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  • The Elder Scrolls V: Skyrim combat, leveling, races detailed

    12 January 2011
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    Skyrim screenshot gameplay (Xbox 360, PS3, PC)
    A metric ton of new details on The Elder Scrolls V: Skyrim have been revealed thanks to Game Informer, which featured the game as their coverstory.

    So much info in fact that it is easiest to break it down into smaller, simpler to digest chunks. Which is what I’ll try to attempt in this massive list. The game will be released on November 11, 2011 for Xbox 360, PS3 and PC.

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  • Here are all-new details on the game:

  • No class selection at the start.
  • Every skill you level adds to your overall level.
  • After leveling, choose from additional health, magic or stamina, along with new perks.
  • No 50-level cap, instead you advance slower as you progress.
  • 18 total skills. Mysticism and others were cut.
  • 10 total Races to choose from.
  • 5 Schools of Magic to choose from: Alteration, Conjuration, Destruction, Illusion and Restoration.
  • Morrowind had 27 skills, Oblivion 21.
  • You can specialize or dabble in all skills.
  • Set 200 years after Oblivion. Dragons have returned. As Civil War rages, you must stop the Dragon God as the destined Dragonborn.
  • Developers promise combat is more “dynamic and tactical” than before. Focus was on improving combat and the feel of weapons in your hands.
  • Each hand can be assigned a function.
  • Sprinting is now possible, depletes Stamina.
  • Quests will be more dynamic and modified based on how you’ve built your character, you skills and your decisions.
  • Gameplay in the third-person viewpoint has been improved to be more natural.
  • Variation in caves and underground (hopefully underwater as well) portions have been greatly improved.
  • The game includes five “massive” cities.
  • Conversations are more realistic. No more static characters, they will look at you different, walk around as they talk, etc.
  • You can carve new weapons out of metal at a forge by weapon smithing.
  • Both hands are used in combat allowing for dual-wielding. Such using a Dagger with your left hand and a Mace in your right. This greatly varies combat.
  • You can have a Western-style Duel by challenging any NPC character to a life-or-death “Duel”.
  • A new Inheritance system means killing a shopkeeper will transfer ownership to their family. This will anger them.
  • You can still get a quest from the family of an inheritance but it will take more skill in conversing or special favors from you to get the quest.
  • The game will now include level-scaling. For better or for worse. Enemies will be matched based on your strengths and weaknesses.
  • Enchanting returns.
  • The game includes a “Radiant Storytelling” system. This means the game looks at everything you’ve done and tailors Quests based on your choices. So the game will pick a place you’ve never been based on the surrounding quests you’ve done, people you’ve talked to, where you’ve been, etc. The amount of information the game stores based on how you play is infinitely more complex this time around.
  • Fast-travel returns. Travel anywhere with a single button press.
  • Towns will have a lot more to do. Details are few, but jobs seem to include weapon tailoring, farming, cooking, mining, etc.
  • Graphics now include dynamic shadows.
  • Face models have been dramatically overhauled. Characters show more emotion and there are distinct facial differences between races. Characters look more realistic.
  • The game includes a “Radiant AI” system.
  • Water flows more naturally in the game.
  • Weather effects have been enhanced, snow falls dynamically, trees move independently in the wind.
  • Beards have been added and look natural and realistic.
  • There are randomly generated Quests.
  • You can run backwards but not as quickly as you run toward. Realism!
  • There are more open cities than before, complete with random dragon attacks!
  • Character creation has been greatly improved. Individual body features are now customizable.
  • Landscapes and dungeons will be more unique and varied than before.
  • The first-person viewpoint can be HUD free.
  • There are finishing moves! These are different based on each weapon and the enemy you are killing!
  • The game will include kids…
  • Here is the original debut trailer.

    Via NeoGAF and GameInformer

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    About the author

    Josh Romero By Josh Romero: He is a lover of videogames, as well as metal music, Gilmore Girls, chatting, social networking, Phoenix Suns, reading, writing and many other nerdy things. Read his posts here and connect with him on Facebook and at Youtube.

    • Billykidlfc

      tough luck u cannot kill kids hahaha

    • Anonymous

      wait you can kill kids in fallout 3.Well just two the ones in megaton just nuke megaton 

    • http://www.facebook.com/people/Joseph-Hines/100000075890473 Joseph Hines

      Well, this is enough to say that Skyrim will not be a disappointment like Oblivion was.

    • Jlaskowsky

      I believe there’s going to be a fighters guild, mages guild, theirs guild, and Of course, dark brotherhood! It’s confirmed in an interview with Todd Howard :)

    • Jlaskowsky

      Todd Howard said in an interview that he changed the way the armor works so there could be more armor in the game

    • Benjamin D Over

      I really hope they’r not like fallout kids… nothing was more irritating than wiping out everyone in the repbulic of dave and for there to always be kids running around shouting “help” :(

    • VisionaryLion

      yea your right it would be the best game ever

    • Tjal358

      i am done with the game in around 32 hours… the rest is just boring as f*ck to redo, the world feel so small and liniar, no big forrest, mountains contain you to a 1 road path on every turn.. i am very dissapointed with the game overall, especially the super sh*tty and sticky control system and lack off effective use off hotkeys in general


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