LittleBigPlanet 2 walkthrough video guide (PS3)

LittleBigPlanet 2 walkthrough video guide box artwork
Our LittleBigPlanet 2 walkthrough will guide you through the beginning to ending moments of cutscenes and gameplay for the behemoth PS3-exclusive sequel to MediaMolecule’s hit creation game.

Little Big Planet 2 begins with a unique story mode that provides a beautifully reshaped world for Sackboy to explore and play. Each story level is influenced by cultural high points in history.

Players can reset the controller buttons for any object and change the rules to any level through an ability called Direct Control and multiplayer abilities advance the types of games possible for a social/competitive experience. Users are able to link levels together to provide longer gameplay experiences without the breakup of going back to the Pod and can see what LittleBigPlanet 2 levels/games their friends are playing via activity steams.

Table of Contents

Index of LittleBigPlanet 2 Guides:


LittleBigPlanet 2 walkthrough

Intro & Tutorial

Here’s the introduction movie to LittleBigPlanet 2, along with a tutorial level.

Next we have a short LittleBigPlanet 2 storyline video.

World 1: Da Vinci’s Hideout

Level 1-1: Rookie Test

You will now need to have the sunglasses shaped sticker from the “Grab and “Swing”, this will activate the Switch Trigger. This will also allow you to pass by the “Suicide Lesson” area, this will allow you to Ace the level.

At the first TV you will be trapped in a pit. You will have to self destruct to return to the ledge. When you self destruct, you will return at the last check point. To self destruct yourself, you will need to make your way to the menu, you will then see a a picture of Sackboy on fire. Hold down this button and watch him explode.

Once you have made it to the second TV, you will need to use your stickers to compete the image of the man, he is located in the background. Follow your instructions on how to find the stickers. (Use your Popit menu to access your stickers)

Once you have made it so where the mouse with the wedge of cheese is, you will need to drop yourself down to the far right hand side. This will allow you to enter the background and slip behind the toilet paper to collect the bubbles.

Once you can see the launch pads to clear the put the bubbles that are in the air, there should be a pack of three or more that will appear above you. You will be able to use the angled launch pad to access these areas.

The items that are in the bubbles hanging from a small piece of wood, located near the bookshelf, these can be grabbed by only knocking down the wood. You will need to run at full speed ahead, knocking it down. You may have to do this a couple of times. Collect the bubbles.

You will need to return with the sunglasses shape sticker. This is called the Da Vinci Specs from the Grab and Swing level. This will activate the switch trigger near the start of the level. You will now be allowed to bypass the “Suicide Lesson”. This will allow you to Ace the level.

Level 1-2: Grab and Swing

You will now be able to drag the yellow sponge under the bubble with the item inside, this will crate a platform. You will now be able to perform a small manoeuvre with the wheeled cart. You will need to jump up and grab the stack in the middle, you will then need to hold the stack and pull it down.

Next you will need to pull the sofa to towards the edge of the ramp, quickly you will need to jump onto it. Make your way to the very top left of the sofa. Hold on tight!!

Once you have made it to the bottom of the ramp, you will need to skip into the background. Here you will find a secret area! (love secret areas!) Pulling the blocks to the left, you will then need to run through the toilet paper , you will find another secret area that contains 5 bubbles.

When you get to the second swing area, you will need to stay on the ground keeping to the right. You will pass into the far back layer of the background, stepping into the shadows. You must keep moving, you will eventually find yourself on a pile of books. Make your way back to the left, following it all the way to the two item bubbles located on the left hand side. You will be able to leave this area by using the launch pads. They will shoot you through a secret hatch on the left.

You will now be able to use the row of hanging sponges, this will let you get the key. This key will unlock a Survival challenge, this is called the Hedge Hopping Map.

There is a well hidden bubble located behind the books.

You will then need to enter the level linked door, this will transport you to a new section of this level. You will not be able to return!

On the right side of this level, there is a hidden switch. You will need to step back into the background, slipping behind the cardboard to activate a pressure switch. This will open a back door to the right. If you want to get the bubble, you will need to jump up onto the roller, it will then fall to the floor.

You will have the chance to practise your Grappling hook skills on the sponges hanging above this area. You will need to fire at the first open grab area. It is really important that you learn how to swing whilst you are hanging.

Your swinging momentum will be able to carry Sackboy for a short while when you let go. You will be able to use this to get some distance. To get a bit of an angle on your swings you will need to hook on and then release the Grappling hook in mid air, shooting it again, this will also give you some more swinging momentum.

Eventually you will come to a chalk drawing of Sackboy, you will need to grapple the sponge above you, lower yourself down through the trap door. You will not be able to fall down in the background areas. Use your grappling hook to lower yourself down.

