Metal Gear Solid: Rising has been re-dubbed Metal Gear Rising: Revengeance and is scheduled for release on Xbox 360, PS3 and PC next year.
The 2012 title has been completely rebooted, retooled and recreated with Platinum Games (Bayonetta, Vanquish, MadWorld) now at the helm. Hideo Kojima, the creator of Metal Gear Solid, has remained in control and has said that he will not allow the game to stray too far from Metal Gear Solid, but that the self-labeled “Lightning Bolt Action” game is an entirely new experience from what Metal Gear fans expect. Saying that it may be hard for some to get into.
“If somebody thinks ‘I love Snake’ and just really wants traditional stealth gameplay and that experience, then it may be hard to get into Rising, but for people who are more open and willing to try new things, it shouldn’t be a problem.”
And when they say “Lightning”, they truly mean it! The all-new Spike Video Game Awards 2011 trailer shows off a fiercely fast-paced action game that has more in common with Bayonetta than it does with Metal Gear Solid. And it’s even more intense than the last time we saw the game, a title which dropped off the radar and hasn’t been seen in quite a long time (It was originally announced way back at E3 2009).
As in the previous version, players take on the role of a cybernetic Raiden (whose name in Japanese means “thunder and lightning”) as he literally shreds foes and even entire Metal Gear mechs to pieces!
Here is the debut trailer for the all-new Metal Gear Rising: Revengeance!
Totally epic. I can’t wait for this!
Update: In the latest Kojima Productions’ podcast was of course all about Metal Gear Rising: Revengeance. Creative Producer Yuji Korekado revealed the following about the Western-audience geared game:
“Kojima stopped production because the game’s development wasn’t progressing very well. The team was then told that Platinum Games would be coming, they saw the game and said the same thing that Kojima said, that the game design is incomplete. They decided to complete the game design and develop the game. In the previous Rising, we had two main game concepts; stealth and action. Each concept was fun and exciting, but we could not combine them into a fun and exciting game effectively. The new Rising has one simple concept, cutting things feels good.
Platinum Games is in charge of game design, Kojima Productions is in charge of story and cutscenes. Platinum Games are both speedy and dynamic, what I mean about speedy is that they are able to make decisions quickly. With dynamic I mean, in the VGA trailer you can see Raiden blocking Ray’s giant arm that it uses as a sword, Raiden then picks Ray up and tosses it in the air. This kind of idea could not come from our studio. They think of ideas that will surprise the player, and of wild situations. Platinum Games overhauled the story and the setting. The game is now comes after MGS4, whereas the original concept took place between MGS2 and MGS4. It is important to note that Kojima productions had written an entire script for this previous concept, and had to throw away almost the entire story in order to change it to match the game design.”