Dead Space 2 Walkthrough Video Guide (Xbox 360, PS3, PC)

Dead Space 2 walkthrough – Part 1 of Chapter 3: Meet The Pack

Tip: CEC advises all engineers to carry one Power Node with them at all times to unlock emergency supply rooms. Contents of these rooms can be random.

You are now alone and located in the room where the tram crashed, there are several crates located on the shelves you will be able to grab using your kenesis, remember to stop on them to get the goodies.

Go over and check the table, this table is located by the ramp. There is also a medical pack located in the locker.

You will now need to make your way up the ramp, you will need to stop at the save station.

Make your way through the doorway near the save station, you will need to make sure that all your weapons are stocked and loaded. There will be some corpses located on the ground, the slasher will attack you when you get close

Once you have finished off the enemies, you will need to pick up a power node from the circuit box.

You will then need to follow the corridor, it will take you through another door.

As you make your way out of the shopping area, it might seem a tad quite.

As you have a look around the area, you will be greeted by a new Necromorph. You will need to use your line gun, you will also be able to use the Javelin Gun.

Remember you are also allowed to use your melee attack at anything that gets into your way.

Once you have killed all of the Pack, you will need to stock up on ammo and other types of goodies.

Make your way to the next save station.

You will need to listen to Stross when he contacts you.

Part 2 of Chapter 3: Disposal Chute

Once you have made your stop at the shop, you will need to make your way to the elevator. You will need to take it to the concourse mezzanine. You will need to be ready to take on the pack once again.

Once you have taken on the pack, you will need to have a look around to see if you are able to find a text log as well as some credits.

Once you have picked up everything you are able to find, you will need to make your way to the Unitology section.

In this section, you will be able to find another text log. Once you have found it, you will need to make your way to the elevator.

Since this elevator is not working, you will need to make your way round to the panel, you will need to do some hacking to repair it.

Make your way out of the elevator and make your way to the counter, when you get to the counter, you will need to pick up the text log and some credits.

Don”t wonder to far, there are some Necromorph’s ahead of you, there are also two packs and a slasher as well as an exploder.

You will also be able to back yourself up against the wall, shooting the glass will shatter it, this will cause a vacuum and the Necromorph’s will be sucked out.

You will need to reload and prepare yourself for the second wave of enemies.

The pack will come out from all directions, using your pulse riffle is probably the best weapon to use on them.

Once they are all dead, remember to search the corpses for ammo and credits.

You will then need to open the hatch and call through the tunnel to reach the next area.

When you get to the next area, you will need to watch the video, telling you how to use your Kinesis.

Once you have made it to the control area, you will be able to use the workbench to upgrade your weapons.

Once you are done with the upgrading, you will need to walk over to the blue console, shutting down the garbage compacter

when you start to leave the control room, it is a good idea to get your line gun or Javelin ready.

Once you have taken on and defeated your enemies, you will need to head out into the Zero Gravity garbage compactor.

Part 3 of Chapter 3: Unitology Church

Once you are in this large room, you will be able to launch yourself into open space.

Pressing your Zero-G launch button, when you have made it into the next room, you will need to launch yourself across the open area to the platform located on the opposite side.

Make your way through the door and continue to the console locate at the far end of the room.

This control controls the turbines in the garbage chute, you will need to press the run button to allow your fire thrusters in your boots to push your against the flow of air.

As you get close to the platform, you will need to once again press the Zero-G button.

This will magnetize your boots, allowing your to stand on the platform.

As you make your way into the service corridor the lights will go out!

You will need to use your Kinesis to pick up a metal rod, there is a slasher that will be jumping out at you.

You will need to launch this metal rod at it.

You will need to move over and pick up the power cell that as been taken out of its socket, you will need to use your Kinesis.

This will restore the power back into the socket. This will re-power the elevator in the corridor.

Once you are in the elevator, this will take you to the Cassini Towers.

You will be able to pick up a power node from the circuit box located on the left wall.

As you make it to the next apartment, you will be greeted by some slashers. You will need to kill all of the enemies that appear in the apartment.

If you hang back, the swarm of enemies should stay in the apartment, this is a great opportunity to try out for timed mine from your line gun.

As you make you way through the third apartment, you will be able to find some credits located in the bathroom.