Once you have lowered yourself down, take a walk into the background near the chalkboard, to the left there should be a secret area with some books. This is a very import area, as it holds Da Vinci’s Specs.

Now, this is your first race. Make you take your time and collect all the bubbles. However if you do take it slow and your time does run out, you will respawn at the start of the race.

You will have to swing and re-attach your grappling hook a couple of times.

There are three item bubbles located on the upper ledge, they are located just before the large spinning wheel. To get these, you will need to attack yourself to the sponge above the launch pad. Let your slack out to around 60% of it’s length. Swing yourself onto the launch pad. This will send you soaring into the air. Your swinging momentum should take you to the ledge above.

There is one last hard bubble to get., this one is high above the spinning wheel. You will need to grapple the wheel, slacking out to about 75%, you will need to let go on the left side, this should be enough for your momentum to get the bubble. Passing through the flags at the end of the race to finish this level.

Level 1-3: Gripple Grapple

You will need to make your way back here with the right stickers. The Da Vinci Crest. You will be able to find this sticker later on in the level.

Run to the left and jump across the first gap, do not use your grapple hook. Instead you will need to Grapple the next roller, use the launch pad to get up to the upper level. Head back to the left side, jumping into the next pit. You will need to grab the middle roller. This should carry you into the fleeing item bubbles.

The red rollers are pretty hard to get, there is one right above Da Vinci, you will need to let go of your grapple as you swing towards the bubble.

The key to getting the triangle of bubbles is momentum and gravity. It is hard to do it for the first time. You will nee to use both of your grapple points to get the correct height. You will need to let your slack out 100%, swinging back and fourth on your line. When you do the fast swing, you will need to let go and try grappling the other rollers. If you can’t get the hang of it, have a look at our video above for a more accurate explanation.

There are to item bubbles located on each of the three wheels. You will need to be patient and wait for the bubbles to show.

Once you have made it to the swinging V you will need to get enough momentum to collect all the three item bubbles.

You will be able to collect two item bubbles near the door, you will need to jump up onto the ledge in the background, this will take you to a hidden item bubble behind a door.

Once you have collected the hidden item bubble, you will eventually come to a 2 player Co-op area that you will be able to go online or play with friends.

When you have passed the Co-op area, thee is an area of three sponges. You will need to use the spinning wheel on the far right to reach the top three platforms. There is a hidden bubble on wheels axle. Use the launch pad to get to the upper level

Level 1-4: Bravery Test

This section starts of with a pretty tricky item, there is a gear shaped Switch Trigger above the door. The Wooden Gear 1 sticker to activate this is later on in the level. The switch trigger will change the entire level. It will change the light to green!

As you make your way down, you will need to use your grapple hook to collect 2 item bubbles, as well in the area with the electric switch you will be able to collect three more.

Make your way across the stars using your grapple hook, you will need to swing to the right and drop through the blocks to the main level.

The yellow layers will be able to be activated by grabbing them with R1, you will need to pull them into place with your weight. You will also need to stand on the glowing switch to bring don the hand grips.

Hitting the red switch on the wall will make the platforms appear.

You will need to hit your head onto the switches above, located on the ceiling. This will pause the electricity, so move your little sack bum before you get shocked!!

Before you jump into the cannon, you will need to stand under it, this will drop you into the background area, grab those two item bubbles.

On the far side of the cannon, Da Vinci will give you the key.

You will need to take a run past the cannon, passing the key you will find 3 item bubbles behind some books located near the edge of the screen.

There is another hidden area close to the bottom of the launch pads. You will need to come back here with a second later.

After the Co-op area, you may think your dead. But your not! You will need to press DOWN+JUMP to drop yourself down below. You will need to quickly grapple as you fall. If you don’t grapple you will fall onto the electric floor.

There are some very hard bubbles at the bottom of the roller track. You will need to let out almost all your slack. When you swing, you will be swung into a secret area. This is the final area, it also holds two item bubbles.

Level 1-5: Final Test

In this boss battle with Da Vinci, you will need to turn any red lights GREEN. You will need to do this by activating various switches.

At the start of the fight, you will need to head to the right and pull the lever, you will then need to run to the left. Wait for the dipping cylinders to raise up before running past them.

Once you have hit the second lever, you will need to run to the middle of the stage. Jumping up onto the raising ledge located in the background. You will then need to hit the switch on the floor.

You will need to repeat this,however the cylinders do move differently. Running to the right lever pulling it. You will then need to make your way back to the middle, where the floor switch is located. You will then need to wait for the cylinders to pass by. Quickly run to the left switch.

Hitting the middle switch for a second time, as well as the levers on the edge will turn red again. This time you will need to use the launch pads.

Several grapple points will drop down. You will be able to hang from these safely. You will need to remember the way the cylinders move. You will now need to swing to the levers on the side of the levels. Grappling them to pull them.

