Total War: Rome 2 Walkthrough

Our Total War: Rome 2 walkthrough will guide you through the beginning to ending moments of gameplay with strategy tips for this turn-based strategy PC game.

The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closet allies.

Let’s start the Total War: Rome 2 walkthrough with an introduction video by one of the creators, Creative Assembly’s Al Bickham, showing the Prologue campaign map.

Please note that viewers must be at least 16 to watch, so no harm comes to those with innocent eyes. This game includesAlcohol Reference, Language, Suggestive Themes, Violence.

Table of Contents

Index of Total War: Rome 2 Guides:

Total War: Rome 2 Walkthrough

How far will you go for Rome? Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

– Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). – Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.
– Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.
– Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.
– See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’seye view of the carnage to better inform your strategic decisions.
– Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

New Features:

• New Playable Factions – Athens, Epirus and Sparta each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles. The Athenian pursuit of enlightenment grants them technological and cultural bonuses; Sparta’s dominance over the Helots allows them to maintain a larger slave population; and Epirus enjoys bonuses to settlement exploitation stemming from their village-confederation origins.

• New Cultural Traits – All Greek States benefit from a bonus in battle when defending their own or an allied territory, a bonus to wealth generated by their capitals and an increase to the rate of cultural conversion within their borders.

• New Cultural Objectives – Greek States have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from Greek history. Additionally, each faction will have to contend with its unique events and dilemmas.

• New Military Traditions – Each of the Greek States has a unique top-tier military tradition: Athenian fleets may be honoured as Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding; Spartan armies may be remembered as Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep; the armies of Epirus may be feared as Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.

New Units:

In addition to the intimidating unit rosters of each faction now playable for the first time, the Greek States Culture Pack introduces a variety of unique and especially elite and deadly forces.

• Mercenary Veteran Hoplites – [available to all playable factions]
From glistening spear points to earth-shaking tread, a phalanx is a sight and sound to inspire dread. With these veteran hoplites, that dread is sold to the highest bidder.

• Thureos Hoplites – [Unique to Athens]
While the linen breastplates worn by these men may look flimsy, they are cool, practical and surprisingly tough. As with all hoplites, the men inside are also practical and tough warriors.

• Thorax Hoplites – [Unique to Athens]
These heavy hoplites are marked by their bronze breastplate armour, a sign of wealth and status. They are armed with spears and hoplon shields, and use the phalanx formation to batter enemies into submission.

• Agrianian Axemen – [Unique to Epirus and Macedon]
The Paeonian tribe of Agrianes are fierce fighters. As well as terrible killing tools, their axes are also climbing hooks for rough terrain. No sensible general would not use them in an assault.

• Aspis Companion Cavalry – [Unique to Epirus and Macedon]
A king’s companions in battle are his nobles and esteemed friends. It is an honour to be a companion, to ride forth with javelin and kopis to fight for your lord and master.

• Heroes of Sparta – [Unique to Sparta]
Embodying the spirit of Thermopylae, the Heroes Of Sparta bear their spears and shields with fierce pride and unrivalled mastery.

• Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
Able to make short work of even the most heavily-armoured opponents, this repeating bolt thrower sacrifices the ordinary Scorpion’s range in return for a rapid rate of fire.

• Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.

New Buildings:

• The Monument of Lacedaemon – [Unique to Sparta]
A symbol of Sparta’s overridingly martial culture, The Monument of Lacedaemon brings cost reductions to military recruitment, significantly increases the morale of land units in the province and a global morale boost to existing units.

• Oracle of Dodona – [Unique to Epirus]
This sacred grove is the domain of the priests and priestesses of Epirus. The Oracle of Dodona increases city growth, provincial happiness, wealth, and the global conversion of other factions to Hellenic culture.

• Acropolis – [Unique to Athens]
A symbol of Athenian high culture and engineering excellence, The Acropolis also provides extra garrison forces to Athens, improves the city’s abilities to withstand sieges, and increases Athenian agents’ Authority actions.

