.

Check Out the Styx: Shards of Darkness Developer Diary:

More ambitious than its predecessor in every department, Shards of Darkness takes our nimble thief out of the shadows of Akenash and into a bigger world with more skills, a greater bestiary, and more intricate, vertical level design. Shards of Darkness benefits from a larger production and better realization, with a story supplemented by cutscenes in which Styx expresses his trademark wit and snark – get a sneak peek at his sarcastic, fourth wall breaking humor in this video!

You’ll learn why Styx is not the kind of character you’re used to playing, and how his wits outweigh his weaknesses. As a goblin, direct confrontation is the best way to kick the bucket, so you’ll have to study your environment to find the best approach and tools to overcome your enemies.

Discover how this “ugly little green character” adapts to your playstyle, as “you can be the guy that goes in and out through the level getting every item, or the sneaky one who never raises any alarm.” Take advantage of Styx’s acrobatic prowess and rain down from above, or use your tools and abilities to totally avoid detection – it’s entirely up to you. No matter how you play, he’ll be there for the entire journey, criticizing not only the player, but his creators too!

Styx: Shards of Darkness comes March 14th, 2017 to PlayStation 4, Xbox One, and PC.