Once you have done this you will need to pull the middle lever. This will drop the glowing grappling points to end this level.

World 2: Victoria’s Laboratory

Level 2-1: Runaway Train

The Grabbinators can be used to pick up certain objects. You will need to hold down R1 to grip the objects, holding the LEFT or RIGHT, letting go R1 will throw the certain objects. You will be able to use this new skill on the block. Move it out of the way.

You will need to move and stack your blocks into pyramid formation.

When you get to the fourth car, you will need to pick up the lacy blocks and throw them at the switches. These are located on the left and right side of the walls. The left switch will drop a group of bubbles.

If your drop or throw jam bubbles they will splatter all over the place, you will be able to use the technique to collect all the item bubbles in the area. Throw one of the bubbles jams at the switch to make a launch pad appear.

When you have made it to the fifth car, you will need to dig through the ice cream blocks, you will need to use the Grabbinators.

There is another Co-op section here, come back here when you have a second player.

You will now be faced with the cupcake enemies. They have a weak spot on their heads, you will need to use the launch pads to leap onto the tops of their heads. This will knock them out.

For the next set of enemies you will need to use your grabbinators to lift up the jam spheres and throw them at the enemies.

For the final enemy (Dragon) you will need to throw a jam at his face.

Once you have made it to the engine car, you will need to hop over the launch pads with a ball of jam. Turn around and throw it at the switch.

This little mini boss is pretty simple and easy. You will need to use the launch pad to get the height, you will then need to throw jam at the weak points at his face and hat.The Grabbinators can be used to pick up certain objects. You will need to hold down R1 to grip the objects, holding the LEFT or RIGHT, letting go R1 will throw the certain objects. You will be able to use this new skill on the block. Move it out of the way.

You will need to move and stack your blocks into pyramid formation.

When you get to the fourth car, you will need to pick up the lacy blocks and throw them at the switches. These are located on the left and right side of the walls. The left switch will drop a group of bubbles.

If your drop or throw jam bubbles they will splatter all over the place, you will be able to use the technique to collect all the item bubbles in the area. Throw one of the bubbles jams at the switch to make a launch pad appear.

When you have made it to the fifth car, you will need to dig through the ice cream blocks, you will need to use the Grabbinators.

There is another Co-op section here, come back here when you have a second player.

You will now be faced with the cupcake enemies. They have a weak spot on their heads, you will need to use the launch pads to leap onto the tops of their heads. This will knock them out.

For the next set of enemies you will need to use your grabbinators to lift up the jam spheres and throw them at the enemies.

For the final enemy (Dragon) you will need to throw a jam at his face.

Once you have made it to the engine car, you will need to hop over the launch pads with a ball of jam. Turn around and throw it at the switch.

This little mini boss is pretty simple and easy. You will need to use the launch pad to get the height, you will then need to throw jam at the weak points at his face and hat.

Level 2-2: Brainy Cakes

At the start of the level you will need to make your way to the left side, you will be able to collect two item bubbles located near a bicycle wheel.

First you will need to move to the right a little of the gate, you will then need to jump onto the green tiers.

At the bottom of the gate you will be able to collect an item bubble, there is also a launch pad that will shoot you into a second item bubble. Two more item bubbles can be found to the right side of the gate along the top of the green wall.

The tall cupcake enemies have a weak spot, this flips around. It will expose the weak side. You will need to pick up a cake and throw it at the weak spot once it is exposed.

Throw the cakes at the bubbles to pop them.

When you get to the end of the level, you will need to drop yourself down the cookie platforms. You will also need to stick to the right side of the platforms. You should be able to find a silver key on the platforms. This will unlock the versus level called rodent Derby.

Level 2-3: Cakeinator

Make sure you take a trip into the background, there is bubble behind the bottles.

Your cupcake sniper trifle will provide you with a single sticky projectile. You will be able to use this to shoot at enemies. You will need to shoot your sniper trifle near the top of the walls. This will make them topple over and clear a path for you.

There will be some draws that pop out, these will prevent you from falling to the three item bubbles. You will need to shoot a cupcake on the far side. This will glue the draw shut and it will not be able to knock you about.

You will now need to fire a cupcake on the ground. You will need to use it to reach the two item bubbles. You will also need to fire a cupcake in front of the draw to stop it from opening.

Next you will need to stand on the platform with the draw. Turn to the right. You should be able to see a fabric object. If you shoot a cupcake on the far right corner you will be able to get your hands on some bubbles.

You will now need to place a cupcake onto the conveyor belt, jumping off to reach the platform below.

You will eventually come to another Co-op section, if you are playing with a friend go ahead! However, if not you will need to come back to this section later.