Faction History:

• Athens
Athens has long been famed for its cultural achievements, from buildings such as the Parthenon, to the plays and works of Aristophanes, Plato, Socrates, and Sophocles. In many ways, Greek culture is defined by Athens. Its military focus has long been its navy; however, continuing the traditions of the classical era, its citizens are also expected to contribute both infantry and cavalry to its armies.

• Epirus
Epirus is a Greek kingdom formed of numerous small villages and towns, rather than the great cities of the south. An agriculture and fishing-based society, Epirus nevertheless maintains a balanced army on the Alexandrian model, consisting of cavalry, archers, peltasts, phalangites and war elephants. They also make extensive use of mercenaries from throughout the Greek-speaking world.

• Sparta
With every aspect of their lives and society geared towards warfare, Sparta dominated the Greek world and continues to produce arguably the finest soldiers of the Hellenic period. The slaves and non-citizens of Sparta enable their citizens to pursue warrior perfection as soldiers and champions. Trained and hardened in battle, their warriors and leaders are the embodiment of military discipline and virtue.

Perks per Faction:

Rome Perks Overview:

• Roman Culture Perks
Bread and Circuses: +1 food in all provinces
Roman Legions: +1 XP for all Roman infantry units recruited

• House Cornelia Perks
Administrators: +3% tax rates
Disdain for Plebs: Public order penalties from Latin culture
Philhellenes: Diplomatic bonus with Hellenistic factions

• House Julia Perks
Cultural Oppressors: +25% public order penalties due to the presence of a foreign culture
Romanisation: +4 to cultural conversion
Barbarian Subduers: +10% morale when fighting Barbarian factions

• House Junia Perks
Founding Fathers: Public order bonus from the presence of Latin culture
Political underdogs: Diplomatic penalties with all other factions
Agrarian Wisdom: +10%wealth from agricultural buildings

Egypt Perks Overview:

• Successor Kingdoms Perks
Alexander’s Legacy: -20% resistance to foreign occupation
Successor Conflicts: +10% morale when fighting against Hellenistic cultures

• Egypt Perks:
Foreign Dynasty: +25% public order penalties due to the presence of a foreign culture
Naval Prowess: +1 XP to Ships
Ptolemaic Enlightenment: +10% to research rate

Carthage Perks Overview:

• Carthage Culture Perks
Phoenician Trade Heritage: +10% wealth from all commercial buildings
Mercenary Armies: -40% upkeep on mercenary units

• Hanonid Dynasty Perks
Military Underdogs: +10% costs on all non-mercenary units
Statesmen: Diplomatic bonus with all factions
Pioneers: +10% movement range

• Magonid Dynasty Perks
Iron Fist: -20% resistance to foreign occupation
Corruption: -6% tax rate
Military Reforms: -5% upkeep for all non-mercenary units

• Barcid Dynasty Perks
Popular Support: Public order bonus from the presence of Punic culture
Punic faith: Diplomatic penalty with all factions
Agricultural Reform: +5% wealth from agricultural buildings

Macedon Perks Overview:

• Successor Kingdoms Perks
Alexander’s Legacy: -20% resistance to foreign occupation
Successor Conflicts: +10% morale when fighting against Hellenistic cultures

• Macedon Perks:
Commercial Contract Leases: +10% wealth from industrial buildings
Barbarian Subduers: +10% morale against Barbarian factions
Hellenic Rivalry: Diplomatic penalty against Hellenic factions

Iceni Perks Overview:

• Britannic Tribes Culture Perks
Fierce Independence: +10% melee defense when fighting on home or allied territories
Warrior Society: +1 public order for all wars started with a neighboring faction

• Iceni Perks
Children of Andraste: +10% bonus to charge for all units
Cultural Aspirations: Diplomatic bonus to all non-Barbarian factions
No Quarter: -50% to number of battle captives

Arverni Perks Overview:

• Gallic Tribes Culture Perks
Warrior Society: +1 public order for all wars started with a neighboring faction
Gallic Horsemenship: +1 XP for Cavalry units