Make your way across the walkway, head through the door into the east wing.

A slasher will appear from the door, you will need to hit it with your melee attack. Once you have killed it, you will need to head to the elevator, taking it down to the lower level.

Remember to load up your weapons, there is a big fight coming up next.

You will need to follow your target locator until you reach the church, this will be the start of chapter four.

Dead Space 2 walkthrough – Chapter 4 : Beware This Holy Place

You will have now reached the Church of Unitology. You must now rendezvous with Daina and the rest of her team.

Even though your locator tells you to go to the right, for now you should head to the left first. You will come to a sign that says gift shop and other rooms.

Once you have made it into the west foyer, you will need to pick up some ammo, you will also need to go through a door that leads to a small room. In this room is another text log.

Daina is also waiting for you in the top room of the church.

You will now need to make your way up the stairs, entering the gift shop.

Remember to save your game as much as you are able too.

You might also want to upgrade your weapons at the workbench.

Once you have finished with the shop, you will need to head up the stairs, you will make your way into the reading room. You will also be ale to pick up a text log here.

When you are about to leave this room, a slasher will jump out at you.

You will need to kill it quickly, exit the room and head back down the stairs.

You will need to make your way back to the main foyer, you will need to walk across to the door on the other side, this door will take you to the Unity Library.

You will be able to pick up some ammo in this area, you will need to head through the door which will take you into a small room, you will find an audio log here.

You will now need to make your way down another set of stairs, there will be a few infector’s about. Using your javelin an line gun will take these pesky enemies out.

Once you have made it down to the lower area of the library,you will need to enter the cargo lift.

Once you get out of the lift, you will need to walk through a narrow walkway, you will need to be careful as there is a Puker following you. Beware as he will hit you from behind.

Turn to the right and move towards the locked door, leading to the Overwatch.

There is a open fuse box here located on the door’s side, you will need to make your way back to the corridor and go through the door to the Indoctrintion.

This room holds a few containers, you will need to use your Kinesis to pull of the panel with the grip icon.

You will need to find the fuse to activate the door on the other side of the area.

You will need to pull off another panel on the other side of the testing room. This time you will need to use your Kinesis to pull the fuse and carry it over to the control panel.

As you leave this area, you will need to pick up the metal rod, there will be several Slashers jumping down onto you from the ceiling.

Part 2 of Chapter 4: Locked Out

You will need to throw the metal rod at the window, this will cause the room to decompress and the Necromorph’s will be sucked out.

Now the room is clear, you will need to make your way through the door that is opening and closing. Once it is half open, you will need to hit it will Kinesis, then make your way into the next room.

Once you have saved your game at the save station, you will need to make it into the next room, there is a container that holds a Schematic for the security suit.

Once you have collected all the goodies, you will need to make your way through the hatch.

As you drop into the next room, you will need to press the action button really quickly! You will see Nicole’s ghost trying to stab you with a syringe.

Once your hallucination has ended, you will see you are back in the reading room. You will need to pick up the power node.

You will need to hit the fuse box to open the door.

This will take you back to the Indoctrintion room, you will need to go past this, heading to the eat. This will take your back to the gift shop.

You will need to update your suit at the gift shop.

As you make your way through the door to the Basilica, you will need to pick up some ammo and stomp on a few containers. You will once again need to take the cargo lift back down to the ground floor.

You will need to pick up the metal rod, as the stalker gets close to you, you will need to throw the metal rod at it.

It will stop charging at you, this will allow you to take off its arms with your other weapons.

You will also be able to shoot its legs, this slows down the stalkers, however it will still be able to crawl around quickly.

You will need to use your Kinesis to detach the claws from the Stalker, you will then be able to use them as a weapon against the stalker.

Once you have cleared the Basillica, you will need to head over to the panel and press the action button. You will also have to hack the circuits to activate another cargo lift.

Part 3 of Chapter 4: Zero Gravity Puzzle

Early in the game you’ll find yourself The Church of Unitology aboard the Sprawl space station. Once again, the followers of this massive religion — based on the belief that the Marker will bring about eternal life — will get their wish, but not quite the way they where hoping for…

Here’s how I solved the Zero Gravity Puzzle.

You will then need to make your way through the doors leading to the Funerary Wing.

