Nine months ago, Point Man and his F.E.A.R. squad were tapped to stop a telepathically gifted cannibal who had begun a murderous rampage. Point Man learned the target was his brother, Paxton Fettel, working alongside their tortured and psychically powerful mother, Alma Wade.
Despite this revelation, Point Man followed orders to destroy them and subsequently ravaged the surrounding city and most of his F.E.A.R. team. Now, it is clear that Alma’s psychic influence survived — and worse, she is about to birth something that could destroy the world.
Fettel has returned from death with an unclear agenda, refusing to leave Point Man’s side and asking for help to reach Alma. The remaining F.E.A.R. squad is still trying to complete their mission. With his chain of command broken and Point Man calling his own shots, where will his allegiance lie?
F.E.A.R. 3 AKA F.3.A.R. introduces divergent co-op, giving players distinctly different abilities affecting their own play as well as the experience of their co-op partner. Gamers participate in single player or co-op modes as Point Man, a genetically enhanced super soldier originally introduced in F.E.A.R., or they can play cooperatively as his conniving brother Paxton Fettel, whose incredible telekinetic power has given him life beyond the grave.
Please note that viewers must be at least 18 to watch, so no harm comes to those with innocent eyes.
Table of Contents
- Interval 01: Prison
- Interval 02: Slums
- Interval 03: Shop
- Interval 04: Suburbs
- Interval 05: Tower
- Interval 06: Bridge
- Interval 07: Port
- Interval 08: Ward
FEAR 3 Walkthrough
F.E.A.R. 3 is a First-Person Shooter (FPS) that blends classic single and multiplayer combat with the unforgettable Horror/Survival gameplay that the F.E.A.R. franchise is known for. The third game in the F.E.A.R. series, F.E.A.R. 3 continues the intricate storyline tying together the psychically dangerous mother Alma Wade with her two sons “Point Man” and Paxton Fettel, as well as the F.E.A.R. operations team. Players take control of both “Point Man” and Paxton Fettel at different times in the game, utilizing each’s unique abilities and powers in a dark adventure that will test the player’s loyalties, combat skills and sense of duty. Additional features include: co-op and multiplayer modes, cinematics and story input by John Carpenter and Steve Niles, and additional downloadable content (DLC) available online.
As with the previous two releases in the F.E.A.R. Franchise, F.E.A.R. 3 is a FPS with Horror gameplay. Players experience action both from perspective of Paxton Fettel – resurrected from the headshot he received in the previous game – and his brother Point Man, who was the trigger man. Since Fettel was indeed killed in the earlier encounter, his presence in the game is almost ghostlike, with he relying on a devastating range of telekinetic powers, including the ability to possess the bodies of the living in order to perform certain physical tasks. Point Man on the other hand is quite corporal and is a super soldier with expertise in a wide range of weaponry. He also has loyalties to the A.I. F.E.A.R. operatives that populate the game. The problem with this is that the operative’s goal is to eliminate the growing power of Alma, the mother of both Point Man and Paxton Fettel. Because of this layers will face choices that will pit duty against family loyalties. Both characters have access to mech units encountered throughout the game.
Main Game Features:
- Divergent Co-op – Deep, social gameplay that gives players distinctly different abilities.
- Experience the Almaverse – New sinister enemy creatures birthed in Alma’s warped mind spill into reality.
- Generative Scare – Increases the feeling of isolation and unpredictability by offering new experiences each time.
- Masters of Horror – Legendary director John Carpenter and writer Steve Niles provide their expertise on cinematics and story.
- Multiplayer – A twist on classic multiplayer modes set inside the Almaverse provide an experience unique to F.E.A.R. 3.
Experiencing the FEAR – Set the Tone:
When preparing to play FEAR 3, match your setting to the game’s mood for optimal terror. Just like when watching a horror movie, FEAR 3 should be played in surroundings that help trigger trepidation: a cool room with the only light being the glow of the TV, a midnight session with a friend, or an isolated and silent basement with the only sounds around you being the creaking of your house and the screams radiating from the game. Do whatever it takes to stimulate your fear.
The game was designed to be played in co-op mode as well, so be sure to find a buddy to play with and do a full exploration of the co-op play and the scoring system.
The Lay of the Land – Story Overview:
Nine months ago, the First Encounter Assault Recon squad, also known as F.E.A.R., was ordered to stop a man who was telepathically controlling a unit of super soldiers in the city of Fairport. Point Man, an elite combatant with no memory of his past, led the mission. After entering Fairport, Point Man and his team encountered horrifying visions and some experienced sudden, gruesome deaths. The team soon discovered the paranormal disturbances were actually psychic attacks from the team’s target, Point Man’s long forgotten brother, the cannibal Paxton Fettel, and the brothers’ tortured and psychically powerful mother, Alma.
