Call of Duty Ghosts Perks Guide

Here’s the Call of Duty Ghosts Perks Guide with the full Call of Duty Ghosts Perks list for you to peruse and see how each Perk can be unlocked.

Let’s take a look below…

Index of Call of Duty Ghosts Guides:

Call of Duty Ghosts Perks Guide

How To Equip Perks: Each of the 35 available Perks is weighted with a point value of 1 through 5. Your loadouts naturally have a pool of 8 points to spend on Perks, up to a total of 12 depending on your loadout choices.

In addition to the initial 8 points, a single Perk point is tied to the Primary Weapon slot, Secondary Weapon slot, Lethal and Tactical. Take away any one of these items for an additional Perk point, allowing a maximum of 12 points to spend. If you’re a Perk fanatic, you’re welcome to forego all weapons and equipment, starting each spawn with only a knife in hand and 12 points worth of Perks. It’s your choice.

How To Unlock Perks: Perks are unlocked in one of two ways. Each Perk is marked with a level and a Squad Point cost. Once you reach the listed level, the Perk is automatically unlocked for use. If you’d rather unlock a Perk early, you can also choose to spend the listed amount of Squad Points for immediate access. Can’t wait to unlock Blast Shield for your Domination matches? Pay the listed Squad Points ahead of time and it’s yours to use.

What Are The Perk Categories: Each Perk belongs to one of seven different Perk Categories. They are: . Mix and match as you see fit to create a near unlimited number of loadout combinations, from quick and stealthy to tough and armed to the teeth.

Here’s the Call of Duty: Ghosts Perks list in alphabetical order. This guide shows you when you can unlock each perk.

Speed Perks / Brown Perks:

Outrun and outmaneuver enemy players. Speed Perks are all about getting the lead and staying ahead.

  • 1. Ready Up — Unlocks for 1 Squad Point. Faster sprint recovery.
  • 2. Sleight of Hand — Unlocks for 2 Squad Points. Faster reloading.
  • 3. Agility — Unlocks for 2 Squad Points. Increased movement speed.
  • 4. Marathon — Unlocks for 2 Squad Points. Unlimited sprint.
  • 5. Stalker — Unlocks for 3 Squad Points. Move faster while aiming.

Handling Perks / Mint Perks:

Dexterity and control drives the Handling Perks, improving actions and accuracy.

  • 6. Strong-Arm — Unlocks for 1 Squad Point. Throw equipment farther, decrease the cook time of grenades and reset the fuse when throwing back explosives.
  • 7. On the Go — Unlocks for 1 Squad Point. Reload while sprinting.
  • 8. Reflex — Unlocks for 2 Squad Points. Swap weapons, and use equipment faster.
  • 9. Steady Aim — Unlocks for 2 Squad Points. Increased hip fire accuracy.
  • 10. Quickdraw — Unlocks for 3 Squad Points. Faster aiming.

Stealth Perks / Purple Perks:

Stealth Perks aid you in staying out of sight, maintaining a low profile and engaging on your terms.

  • 11. Takedown — Unlocks for 1 Squad Point. Kill enemies without revealing their death locations.
  • 12. Blind Eye — Unlocks for 2 Squad Points. Undetected by air support, Oracle systems, and sentries.
  • 13. Dead Silence — Unlocks for 2 Squad Points. Move silently, making you harder to detect. Players with Amplify can still hear your footsteps.
  • 14. Incog — Unlocks for 3 Squad Points. Resistant to targeting systems including: Recon, Thermal Scope, Tracker Sight and Motion Sensor. No name or red crosshairs when targeted.
  • 15. Off the Grid — Unlocks for 3 Squad Points. Undetected on the mini-map by SAT COM and radar pings.

Awareness Perks / Yellow Perks:

Keep in tune with your surroundings. Awareness Perks help you survey the environment and detect enemy players.

  • 16. Recon — Unlocks for 1 Squad Point. Enemies hit with explosive damage are tagged and can be seen through objects for a short time.
  • 17. Scavenger — Unlocks for 2 Squad Points. Resupply from dead enemies.
  • 18. SitRep — Unlocks for 2 Squad Points. Detect enemy explosives and tactical equipment.
  • 19. Amplify — Unlocks for 2 Squad Points. Always hear enemy footsteps louder.
  • 20. Wiretap — Unlocks for 3 Squad Points. Utilize all active enemy and friendly SAT COMs on the field.

Resistance Perks / Green Perks:

A hardened endurance reduces the effects of fatigue. Resistance Perks keep you going through tough engagements.

  • 21. Resilience — Unlocks for 1 Squad Point. No falling damage.
  • 22. ICU — Unlocks for 2 Squad Points. Faster health regeneration.
  • 23. Focus — Unlocks for 2 Squad Points. Reduced weapon sway when aiming down sights and reduced flinch when hit.
  • 24. Tac Resist — Unlocks for 2 Squad Points. Resistance to flash, stun, and EMP effects.
  • 25. Blast Shield — Unlocks for 2 Squad Points. Increased resistance to explosive damage.

Equipment Perks / Blue Perks:

Tacticians swear by their gear, and Equipment Perks ensure you have the best tools on hand.

  • 26. Extra Tactical — Unlocks for 1 Squad Point. Additional Tactical equipment.
  • 27. Extra Lethal — Unlocks for 2 Squad Points. Additional lethal equipment.
  • 28. Fully Loaded — Unlocks for 2 Squad Points. Start with maximum ammo capacity.
  • 29. Extra Attachment — Unlocks for 3 Squad Points. Extra attachment for your weapons.
  • 30. Danger Close — Unlocks for 4 Squad Points. Increased explosion damage.

Elite Perks / Grey Perks:

Elite Perks offer special abilities that affect your loadouts in a variety of ways.

  • 31. Gambler — Unlocks for 1 Squad Point. Spawn with a random Perk.
  • 32. Hardline — Unlocks for 2 Squad Points. 1 Less kill per Pointstreak.
  • 33. Ping — Unlocks for 2 Squad Points. Activate a sonar/radar ping upon killing an enemy, revealing nearby hostiles.
  • 34. Overkill — Unlocks for 3 Squad Points. Allows you to equip 2 primary guns.
  • 35. Deadeye — Unlocks for 5 Squad Points. The farther into a Pointstreak you get, every kill with your gun increases its extra bullet damage. The perk works when your hit markers become red.

This video guide shows a breakdown of all the Perks in Call of Duty Ghosts:

Which of the Call of Duty Ghosts Perks is your favorite?