You will now need to shoot the scale on the left,this will weight it down clearing a path for you to pass through. Once you have completed this, you will need to place a cupcake in the gears to stop it from rotating.

Located on the conveyor belt, you will need to place a cupcake to block the purple blobs. You will get a boost, this will boost you to the key.

Once you have collected the two item bubbles, you will come to another set of scales. You will need to shoot the far end of the scales. It will jolt up, you will now be able to collect the three item bubbles bloating above.

Level 2-4: Current Affairs

At the start of the level you will need to turn to the left, jumping into the background.

You will be able to kill the upcoming enemies by jumping onto their weak points.

You will also need to watch the electric charges! They will shock Sackboy.

The elevators will only rise up when the electric shocks activate them, you will need to use your momentum to launch yourself into the air.

Behind the spawn area in the Co-op mode you ill be able to find 3 item bubbles.

There is a hole located in the fence, this is located behind the spawn door. This door will lead you to a launch pad.

You will be able to use the launch pads to get to the three item bubbles. You will also need to take out all three enemies. Remember to jump onto the weak spots to defeat them.

Once you have made it to the respawn door, you will see a pair of skeletons, if you drop yourself down you will see two item bubbles on the left. There are two more hidden behind the screen on the right, you will need to jump into the background to collect these.

Level 2-5: Kling Klong

To start this boss battle, you will need to make your way into the elevator.

In the first round of the battle you will need to send electric charges and throw your snack cake into Kling Klong’s weak spots. You will need hit him twice before you are able to proceed to the second round.

In the next area, you will need to hit Kling Klong again, this time wit three projectiles. You will need to be careful as his attacks have changes, they have changed to a bouncing beam.

You must not let the cake touch the electricity, if it does it will break to pieces.

For the last round of the battle, Kling Klong will fire three blasts from the top and the bottom. You will be able to avoid the bottom two blasts by standing there. For the last blast you will need to make your way to the launch pad.

When you have landed on the upper platform, you will need to throw your cake at his weak points. You will need to do this three times to bring him down for the final time.

World 3: The Factory Of A Better Tomorrow

Level 3-1: Maximum Security

You will need to jump onto the ledge behind the first spawn point, you will find a bubble item at the start of the level

at the start of the stage you will need to slide down the hill. There is a large “ New Life” sign. Have a run to the left where you will find a hidden passage.

Once you have used the grappling hook, you will need to use the launch pads and the grapple points. From here you will need to bounce off the launch which are located towards the grapple points. Your downward momentum should be enough to convert it into the angle you need to wing around the pivot point.

You will need to now, swing out to the purple index finger. This will drop you into the next area. If you miss the index finger you will automatically fall to your death!

You will need to activate the switches to release the sackbots, you will then need to herd them tot he right. If they get away (to the left) you will need to wait until they are launched off the launch pad. You will need herd them to the right so you can use them for protection, you will also be able to use hem as projectiles.

When you reach the dead end, you will have to look for a red switch that is on the wall. To hit this button you will need to get some help from the sackbots. Pick up a sackbot, you will then need to place him on a launch pad. It will take two direct hits for the door to open.

Stand under the fire-breathing spiders. You will need to jump onto their weak spots. You are totally safe under their bodies.

Pulling the sponge hanging above the bouncing sackbots, this will knock them to the ground and will be free!!

on the left hand side of this area, where the sackbots where bouncing, you will need to drop yourself down and walk to he right.

You will eventually come to a pit, you will need to throw a sackbot up and to the left side. There will be a lunch pad where he will be able bounce off. You may need to do this a few times to open the door. You will then need to chase the sackbots over the bridge.

There will be launch pad that is blocking your path. You will be able to pick this up and bring it into the foreground. Throwing it into the bed on the left side.

For this next section you will need to few sackbots. You will need to throw them up at the switch, located on the wall. This will drop a key as well as opening a path. This key will open the Basketball.

Level 3-2: Pipe Dreams

First things first, you will need to complete and ace the NEXT level, you will need to do this to get the Switch Trigger sticker. Activating this trigger will allow you to access the Grabbinators at the start of the level.

You will now need to throw the sackbots at the button, this button is located on the right hand side of the level. You will need to head into the foreground to get to the button properly.

You will need to take the launch pad up to the hanging sponge at the start of the level grabbing it will release the sackbots. If you lead 10 sackbots you will be safe in the level.

At the start of the level, take a wonder into the background.

You will be able to lead the sackbots through the mashers. You will need to run as fast as you can through the area.

When you make it near the tube, you will need to be very careful, your sackbots will get sucked up the tube if you get to close.

Once you have ran passed the entrance to the green tube, you will be all alone as the sackbots will be sucked up into the green tube. Jumping onto the stampers will lead you to the next area.

Once you have made your way in front of all the rubbish, you will need to move you of the way, as the compactor doors will be slamming behind you. You will need to grab the key located at the top.