Although Point Man discovered his blood ties and his past, he chose to follow F.E.A.R. team orders to eliminate Fettel and Alma at any cost. After putting a bullet in Fettel’s brain and much brutal fighting, Point Man triggered a blast that ravaged the city of Fairport and killed most of his squad mates. However, it seemed he had successfully completed the mission to eliminate Alma, as well.
As the months passed, Point Man discovered the blast was unsuccessful. Alma’s powers continued to grow, and she became pregnant with another child — its birth is imminent. Then, Fettel returned from the dead as a paranormal and refused to leave his brother’s side. Although Point Man remains unsure of his brother’s intentions, he is willing to endure Fettel — for now — if his presence aids him in reaching Alma before she gives birth. Stepping back onto the streets of Fairport, the brothers are braced for a family reunion.
The Almaverse – Game Atmosphere:
Alma’s psychic horrors have spread throughout the city of Fairport, unleashing beasts born from her mind and causing pockets of paranormal anomalies as her contractions intensify. While entering areas under Alma’s influence, Point Man and Fettel’s vision may become blurred, they may encounter unknown and violent creatures, and they may experience hallucinations or sightings of Alma.
Hint: Oftentimes, a woman’s scream precedes the brothers’ entrance into an area dominated by Alma’s mind.
Hey Everyone! Welcome to FEAR 3!
Note: Going solo in the campaign? Players are able to play single player mode as Point Man during the first play through of a level (each called an Interval). Paxton Fettel is unlocked as a playable character option after each mission is completed.
The sons of Alma reunite to escape Armacham. It is uncertain if they will act as brothers or as rivals.
After the cutscene you will need to head on out through the door, following the corridor until you get to the gate at the end. Open the gate.
Turning to the left and then to the right through an open gate. You will then need stable the person who is blocking you exit. You will then start to see you will get your weapons.
Use your pistol to break the lock on the gate, once you have broke the lock on the gate, turn to the left where there will be an enemy located behind the stacked up crates.
Once you have killed the enemy, jump over the barrier and head into the control room, pull the lever then head through the open gate near the body.
In this game you will need to use cover a lot, make sure you are covered whilst you are taking on youre enemies.
As you go through the gate you will see two enemies running towards you, take them out with your pistol.
Once you have killed both enemies, head up the stairs in front of you, in the left hand corner of your screen you will see you have now acquired a flash light. When it gets dark it will be a good idea to use your flash light.
you will need to head up the stairs and go through the double blue doors, once through the doors, take down the enemies that are located in front of you.
Once you have killed them, move forward and shoot the red lock on the gate located on the left, go through the unlocked gate and go through the door. Head through the hole in the wall, turn to the left and make your way through the opened door.
You will then need to jump over the mattress and head through another gate, on the right you will see a wooden door to kick down. This will be your introduction to slow motion. Take down all the enemies located in the room.
Search the dead bodies for any ammo or weapons, after searching the bodies you will be under fire once again. The enemies are located in the next room, you will be able to take them down from the room you are in by taking cover behind the wall and shooting through the square in the wall.
There will also be an enemy hiding behind the ammo crate, the crate has the bright blue lights.
Once you have taken down most of the enemies, head into the room and use the crates as protection.
push forward and take out the remaining enemies located in the room.
Once you have killed the enemies, there will be one remaining enemy located in a doorway, shoot him and then head through the gate.
You will then see Alma for the first time in Fear 3. Keep moving forward, you will see the dead soldier against the gate, you will be able to perform a Solo Psychic Attained on him.
Proceed through the gate, turn to the left and head through the locked gate. Proceed through the two opened gates and into the open area, use your slow motion to take out the enemy soldiers located in the large open area. You will also be able to use your grenades to take them out.
Once you have killed the couple of soldiers up front proceed forward and take down the remaining, watch out as there will be soldiers located on the platform above you.
There is a gate on the left hand side you will be able to shoot and unlock, this gate will lead you up the stairs and onto the upper platform where some of the soldiers are located.
Use every crate and wall for protection.
Push forward and head through the open gate on the left, there is a soldier located behind the crate, head down the stairs and pull the lever to open the gate on the left. Proceed through the newly opened gate.
There will be a lot of enemies in front of you, so protect yourself and use your cover and grenades to take them out. Use your grenades when it is only necessary as you only have two.
Head through the door on the left and proceed through the gate with the two red flashing lights.
Following the path round, head through the door and make your way through the door and the open gate.