When you are in the corridor, you will need to go through the doors on the right, this will take your to the Reunion Chapel.

As you walk through the chapel, you will be swarmed, you will need to clear out the Swarm. To do this you will need to launch a grenade from your pulse riffle.

There are also two splashers located in this area, you will need to take these out first if you get the chance.

One you have taken them all down, make sure you pick up all the goodies.

Make your way down to the elevator, it will take your to the Crypts. Make sure to shoot all the corpses on the ground.

You will then need to ride the elevator, once you have made it to the crypts, you will need to make your way through the doors.

This will take you to the save station, save your game before you start chapter 5.

Dead Space 2 walkthrough – Chapter 5: Dainas Truth

Tip: Use Kinesis to grab enemy body parts and shoot them as weapons.

Hell Babies Protip: Take out a whole group of Hell Babies by throwing Stasis at them, and then shooting off their limbs as they are frozen in time. Or use the auto-machine gun to take them out more quickly, while keeping a safe distance. And that’s how you take down a huge horde of Hell Babies.

You are now in the third chamber, pick up the text log in the middle of the area, you will need to smash the containers located on the far wall. Make your way through the door, this will take you into another chamber.

When you get to the fourth chamber, you will need to be prepared, this is where it all kicks off.

There will be a Puker that jumps out, he will be jumping our of the cylinder. You will need to quickly get rid of the Puker.

You might want to have a look at the containers to see if they hold any goodies you might need.

When you get to the fifth camber, there is a Necromorph haven as you make your way into this chamber.

There are a few more enemies such as a Puker and a Slasher, you will need to use your Kinesis to pick up the metal rods to help you in this battle.

The door that will take you out of the chamber looks a bit different to the last.

You will need to turn off the gravity to reach the top of the door.

You will need to make your way down the cargo lift, once you have made it to the top you will need to turn off the gravity.

You will need to have a wonder around the room on the other side of the cargo lift (look in the middle).

You will need to use your kinesis to get the semiconductor.

You will need to make your way to the lower area, using the cargo lift.

Once you have made it, you will need to have a look around for a power node and a schematic for the ripper.

You will need to start with the outer rings, then the middle and then the inner ring.

You will need to fire your kinesis to pull each arm down, this will lock down the outer ring.

Once it is down, you will need to hit the rings again with stasis, then run yourself around to pull down the second arm. Once you have pulled both arms down, the outer rings is locked.

You will need to recharge your kinesis and pull down the last two arms.

Repeat this for the inner arm.

You will come to a section with a large spinning fan, you will need to hit the fan with your stasis, whilst it is rotating slowly you will be able to thrust your way past.

Once you have made it to the top, you will need to go through the hatch.

It will be a good idea to hit the hatch with your stasis, this will make it a lot easier to get through.

Jet your self over to the console, Daina will then contact you and tell you to follow your locator.

Once you have finished with the shop, you will need to use your kinesis on the GRIP icon to move the three large caskets to the right hand side, this will allow you to access the save station.

You will need to follow your locator as you move through the coming sections, you will need to watch out and keep your eyes open for a couple of Lurkers that will be climbing on the walls and on the ceiling.

You will eventually come into contact with the Pack, you will need to use your line gun to cut through them.

Once you have killed the pack, you will need use your locator, once again you will need to keep your eyes open for the enemies ahead.

Using your locator, you will get to a Statue of a Marker, Isaac will have another hallucination here.

You will need to head through to the elevator,ride it to the top of the church.

Once you have made it to the top, you will need to watch out for some slashers that will be hanging out.

Part 2 of Chapter 5: Next Isaac must fight in a boss battle.

Suddenly the EarthGov gunship will appear, killing Daina.

As you are about to be sucked out into space, you will need to press the action button quickly, this will help you hold onto the rail, helping you pull yourself away from the breach.

Once you have fallen through the access tunnel, you will need to be aware of a Tormentor that is waiting for you.

You will need to attack the yellow looking flesh, keep shooting at this point until you shoot off one of the arms.

You will need to use kinesis on the grip icon to open the door. You will need to keep running into the next room.

You will then be sucked out into space once again, do not waste your ammo shooting it, shoot one of the floating red cylinders. This will explode, killing the Tormentor and it send you flying away from the gunship.