When you made it to the end of the level, you will need to drop yourself down through the moving hole.

Level 3-3: Bang for Buck

Once you have collected the Red Fist sticker which is located at the very end of the level. You will need to make your way back to the start. Placing it onto the fist shaped trigger. This will now allow you to access a Bomb Helmet.

You will now be able to use this by pressing the Right Analog Stick to aim the bombs.

Once you have gotten your hands on the Creatinator , you will need to make your way over to the launch pad. This launch pad is located above the spawn door.

In the area, where you first got your hands on the Creatinator, you will need to drop down to the bomb dispenser location.

On the wall to the right hand side, there should be a poster with Ray Guns printed. This is the first bomb drop location

next you will be introduced to the bombs in this level. You will need to hold down your R1 button to grab a hold of the bomb as it falls to the ground. These bombs are extremely deadly. You will also be able to carry the bombs around, using the same R1 button to carry around the bombs.
You will also be able to throw the bombs, you will be able to throw the bombs at destructible marked items.

The bombs that have a time limit on them, have a red light on them and are square. You will need to throw them as far away as you can before they set off.

You will then need to go and get a round bomb from the dispenser. Make your way to the back to the left side. You will come across a secret area. Here you will need to use your bomb to clear the debris that is blocking your way.

You will eventually get to an area where you will need to blow up some boxes. These boxes are holding up a ramp.

Do not make your way up this ramp. You will need to head into the background and run behind it. Once you are near the entrance to the tunnel, you will need to use your Creatinator to clear the tunnel.

Once you have cleared the blockage, you will be able to move past the moving wall in the next area, to do this you will need to stand in the background holding a bomb.

You will need to shoot the two boxes that are at the start of the bomb lift track. You will need to shoot it with your Creatinator.

DO NOT WALK ONTO THE RED X

Now, you will need to grab a hold of the bombs that are hanging from the track. This will take you up to a fire-spraying robot arm. You will need to jump off before it burns you. Make sure you do not jump below it. You will need to run to the right, jumping across to find a secret area.

You will be able to release the sackbots that are in the cages above. You will need to pull the sponge. You will also be able to get on top of the cage on the left side. This will rise up.

The sackbots in this level are memorized by Luscious Lucy. You will be able to activate them by using the yellow levers. These are located on the boxes with the hearts, remember do not go and pull the second lever. You must make a path for the sackbots to retreat through before pulling the second lever.

When you come to the spinning platform, you will need to do this carefully. One side of it is electric! When you come to the far side, you will need to pull the lever. This will make the sackbots line up on the edge of the pit that has the spinning platform.

When you pull the sponge it will open a secret area, this will be located under the sponge. You will need to walk onto it from the ledge that is located above the secret door.

Remember to pick up the key along the way.

You will then need make you way over to the track and pull yourself up. Make sure you avoid any obstacles that come in the way.

You will need to run your little sack bottom through the last part of the level, the floor will be exploding beneath your feet.

Level 3-4: Waste Disposal

Take a jump down and onto the conveyor belt. This will take you further and deeper into the level.

You will next need to drop yourself into the pit, this is located just after the rock crusher. You will need to run quickly through the gap, this will take you into the background.

Next you will need to pull down the two yellow levers, these will release the sackbots. These will pop out again just in front of you, creating a bridge for you to cross. Once you have made it across the sackbots, you will need to pull the lever located on the far side. This will create a safe place for the sackbots to land.

To get into the background area, you will need to use the launch pads to get to the upper level. Watch out for the Crusher!

Grabbing the sponges again, you will need to hold it above your head. This will attract the robotic arm.

If you have saved all the sackbots, you will be rewarded with 4 item bubbles

Level 3-5: Fowl Play

This boss battle has one simple word to get through it. RUN your little sack bottom to the finishing line.

You will need to retry the level a few times, so you are able to run through using different routes. This will allow you to collect all the different bubbles that are located on the upper and lower levels.

World 4: Avalonia

Level 4-1: Alavlon’s Advanced Armament’s Academy

You will be able to find the Avalon Sticker in the “Flying in the Face of Danger”. You will get this once you have collected all the bubbles that are in the shooting level.

Once you have made it to the bottom of the elevator shaft, you will need to jump in the drivers seat of the RoboBun. This will allow you to jump high up in the air. You will also be able to take some damage, when you are sitting in the RoboBun.

When you to the pit, it is filled with electric wedges. You will need to jump off the spring platform. Remember not to jump to high, otherwise you will get shocked by the wedge on the ceiling.

You will be able to kill the red robots by stepping on them with your RoboBun.

When you come to the part of the level with the MechaPup, you will be able to hold onto walls as well as shoot with a sonic beam.