Interval 01: Prison part 2
You are now where we left off, it is a good idea to keep in cover as there are enemies all over the place!
You will need to push forward and head through the door where the enemies are located, move forward and make your way through the double doors, on the other side of the double doors is some more enemy soldiers.
In this section, you will need to watch out for the enemy grenades, on the left hand side you will be able to see a locked door, shoot it with your shot-gun and head through the door, make your way over to the ammo crate and pick up any new weapons and some ammo.
Head back through the door and finish off your enemies.
Head towards the kitchen and jump over the counter, make your way to the right and head up the stairs where the soldiers will try to stop you.
After killing the enemies, head through the double blue doors and head to the ammo crate.
Pull the lever on the control panel and head through the gate, at the end of the room there will be another ammo crate, to the left you will need to shoot the gate to open it. Make your way through the gate and take on the remaining enemies on the platform.
When all the enemies are down, head through the gate with the red flashing lights and make your way down the stairs, you will need to shoot the gates lock to open the gate.
Remember, if you see a dead body, you are able to perform a solo psychic link on them. The more you do the quicker you will be able to rank up.
Head down the stairs and replace your ammo as you descend down. On the second level there is a door located in the shadows, head through the door and turn to the left making your way through an open gate.
Turning left, head through the open gate. On the right you will need to open the gate, have a wander around to pick up any psychic links. Make your way up the exploding stairs, at the top of the stairs there will be an enemy.
Head through the double blue doors at the top and replace your ammo and see if there are any extra guns.
Turning to the left you will arrive on another metal platform filled with enemies.
Once you have taken down all the enemies, head through a gap in the wall, you will then need to make your way over the pipes in the wall, head back onto the platform through the second hole in the wall.
Heading down the stairs onto the lower level, use the crates as protection, you will need to act and move quick as there are many enemies. There are also outburst of explosions that will come across the room.
Once you have taken down all the enemies in the lower level you will enter a cutscene.
Point Man, determined to find Jin, leads his brother on a search for a way back to Fairport.
We have now arrived in the slums, you will need to move forward and head to the right down off the ledge, keep going through the tunnels, heading to the left and up some stairs.
Following the stairs until you are able to get into another area of tunnels.
Heading over the metal platforms, until you enter a cutscene.
Once the cutscene is over, you will need to get up and move forward.
Making your way through the tunnels until you are able to find the ladder to get up through the drain pipes.
Keeping in the shadows and taking out the enemies as you move through the streets.
Use your slow motion, it is a great help.
Use the cars and rock stacks as protection from the enemy fire.
Head into the building in front of you and take out all the enemies located in the area, head over to the ammo box and collect some ammo.
Heading through the buildings and taking out all the enemies as you move forward.
Moving forward, taking down the enemies and head up the stairs.
When you head inside the buildings, you will be able to replenish your ammo and take on more enemies.
Once you have taken down all the enemies, you will need to head through the buildings and up the stairs, dropping yourself down a gap in the floor. Head forward and through the first door, you will then need to take on some more enemies.
Using cars and tires for protection.
If you need ammo, head into the builds and find a blue glowing box for ammo and new weapons.
When you head into the buildings, you will also need to take down enemies.
Interval 02: Slums Part 2
Making your way through the buildings and up the stairs, you will eventually get into another new area where you will need to take down more enemies.
Once you have headed through the buildings and made it back onto the road, you will need to stay covered and take out the enemies surrounding you in the buildings and on the roads hiding behind cars and stacked tires.
Use the ammo cases to restore ammo and pick up any new weapons.
You will need to head into the back areas of the buildings to take down some more enemies.
There will be some stairs you will be able to climb at the back, watch out for the enemy that swarms forward, there will be another set of stairs that takes you to the roof, head over to the blue lit box, you will then need to head over onto the roof and take out the enemies.
Use the vents as protection.
After you have taken out all the enemies, have a look around for any bodies you will be able to perform Psychic on.
Head to the chopper.
The brothers return to Fairport, unaware of the nightmare that awaits them.
After the chopper cutscene, we have now arrived in the shopping center, moving forward.
You will need to get up onto the thin metal platform, you will then need to have a look around the shop for an exit.
Once you have found the exit, head into the bathroom and perform Psychic on the bodies lying around the area.
Head through the exit door and turn tot he left, making your way through another large double door.
Pressing forward head through the debris and up the stairs, make you way along the fallen metal platforms and eventually you will need to crouch down.
You will see a TV area on the right hand side, jump down. Making your way through the TV area, you will see shadows running past you.
Making your way through the area, you will come to an area of TV’s that are in a circle, watch out as there will be enemies that push the TV’s over and attack you.