• Arverni Perks
Gallic Craftsmenship: +10% wealth for all industrial buildings
Internal Power Struggle: Public Order penalty due to the presence of Celt culture
Tribal Hegenonist: Diplomatic bonus with all Barbarian factions

Suebi Perks Overview:

• Germanic Tribes Culture Perks
Warrior Society: +1 public order for all wars started with a neighboring faction
Marauders: +20% income from raiding and sacking

• Suebi Perks
Disdain for Foreign Culture: +25% public order penalty due to foreign presence
Venerable Elders: +3% tax rate
Tribal Conflict: +10% morale against Barbarian factions

Parthia Perks Overview:

• Eastern Empire Culture Perks
Great Marksmanship: +1 XP to archers
Persian Trade Heritage: +10% wealth from all commercial buildings

• Parthia Perks
Cavalry Master: +1 XP for Cavalry units
Zoroastrian Slavery Aversion: +25% to servile unrest
Multiculturalism: -25% public order penalty when a foreign culture is present

Pontus Perks Overview:

• Eastern Empire Culture Perks
Great Marksmanship: +1 XP to archers
Persian Trade Heritage: +10% wealth from all commercial buildings

• Pontus Perks
Barbarian Subduers: +10% morale when fighting Barbarian factions
Philhellenes: Diplomatic bonus with Hellenic factions
Forsaken persian Origins: Diplomatic penalties with Eastern factions

Prologue Mission 1: The Siege of Capua

Welcome to the Total War: Rome 2 walkthrough! Doug will be your voice-over commentator showing you around the game’s missions, as a first-time player who will get better with each new chapter.

Prologue Mission 2: The Defence of Campania

Tips for improvement here are:
– Use the pause/resume button in the bottom right corner of the battle screen. It’s helpful because those battles require fast decision making and by pausing/resuming you can afford yourself as much time as you like to make a proper move on the battlefield!
– To boost moral of your men simply move your captain closer to your men fighting, but be careful because your captain is close to danger and risk getting killed.
– Use your surroundings and landscape to help you. Attacked from the mountains for a greater advantage. Try and get your horses to higher ground and use the Flying V to break enemy defenses.

Prologue Mission 3: The Invasion of Samnium

Tips for improvement here are:
– Use the column formation with cavalry to punch through the enemy lines and then quickly get back.
– Put infantry in bushes and trees to ambush the enemy.
– Do not pull back troops that are engaged, they rout more easily and you lose more men.
– With the subordinates it’s best to use them for units outside of what you are focusing on for a given time. For example, one large group is attacking the main force and one group is now done with previous orders to attack a flanking force to your far left.
– You do not have to attack right away, you can wait a turn to replenish your forces.

Chapter 1

Tips for improvement here are:
– When using archers, do not make them fire on enemies that your melee units are already fighting. They miss a lot and will kill your own men.
– With the cavalry you never want to have them fighting in combat always have them charge then pull them back then charge again! If you want your troops to sprint without having to click on the button all the time just double click the attack button rapidly and they will sprint towards the enemy.
– Make sure you know the status of all your troops well. Never shove a low moral troop into a huge army because it will route to them, so make sure the number of troops is bigger in the fights if your using low moral troops because once one of your troops routes it causes all the other troops to panic and start routeing to even the high moral ones. If you have a smaller army than the opposing team don’t attack, instead defend and find a funnel point that you can defend easily.

Chapter 2

Tips for improvement here are:
– Undo your infantry move by pressing on the backspace key.
– You can speed up your end turn by pressing on the spacebar key.
– Any city that is not on the front lines should raise taxes, and make it into a money making machine (markets, ports roads). You can lower/higher taxes by adjusting your $ in the minimap, it’s in the far bottom-left corner.
– Don’t forget to click on your cities each turn, and take a look at whats going on. Check if something needs to be repaired — which helps your game — or see if they are revolting, etc.
– Always, ALWAYS, build roads.

Total War: Rome 2 Walkthrough continues on Page 2 with Chapter 3.