You will need to use your sonic beam to knock over to doors. You will need to move through the doors once yo have shot them.

Once you have made it through the doors, you will need to head to the bottom of the staircase.

Shuffle under the moving doors, you will need to jump up and hit the cylinder. This will open the path ahead.

To get the key in this level, you will need to boost yourself using the Hamster 101.

Level 4-2: Got The Hump

This is a pretty simple level. It involves a lot of shooting.

You will need to hit the targets located in the background area. Do not hit Avalon. When you hit all the targets doors will open in front of you.

When you get to the platform that is holding the burning rocks, you will need to shoot at it. This will drop the rocks down to the lower level.

When you have made it to the bottom of the elevator, you will need to move to the left. You will need to start shooting the bottom of the stack. This should reveal a key.

Once you have collected the key, you will come to a so called mini boss.

The weak spot on the enemy is its red eye! You will need to keeping shooting at the eye until the enemy cover its. When it does cover it’s eye it will start to fire missiles and bombs at you.

Once you have fired at it a few times, it will start to move again again. You will need to start jumping in the air at this point.

You will need to shoot three missiles at the enemy to take it down.

You will be rewarded with two final goodies for bringing the mini boss down.

Level 4-3: The Sackbot’s Redemption

In this level you will be given a machine called the Bee 2.0

The Bee 2.0, will allow you to carry sackbots from one point to another.

The key for this level it located on the right hand side of the first tube.

Next, you will need to collect 4 sackbots. This will weigh you down, but you will only need to do this once. Place them on the pad on the upper level.

Head up through the electrical current, doing this you will be able to get a hold of the sponged that are attacked to the platforms. You will need to carry them down to the red areas marked X.

Drop the sackbots onto the Green conveyor belt.

When you line up the Bee’s legs with the sponges, you will be able to pull the sackbots box. You will need to place it on the middle column.

The lab will then start to fall apart, your job is to move the last 4 remaining sackbots to the tube. This is located on the far right hand side. They will hit a button, allowing you to finish this level.

Level 4-4: Avalonia Flying In the Face of Danger

Shooting the enemies will score you points, it will be a good idea to shoot the enemies with the red barriers first.(if they come first)

These Enemies are very dangerous, if you don’t get rid of them now you will run into them later on.

When you reach the moving parts section of this level, do not press the UP Button. You will blow up into tiny tiny pieces! You will also need to be careful around the pink slime, if you do get to close your life will begin to drain.

For the final part of this level, you will need to shoot the enemies with you blaster. You will be able to gain loads of bubbles

Level 4-5: Huge Peril For Huge Spaceship

For the first round of this boss battle, you will need to fire continuously at your enemy. You will also need to keep out of the way of as the beam focuses on you.

Once you have made it to round two, you will need to focus on the weak spots, these are located on the side of the ship. You will be able to shoot at these weak points whilst the laser stops shooting at you.

For the third and final round, you will need to start shooting at the captain of the ship. You will need to constantly move, due to the beam. You will need to move quickly and efficiently to your safe area.

Once you have killed the captain, you will defeated the fourth Boss Battle.

World 5: Eve’s Asylum

Level 5-1: Up and At Em

When you are on the caterpillar and going up the tree, you will not have to dodge any obstetrical that you come in contact with, you will also not be able to fire.

When you start the ride up, you will need to keep to the right hand side.

You will come to a section in this level with very low hanging ceilings. This will make the camera zoom out a bit, in the second part of this section, you will come across some enemy spiders.

The caterpillar will then come to a section where it is divided into sections. You will be able to get your hands on the key in the wooden section. This wooden section is located in the middle of the track.

Level 5-2: Fireflies When You’re Having Fun

Once you have collected all the goodies located on the upper platform, you will need to make your way back to the platform cannon. You will now be able to reach another series of platforms. These platforms are located above the Firefly Track.

Watch out for the bugs!

If you do get into contact with the Firefly’s they will kill you, there are also clouds of poisonous gas floating around. They are hovering between the platforms.

Once you have landed on the tilting platform, you will need to move from left to right. This will make it swing. You will be able to use the momentum to launch yourself up into the air.

Using your platform cannon, you will need to aim to towards the floor. Once you have reached the peak of your jump, fire the cannon. This will lift you up even higher into the air.

Before you decide to leave the darker area, it will be a good idea to use the platform cannon, it will lead you to another area.

When you are swinging, you will need to watch out for the fireballs. The grapple hooks that are on fire will not hold you. You will need to aim and use the ones that have no flame or have been put out.

In the last section of this level, you will need to watch out for the firemen. Quickly run between them. You will also need to hop into the background to give yourself a few extra seconds.

Finally, you will need to jump on the launch pads, still watching out for those Firemen.