Head through the new exit and through the door on the left.
Keep going through the doors until you enter an empty area.
Keep pushing through the area to the left. Making your way through the freezer section, take out all the enemies that are coming for you.
This would be a great time to use your slow motion.
Once you have taken out the wave of enemies, keep heading through the area, there will be a few more enemies that come for you.
Heading through some double doors, more enemies will come out of what looks to be like old freezers.
Heading to the exit after you have killed the enemies, you will need to make your way through the corridors and through the exit.
You will need to open the garage door, moving forward to take out all the enemies.
Heading to the left heading down and up the ladder onto the upper decks.
Take out all the enemies located on this level.
Jumping down you will need to take on some more enemies.
Interval 03: Shop Part 2
You will need to keep on taking down the enemies, they have not been defeated yet!
Once you have cleared the area, head through the gate and make your way to the garage door with the green light.
You will then enter a cutscene.
After the short cutscene, you will be in the meat area, head through all the hanging meat.
Head through the double door, where you will need to act quickly as there will be a monster waiting on the other end.
Head through the next door and have a look around for weapons and ammo.
Go through to the next area where you will need to take out all the enemies in this area.
As you move forward into the area, you will need to watch out for the enemies above.
Heading up the stairs and over the metal platforms to get onto the upper platforms, as you move up the levels take out all the enemies with you.
Moving forward across the beams, look on the floor for blue lights, pick them up it is ammo.
You will see a ramp, head down the ramp and up some stairs on the other side, keep making your way across the beams taking out the enemies as you go.
You will see ammo and weapon crates located around the floor.
Once you have made it into the middle of the area, there will be some more enemies to take down.
Once all the enemies are down, head through the double doors where more enemies will be waiting for you.
Use your grenades to help you out, head to the door with the green button to enter a cutscene.
Haunted by their greatest nightmare, Point Man and Fettel continue towards the heart of the city.
Back on the streets again, you will need to start shooting from when the game begins!
You will need to take lots of cover in this first section, you will then need to make your way through the houses as it takes a lot longer to go around them
Proceed forward taking out all the enemies as you go, remember to stock up on weapons and ammo.
Making your way through the houses and up the stairs, you will need to go up 4 flights of stairs and then through the hole in the railings.
Go up the stairs in front of you and through the closed door. Jumping down through the gap and onto the ground below, head over to the ammo crate and collect some ammo and weapons then it is time to take down the those enemies.
Heading through the holes in the wooden fence, there will be enemies running all around.
Using your grenades and slow motion to help you out.
Remember if there are a lot of enemies, use the cover that is provided for you.
You will see a fence that is acting as a slope, head up and over the fence and into the house taking on the enemies.
Moving forward there will be enemies hiding all over. There are also lots of ammo crates located around the area use them to your advantage.
Move forward heading over the table being used as a ramp.
Keep pressing forward through the gardens.
Once you have cleared the area, head through the gap in the fence and head into the houses.
Watch out for the moving shadows.
Head through the area and up the stairs turning to the left and through the door, take on the enemies in this room.
Have a search around the floor and take out any enemies. You will also be able to find weapons on the floor.
Make your way through ethe kitchen area, watch out for the enemies with bombs strapped to their chests running towards you.
There will still be a few more enemies to deal with.
Making your way through this area head up some more stairs lit with candles, head all the way to the top and to the right.
Take out all the enemies watching TV, and then take out the rest.
Interval 04: Suburbs Part 2
After you have killed all the enemies, head out onto the balcony and take out all the enemies below in the play ground.
You will also need to then take down the chopper, jumping down off the balcony reload your weapons and head into the robot suit.
You will then need to push into the buildings and take out all the enemies.
You will also be able to take down weak walls and move objects out-of-the-way.
You will come into contact with the robot enemies, take them out.
They do take a but of work to destroy but nothing you will not be able to handle.
Heading out into the trees, take out all then enemies hiding behind the trees.
Making your way past the slide, following the path below.
Still in the suit keep taking down all the enemies, following the path.
you will then be in the energy area, there will be enemies hiding behind the energy conductors. Once you have taken down those enemies, there will be some more enemies coming out of the work cabins.
Once you have killed them, head into the cabins and take down the rest of the enemies, there are a lot of them. Using your grenades and slow motion will help a lot.
Use the boxes for cover.
Make your way over to the door with the green button, and take down all the enemies running around the energy station.
You will need to shoot the energy cylinders.
Check around the corners for more enemies that will be hiding behind the bars.
Once you have destroyed the energy center, head down into the underground, where you will enter a cutscene.
Continue Reading on: Page 1 Page 2
Tags: FEAR 3