Darksiders 2 Walkthrough

Chapter 3: Tears of the Mountain

Road to the Drenchfort

Tip: Upon returning to Tri-Stone, make sure to talk to Alya. She’ll give Death his brother Strife’s pistol Redemption to use as thanks for getting the lava flowing again. You’ll need that handgun to destroy Shadowbombs by shooting at them.

The Drenchfort Dungeon & Boss Fight: Karkinos

Next we fast travel from Tri-Stone through the Forge Lands to reach Death’s next destination, the Drenchfort.

And again Karn has misplaced something, his helmet, for you to find in the “Lost and Found Part II” side quest as you enter the next dungeon.

Here’s the rundown on all of the puzzles in the Drenchfort.
The second half of The Drenchfort walkthrough continues the Drenchfort dungeon and leads up to the boss fight with Karkinos, which will restore the Tears of the Mountain.

How to beat Karkinos Boss Fight tips:
Shove the ball into Karkinos to start the boss fight.
Before Karkinos storms at you with a head-on attack, make sure your back is to a wall, so that when you roll to safety — when avoiding his charging attack — he’ll bumb into the wall. This will drop a ball from the ceiling, if you’re fast enough (before the ball turns into a baby enemy) you can throw it at Karkinos to hurt him. This will dislocate him on his side, revealing his soft underside, which you can attack for extra damage!
Alternatively, whenever Karkinos rams his face into the wall and gets stuck, you can attack his backside to damage him. Remember that a ball has dropped down elsewhere and after a short time a baby enemy will be crawling up to you from behind.

Defeating Gharn will grant you the Masher of Karkinos! According to legend, this hammer was recovered from the hoard of a mighty sea dragon. This weapon was wielded in savage battle at the fortress of Karkinos, and it was several thundereous blows from the hammer that finally broke down the gate. Named the Masher of Karkinos, this weapon strikes critical blows more often and unleashes devastating critical strikes upon the enemy.

Next, we must return to Alya & Company in the Maker’s Forge. Use your map to fast travel back to them in Tri-Stone.

Chapter 4: To Move a Mountain

Road to the Lost Temple – The Nook

Back in Tri-Stone after restoring the tears in the Drenchfort. At the Maker’s Forge, Death will be given the Maker’s Key from Eideard. This key will allow death to reanimate constructs to do his bidding. Death ventures through the Nook in hopes to find the Lost Temple.

The Lost Temple Dungeon & Boss Fight: Construct Hulk

Death journeys through the Lost Temple dungeon to awaken the Construct. The video walkthrough shows how to solve the Lost Temple puzzles.

Once again if you talk to Karn before starting the Lost Temple dungeon quest, he’ll ask you to find a lost item for him as part of the “Lost and Found Part III” side quest. This time it’s a compass. The reward is 3735 XP and 7500 Gilt.

The end of the dungeon reveals the boss, Construct Hulk.

How to beat Construct Hulk Boss Fight tips:
Be sure to dodge all his attacks and in general stay out of his way, he’ll send some enemies at you, so be sure to kill them quickly.
Throw the Shadowbombs at him (aim at his face), they can be found around the floor on the side of the battle arena. When hit (expect a delayed explosion) he’ll then fall to the ground, allowing you to get up close for some attacks before his corruption black goo pulls him back together.
Keep repeating this sequence, while avoiding the increasingly frequent attacks, until his health bar is depleted and you can finish him off with Death’s Reaper Form.

Next, you get to awaken the Construct (a Warden) who will help you travel the Road to the Foundry where you need to go.

Darksiders 2 Walkthrough continues on Page 3 with Chapter 5: Heart of the Mountain.