Level 5-3: Patients are a Virtue

Once you have collected all the goodies at the start of the level, you will need to drop yourself down to the left.

Once you have got your Splashcannon, you will need to put out the flames around the sackbots.

You will need to shoot the blue slime with your splashcannon, this will lower a platform. If you shoot the slime in other locations, it will extend the platforms.

You will need to spray the fire around the sackbots again.

In some locations, when you shoot at the vines, they will grow. You will be able to climb up these vines to reach platforms.

If the burning items fall, you will need to be careful!

When you get to the spinning platform, you will need to jump across the gap to reach this key.

When you get to the series of slime platforms, at the bottom there is a secret area that contains some goodies.

You will need to shoot the slime that is on top of the elevator. This will lower the elevator to the bottom of the shaft.

You will need to drop yourself through the gap between the first burnt tree root, you will also need to jump and roll over any fireballs. You must not let the fire burn the roots located on the right side.

Now, use your water to push the fireball onto the tree root. There will be some goodies that appear on the upper platform.

Level 5-4: Casa Del Higginbottom

You will need to shoot the blue slim, this will create bouncing pads and extending platforms.

You will also be able to shoot the green slim, this will put out flames on the ground.

When you come to the area with a lot of blue slime globs, you will need to launch yourself up. This key is located on the left hand side.

The Mini Boss!

When the plant opens its mouth you will need to fire your stream of water into it’s mouth. You will also need to watch out for the fireballs that move back and fourth.

This is a pretty easy and short battle. You will have to be on your tip toes all the time, this will top you getting fried. If you stand on the right edge, it should keep you pretty safe!

Level 5-5: Invasion Of The Body Invaders

You will be able to grab the white bloody cells by pressing you X you will aslo be able to release them and let them fly at enemies.

This boss, has a very clear weak point. It is his glowing orange eye. You will be able to shoot your white blood cells at the eye.

For the first round, it will make a run for the edge of the arena. You will need to keep firing at it until it makes it way to the top of the area. You will also need to watch out for the purple beams.

The eye will then multiply. You will be able to hit it at any time, you will need to keep shooting it with your white blood cells, however they will not give to much damage.

For the last part of the battle, you will need to take on four eyes. You will need to be very careful, avoiding the globs. When the enemy turns red, you will need to stop shooting an run!

The four eyes are a lot weaker, you will be able to take them out in no town. You will need to try and shoot them when they are all huddled together.

The last two eyes will be the trickiest but it is nothing you will not be able to handle.

World 6: Cosmos

Level 6-1: Heart of the negativatron

In the start of the level, it does start out pretty easy. You will need to be on the lookout for the little arcade games.

You will need to move straight forward and down the green hole. This will lead you into the main area of the game.

Jumping on the launch pads to get you to the upper level.

Remember to collect all the goodies along the way.

Moving all the way across from the arcade area, you will need to activate a large button that will lead you into another section of the game.

Watch out for the moving blocks, they will squish you.

You will make it to a section of the game, where you will have no gravity. You will need to watch out for the electric button looking objects.

You will also need to watch out for the electric metal platforms. They will sock you.

Once you have passed that area, look for a switch located in the top left hand corner.

You will then get your hands on a ride on roller, you will be able to ride up along the walls, collecting all the goodies.

When you are on the roller, you will come to a section with moving bricks, make sure you watch and time the pattern of these bricks. If they touch you, you will die.

Make your way down the tube to finish your level.

Level 6-2: Cosmos Full Metal Rabbit

You will need to keep on your feet for this level, it can be a little bit tricky.

You will need to line yourself up with the bombs to catch them. You will also need to time your jumps to make your way through.

The spider looking creatures are a little bit trick, you will need to use your grabbinators to pick up a bomb and fling it at them.

You will also need to watch out for the Firebots that are running around, they will burn you! So try t jump over them.

You will also need to watch out for the flames.

You will come to a large bomb bot! You will need to catch the bombs at throw it at it just like the other enemies you come into contact with.

Watch out for the flames when you are jumping over the platforms!

When you get to the second section of the game, you will need to pull the sponge that falls out of the clamps.

This will release a Bunny. Jump away!!

you will be able to jump onto the one eyed shooting blocks, this will destroy them!

You will also be able to jump on and destroy the one eyed shooting circles.

Make your way to the upper platform, jumping onto the one eyed shooting blocks to complete the level.

Level 6-3: Where in the world is avalon centrifuge

At the start of the level, you will need to use your rope to grab onto the bee to make your way to the other side.

You will also need to use the grabbing point to get over the flames.

You will also need to use you launch pads to get you to the upper levels.

Jumping on the bubble on top of the one eyed shooting block should take the down.

Once again, you will need to use the bee to help you get over the enemies, jump on the bubble on top of their head. This will cause them to explode into purple goo!

