Fallout New Vegas Dead Money walkthrough video guide for DLC (Xbox 360, PS3, PC)

Fallout: New Vegas Blood Money walkthrough artwork
This Fallout: New Vegas Dead Money walkthrough guides you through the beginning to ending moments of cutscenes and gameplay for this new DLC (downloadable content) for Xbox 360, PS3 & PC.

Dead Money takes you to an extremely dangerous area of the Mojave Wasteland, a oneway journey until your business at the Sierra Madre is finished.

In Normal Mode, you’ll encounter new traps, enemies, and new companions whose lives are tied to yours.

In Hardcore Mode, you’ll be fighting the environment as well, a toxic city that erodes health over time. Companions are more vulnerable, and so are you.

Dead Money is recommended for experienced Couriers (Level 20+). If up to the challenge, continue on. The Sierra Madre Grand Opening awaits… and has been for 200 years.

Welcome to the Sierra Madre Casino! The casino’s mythical contents are lusted after by desperate wasteland scavengers, who tell stories of intact treasure of the old world buried deep within its vault. Lured here by a mysterious radio signal advertising the long-awaited grand opening of the casino, you are thrown into a high stakes game where you’ll have to work with three other lost souls if you want to survive.

Table of Contents

Index of Dead Money Guides:

  • This Page: Dead Money Walkthrough
  • New Page: Achievements Guide
  • Episode 1: Intro

    Let’s take a trip back to Vegas. In this first section of gameplay Camp Forlorn Hope is discovered.

    Episode 2: Dog

    Find Dog at the Police Station in the Villa.

    Protip: Did you know you can get a few police pistols and more in the? building where you get Dog? Buy ammo for them from the vending machines. Alternatively you can use the beartrap fist most of the time. Dead Money will play much easier if you spend time looking for weapons and stimpacks, instead of running through which makes it harder.

    Episode 3: Search Party for Christine

    Let’s head out to find her.

    Episode 4: Silenced

    “Your collar is beeping faster.”

    Episode 5: Chair Bomb

    Demotivational Poster: “Chair Bomb – Cleverly designed until you realize the life force of the guy you’re going to kill is connected to your own.”

    Episode 6: Round 2

    Looks like we’re quickly starting over once again in the Fallout: New Vegas series due to some random glitch.

    Episode 7: Crew Assembled

    We can move on for now.

    Episode 8: Gassy Stairs

    Thwarted once more.

    Episode 9: Players Curve

    Episode 10: Feeding Dog

    After we get Dog to wait in the Switching Substation, he must now be fed. Find two slabs of Ghost Harvester remains to convince Dog to stay in the Switching Substation.

    Episode 11: Down Not Up

    Episode 12: Rooftop Run

    Dean is late to his own party.

    Episode 13: Post

    Welcome to the curse of the FNV DLC, KH Round II – KH Harder.

    Episode 14: Stairs of Wonder

    Next time we’ll get past them.

    Episode 15: The Event

    With it triggered it’s time to hoof it back.

    Episode 16: The Madre

    Episode 17: Search and Destroy

    Episode 18: Explosive Dog

    What a jerk.

    Episode 19: Dean the Douche

    It’s okay to hate this guy.

    Episode 20: Dance with Dean

    PS: The key?’s on the table with the radio.

    Episode 21: New Voice

    Christine’s got her voice back.

    Note: Cazadores are a new predator in the Mojave Wasteland and often fight with Night Stalkers* over their prey.
    * Night Stalkers are fearsome nocturnal predators created by splicing together coyote and rattlesnake DNA.

    Episode 22: Jury Rigger

    After talking with Christine successfully, you get to level up and choose a new perk. In this case the Jury Rigger was chosen.

    Episode 23: Trials of the Madre

    Episode 24: Greed

    There’s lots of gold in the vault. Things get heavy quick.

    Episode 25: Dump and Run

    Dump and haul.

    It’s possible to trap Father Elijah in the vault instead of killing him, so the collar doesn’t go off. Then you can turtle through with your 1408 weight. The game say this objective is optional: “Sneak out of the Vault’s chamber area undetected, trapping Elijah when he opens the vault. – Escape the Sierra Madre Vault before your collar explodes. — Tip by Asznman.

    Episode 26: The Ending

    Notice: Every Gold Bar you collect in this DLC gives you 7,588 Caps.

    Tip 1: To beat Dead Money with the good ending, get back to the Wasteland. When you enter the vault at the Sierra Madre, click on the terminal inside, click on Vera, read that note. After you read the note back out of the computer and Elijah will talk to you. Warning: You get the bad ending if you click on the personel notes.

    Tip 2: Do companions annoy you by constantly running into your bullets and missiles? Take the Spray and Spray perk to drastically reduce the amount of damage your attacks inflict on all currently hired companions.

    Tip 3: View your companions location on your map.

    Tip 4: It is possible to craft a better spear using a clean knife.

    Tip 5: Use your local map!!!

    Tip 6: Collect chips! There are two attachments to buy with them.

    Tip 7: The Sierra Madre’s concentrated toxic clouds erode health more quickly.

    Tip 8: The number 1 tip would be to get the Lightstep Perk… it makes this DLC playable. — Thanks for the hint Daad.

    Thanks to Seamus for the walkthrough videos. Kudos to Ray for the last 4 tips!