No Man’s Sky Glitches

Here are some of the newly discovered No Man’s Sky glitches and solutions.

Note that these No Man’s Sky glitches can of course get patched by the developer at any time. But you might encounter the here-under listed glitches for yourself in the meantime.

Index of No Man’s Sky Guides:

No Man’s Sky Glitches

Game-breaking Glitch Caused by Pre-order Bonus Ship

Problem: Redeeming the pre-order ship during a certain part of the tutorial means you never get the means to build hyperdrives, an ability you need if you ever want to buy or switch into a new ship. If you do get a new ship without the ability to build hyperdrives, you’re stranded in your star system.

Solution: Do NOT claim the pre-order bonus ship until after you’ve picked up the Hyperdrives blueprint at the start of the game (during the tutorial).
Note that this will very likely be fixed in an upcoming patch. More details on the first launch week patch below.

This video explains the No Man’s Sky game-ending bug in detail:

Bug Fixes

How To Fix Glitches: Download the latest patch for No Man’s Sky, the developer Hello Games will use patches/updates to try and fix the most common glitches in this PC & PS4 title. Whereas the required digital filesize game is 3.69GB and the retail disc takes up 4.22GB, the Day 1 patch takes up a little more of your harddrive space.

Here’s the list of changes that will be implemented on Day One.

An update contains changes that are permanently stored on your system and only needs to be downloaded once. You can download the latest update by launching No Man’s Sky while connected to PlayStation Network or Steam. You will be prompted to install the update if you do not already have the latest version.

Here’s what Patch 1.03 fixes:

Beware: These patch notes contain some story spoilers.

• The Three Paths – there are now new, unique “paths” you can follow throughout the game. You must start the game on a fresh save, with the patch, as early choices have significant impact on what you see later in the game, and the overall experience.
• The Universe – we changed the rules of the universe generation algorithm. Planets have moved. Environments have changed biomes. Galaxies have altered shape. All to create greater variety earlier. Galaxies are now up to 10x larger.
• Diversity – Creatures are now more diverse in terms of ecology and densities on planets.
• Planets – we’ve added dead moons, low atmosphere and extreme hazardous planets. Extreme hazards include blizzards and dust storms.
• Atmosphere – space, night time and day skies are now 4x more varied due to new atmospheric system, which refracts light more accurately to allow for more intense sunsets.
• Planet rotation – play testing has made it obvious people are struggling to adjust to this during play so it’s effects have been reduced further…
• Terrain generation – caves up to 128m tall are now possible. Geometric anomalies have been added. Underwater erosion now leads to more interesting sea beds.
• Ship diversity – a wider variety of ships appear per star system, and are available to purchase. Cargo and installed technology now vary more, and ships have more unique attributes.
• Inventory – ship inventories now store 5 times more resources per slot. Suit inventories now store 2.5 times more per slot. This encourages exploration and gives freedom from the beginning. We’re probably going to increase this even further in the next update, for people in the latter game phases, and will allow greater trading potential.
• Trading – trading is deeper. Star systems and planets each have their own wants and needs, based off a galactic economy. Observing these is the key to successful trading. We still working on adjusting this based on how everyone plays, but all trading values have been rebalanced across the galaxy, giving a greater depth. A bunch of trade exploits were uncovered and have been removed
• Feeding – creatures now have their own diet, based on planet and climate. Feeding them correctly will yield different results per species, such as mining for you, protecting the player, becoming pets, alerting you to rare loot or pooping valuable resources.
• Survival – recharging hazard protection requires rare resources, making shielding shards useful again. Storms can be deadly. Hazard protection and suit upgrades have been added. Liquids are often more dangerous
• Graphical effects – Lighting and texture resolution have been improved. Shadow quality has doubled. Temporal AA didn’t make it in time, but it’s so close
• Balancing – several hundred upgrades have had stat changes (mainly exo-suit and ship, but also weapon), new upgrades have been added.
• Combat – Auto Aim and weapon aim has been completely rewritten to feel more gentle in general, but stickier when you need it. Sentinels now alert each other, if they haven’t been dealt with quickly. Quad and Walker AI is now much more challenging, even I struggle with them without a powered up weapon.
• Space Combat – advanced techniques have been introduced, like brake drifting and critical hits. Bounty missions and larger battles now occur. Pirate frequency has been increased, as well as difficulty depending on your cargo.
• Exploits – infinite warp cell exploit and rare goods trading exploit among other removed. People using these cheats were ruining the game for themselves, but people are weird and can’t stop themselves ¯\_(?)_/¯
• Stability – foundations for buildings on super large planets. Resolved several low repro crashes, in particular when player warped further than 256 light years in one session (was only possible due to warp cell exploit above).
• Space Stations – interiors are now more varied, bars, trade rooms and hydroponic labs have been added
• Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight
• Ship scanning – scanning for points of interest from your ship is now possible. Buildings generate earlier and show up in ship scans
• Flying over terrain – pop-in and shadow artefacts have been reduced. Generation speed has been increased two fold (planets with large bodies of water will be targeted in next update)
• Writing – The Atlas path has been rewritten by James Swallow (writer on Deus Ex) and me. I think it speaks to the over-arching theme of player freedom more clearly now. Early mission text has been rewritten to allow for multiple endings.

How To Fix FPS & Stuttering

If while you’re playing No Man’s Sky on PC you’re experiencing lower than ideal frames per second (FPS) or even stuttering gameplay, you should first check if your system can handle the game.

• Minimum PC System Requirements:
– OS: Windows 7/8.1/10 (64-bit versions)
– Processor: Intel Core i3
– Memory: 8 GB RAM
– Graphics: nVidia GTX 480, AMD Radeon 7870
– Storage: 10 GB available space

If you can handle the game, then for PC users there’s a myriad of causes that might be causing you issues. That’s why, as of launch day, the latest driver numbers for both NVIDIA and AMD cards have been recommended downloads so your graphics card is fully up to date to play the game with less/no issues. The latest driver versions can be found below:

• NVIDIA: Above 35.10 – Download the latest NVIDIA drivers here .
• AMD: Above 16.5.2 – Download the latest AMD drivers here.

[Work-In-Progress]

Credits: Reddit, The Know & Hello Games.

Have you encountered any No Man’s Sky glitches?