You will need to use the bee a couple more times in this level, it’s a great help.

You will meet Clive Handforth, he will be flying on a bee!

You will then be transported to another section of the game via a mini portal.

Once you have made it to the second section, you will need to grapple onto the sponges, this will lower a platform for the evil sackbots to walk across to the other side.

Remember to jump on the enemies bubbles on their heads. You ill need to do this until the platform has reached the bottom level.

As you move down, you will need to watch out for the beams, as well as the fire on the ground level.

You will then get to an area where you will be faced with a hammering enemy. You will need to run when he lifts his hammer up, this will place you in the safe zone. You will then need to use your grapple onto the purple circles, swinging yourself to the other side.

On the other side, you will need to pull the other purple circle, this will move the enemy, allowing the evil sackbots to pass through.

Heading down the ramp, watch out for the lasers!

When you have made it into the mini boss battle.

You will need to use the grapple points to climb up his legs, if you find yourself falling towards the ground, you will be able to safe yourself using the the available grapple points on his body, and those provided by your friends riding the bumble bees. You will then need to flip the switch inside of his head, to bring down the mammoth beast.

Level 6-4: Flight of the bumblebees

This is a pretty simple level.

It is another side scrolling and shooting game.

You will need to constantly shoot!

You will need to shoot all the squares these will give you score points.

Enjoy the shooting!

Level 6-5: Into The Heart of the negativatron

After the cutscene, you will need to use the boost from the start!

This will keep you out of the way of the beam, using the boost on the side wall is one of the best options, as Rob has also stated above in this video.

You will also be able to boost in mid-air, you will need to jump on the bubbles on his head three times.

You will be able to keep out of the beams way, if you jump whilst in the beam, do not get hit by the corner of the beam as you will die.

For the second part of the battle you will need to use the jump pads to get onto the green launch pads.

You will also need to swing on the green launch pads, when your momentum is right, fling yourself on top of the bosses head.

You will need to jump on those bubbles just like the rest of them.

When the bumble bee appears, the boss will pause for a few seconds. This is your chance to get onto his head and press that weak point.

Once you have completed the second level, you will be sent to the third and final part of this massive boss battle.

For the final round, it will be a bit tricky.

This level is all about the beam again, you will be able to jump through the beam, however you will not be able to make contact with the pink corners of the beam. It will fry you.

You will then be given some cakes, you will need to throw these cakes at the weak point on his head once again. You will need to do this on both side three times before you can destroy this boss.

For the final part of the battle , you will be in a zero gravity zone. All you need to do is land on the bubble to complete the game!

Thanks to Megan for the hints.

Frequently Asked Questions

How backwards compatibile is LittleBigPlanet 2 with LittleBigPlanet 1?

Developer Media Molecule have said 99% of all physics, electronics, logic and character handling are fully backwards compatible. Here are the details:

Physics: levels that play themselves
Levels that rely heavily on long chains of collisions that work in a very specific way may need tweaking. This is most likely to affect the ‘levels that play themselves’ such as the cause and effect series. (which by the way there is a new one of!) The problems with these levels will arise due to the player becoming stuck. They can usually be fixed by shaving small areas of material away to give the player more room to navigate the level

Creature destruction via logic
Creatures that have protected creature brains that are destroyed by logic will not necessarily have the destruction effect transported across all connectors as it did in LBP1. The end result of this is that creatures will only partially destroy when the logic is triggered.

Emitters
The way LBP2 handles emitters is different to LBP1. This has had an effect on the thermometer and can potentially cause some levels that make extensive use of emitters to immediately overheat or in some cases stop functioning part way through a level.

Slight Camera changes
Snapshot Cameras no longer show the angle and countdown when they take a picture. Levels that relied on this mechanic will need altering.
The default game camera no longer has the slight tilt to it that it used to have, and as a result it may be possible to see out of the world in some levels, however cases of this are fairly low.

Lighting differences
We gave the lighting engine an overhaul to make some visual improvements. This means however that there are some differences in the way LBP2 deals with lighting that might affect an older level.
Lights behind objects that used to shine through them will probably cast a shadow onto an object, which can make levels seem much darker.
Certain lights placed onto the back of a block of material, that has another different light placed on the front, will result in the light on the back shining properly, but not the one on the front.

Customised scoreboards and spawn gates.
There is a chance that stickered/decorated spawn gates and score boards will have lost some of their stickers/decorations. This is due to these meshes having been optimised in LBP2.
This could also affect some invisible gadgets that had decorations placed on them.

Particle effects – Fire, Smoke, etc.
LBP2 features all new particle effects for things like fire and smoke, and as a result, a level which uses these in a specific or particularly clever way might need rebalancing.

Any questions? Ask us in the comments section below and we’ll answer.