Dead Space 3 may be more like Resident Evil 5 if EA has anything to say about it, as they recently made the comparison to Capcom’s survival horror/action juggernaut in a recent interview. For better or for worse.
In the interview, EA Games President Frank Gibeau spoke about how Electronic Arts is doing their best to greatly expand not only their first-person shooter market (Medal of Honor, Battlefield: Bad Company 3) but also their action market. While he is pleased with the success of Dead Space 2 and the series as a whole, he still believes there is room to grow the franchise into a major action centerpiece like Capcom was able to do with Resident Evil. Which not only upped the pedigree critically, but also took the series to a new level and higher sales than before.
“The Resident Evil series was awesome, the early versions were phenomenal. Capcom did a good job of growing the franchise to a very large market,” Gibeau said. “I think we still have some areas to grow with Dead Space in terms of trying to reach a broader audience without losing the quality and that survival-horror mechanic. That’s how we’re going to think about it as we think about Dead Space 3 and what we do next with the IP.”
“I think we still have some areas to grow with Dead Space in terms of trying to reach a broader audience without losing the quality and that survival-horror mechanic.” EA Games President Frank Gibeau
Their next big action title will be the Suda 51-developed (of Grasshopper Manufacturer fame and creator of Killer 7 and No More Heroes) Shadows of the Damned, a team-up game with Resident Evil creator Shinji Mikami that gives a grindhouse-style spin on the genre.
“Overall, we want to try and grow the business in the action category,” Gibeau explaines further. “EA doesn’t really have a very strong stake there; survival-horror kind of lives in that genre. 3rd-person action is something that we think we can build and our Visceral Games team is really working hard at crafting some new IPs as well as building out ones that have succeeded. Horror movies are great films; it’s a genre that’s been around for decades. We think the same holds true for interactive.”
Let’s not forget about Dante’s Inferno 2: Purgatory (my title) that is also hopefully still in development. I was a huge fan of the first game and if they were to make a second, it would hopefully pull a “Dead Space 2″ and draw in both new and old fans, as well as take the action to a whole other level. I also REALLY want to see their take on a more Heavenly realm and more Biblical mythology, which is my forte.
So what do you think about taking Dead Space into a more action-focused bent ala Resident Evil 5? Good or bad idea?
Here is the Dead Space 2 launch trailer.