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  • Fable 3 Walkthrough Video Guide (Xbox 360)

    26 October 2010
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    Fable 3 walkthrough artwork
    Our Fable 3 walkthrough will guide you through the beginning to ending moments of cutscenes and gameplay for the Xbox 360 exclusive, highly anticipated action-RPG sequel from Peter Molyneux and his Lionhead Studios.

    In the epic story of Fable III, the journey to rule the throne of Albion begins five decades after the events of the last chapter, and Albion has matured into an industrial revolution, and you play as the child of your hero from Fable II. As you rule your kingdom as king or queen, you will be called upon to make choices and sacrifices that will test your morality and can affect your entire kingdom. Themes of heroism, leadership and consequence are taken to a grand scale as you fight to unite a divided people. Lead a revolution to take control of Albion, fight alongside your people, and experience love and loss while preparing to defend the kingdom against a looming threat. Your choices as ruler will lead to consequences felt across the entire land.

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  • Since its inception, the blockbuster Fable series has offered players the opportunity to choose their own destinies as a hero, villain or someone between, where the possibilities are limitless and the consequences can weigh heavily on the path to greatness. In this new adventure, players will witness tyranny, poverty and injustice plague their land. They will see a people divided, and they will be compelled to stand up for change. They will also be forced to answer a question: What would you sacrifice to secure the crown of Albion? Will you uphold the values and principles that led to your ascension, or will you be corrupted by the station you’ve strived to acquire? Will you be a monarch of the people, or bring the entirety of Albion to the brink of collapse?

    Please note that viewers must be at least 16 to watch, and the U.S. rating is M for Mature.

    Table of Contents

    Index of Fable 3 Guides

    Fable 3 walkthrough Part 1: Intro & Life In The Castle

    After the game introduction you’re shown life in the castle when you must address the staff.

    Next you follow Walter to the combat room for some sword fighting training.

    Tip: Hold the A button when walking to move faster.

    Choosing an outfit:
    Firstly you will need to chose a Princess or a Prince. It will make no difference whether or not you chose the Prince of the Princess, your game play will still be the same.

    Finding Elise/Elliot:
    Once you have made it out of bed you will need to chose and outfit. Once you have finished getting dressed the next task is to find your friends.

    Throughout the game there is a trail of golden sparkling bread crumbs to follow. This will lead you to the location.

    You will need to follow the trial down the staircase and out into the green courtyard., make your way to the edge of the courtyard. One of your friends is waiting for you there.

    Now you will need to hold the left trigger. This will hold your friends hand. Tap it once. If you would like to let go tap it again.

    Learning how to follow then golden trail of bread crumbs:
    Once again you will need to follow the golden trail of bread crumbs, this time it will lead you to the stairs inside the castle.

    When you make it to a door you can use your right trigger to peer into the next room and listen, or if you want to do it another way just go right into the room.

    Deciding which choices you will make:
    Now once you have made it into the golden circle, you have some choices to make. Do you scare the staff of the castle of do you sympathize with them. The choices that you make will go “good” or “bad” so make the choices you feel are the correct choices for you. You can hold down the X button or the A button to make the choices you want.

    You will then follow the golden path to go and see your brother. You will then come to a section where you will come across the mob, they will ask you to sign the petition or you can insult them and carry on. Remember it is all up to you!

    Combat Training:
    When you have made it into the next room, make your way over to the end of the golden crumbs, you will come to a sward rack, Press A to grab a sword. You will then need to follow Walter’s directions and fight with him. X will be to block his attacks.

    Once you have completed your training with Walter you will need to follow the trail to your brother’s chambers. You will then be faced with some choices (it is entirely up to you).

    You will then need to follow Walter, holding your A button will allow you to run. You must enter the Catacombs, enter using the door at the bottom of the stars at the courtyard.

    Fable 3 walkthrough Part 2: Leaving The Castle

    Follow your girlfriend Elise to the protesters on the castle grounds.

    Next your brother Logan forces you to choose who must die, Elise or the protesters.

    You can no longer stay. Escape the castle with Walter and Jasper.

    You find out about the Guild Seal after you pick it up, as Theresa explains casting magic to you.

    In the underground tunnels you learn to cast a low spell (press the B button) and high power spell (hold the B button to charge it up), and test it out on the bats attacking your group.

    Protip: Push the Left Stick in a direction while charging a spell to cast a targeted spell.

    Gift advice: From time to time, you will come across items like a common gem that are of little use to you except as gifts. You can also sell them for profit once you find a pawnbroker to buy them from you.

    The Catacombs

    Here you will meet Theresa, who will help you through the first gate to the Road to Rule. As you make your way further into the game you will be able to go through more gates by completing tasks and gathering followers.

    Once you moved passed the gate, you will see a chest that will hold some weapon upgrades. You will need to spend some Guild Seals on this chest but it will only cost you one.

    You must the approach the misty seal around the next gate, Holding the A to exit the Road to Rule. Use your new spell to open the staircase. This will lead you down into the gloom.

    You must then follow Jasper and Walter down the path to a big Cavern. Make your way down the hill, you will then come to a fork in the road. The golden crumbs will lead you in the right direction. However down the other side of the road is a dead end, make your way down and have a look around.

    The path that leads down to the Catacomb entrance will open into a large open cave. When you come to a fork take the left hand side and you will find a Silver Key.

    Learning your new powers: The Fireball
    When you cross the bridge some bats will come at you! Use your fireball spell on them, using your left analog stick pressing X continually to fire your spell at the bats (use some fireballs on the bats around Jasper too).

    When you are making your way down the path, keep your eyes open for a golden door. However you will need a gold key to open it. When you find a gold key return to the door. Inside the door is 30 Guild Seals.

    You will need to keep shooting at the backs when you are going down the path.

    You will eventually make it to the sewers. On the far side of the sewers you will find Cullis Gate, use your fireball spell to activate it.

    The Sanctuary

    You will now need to highlight the Dweller Camp (follow the instructions).

    Fable 3 walkthrough Part 3: A New Hero

    Make your way through the castle’s underground tunnels, and escape using the magical transportation system for heroes, which leads to your father’s Sanctuary.

    From there, let’s fast travel to Dweller Camp. Once you arrive, follow Walter to the village leader Sabine. But first you must buy a Dweller Men’s Suit to blend in.

    Close Combat Tip: If you’re going to be involved in close combat, remember to block by holding the X button.

    Tip: If you talk to the people of Olbion and develop relationships, you will earn Guild Seals. Hold the Right Trigger on your controller when interacting with a villager to see how many you can earn.

    Dweller Camp

    You will arrive at a cold village that has a lot of starving villagers. You will not be able to interact with the villagers (that’s to say you will be able to interact, just not very well).

    You’ll need to once again follow Walter. He’ll be taking you to Sabine’s Dig. Once you have reached the end of the golden path. Walter will give you 500 of Gold. This is to buy some new clothes. To get there follow the path back.

    Before you head back to get your Dweller Duds, make your way down to the village gate, the gate it shut pretty tight, but a path that is forking up the mountain will take you to a series of switches.

    You will need to swim out to the centre of the pond. Pressing A will make you dive under water. If you’re eyes are sharp you will be able to find a wedding ring (you can sell it for gold).

    Keep following the golden crumb path until you reach the clothes shop. You will need to buy the Dweller. You can now go and change your clothes at the sanctuary. You can look at your map to find the way.

    Once the cutscene is over you will need to make your way over to the Library in Brightwall.

    When you come to face Sabrina’s locked gate you will need to run to the right. When you go past the gap (in between the fence and the wall) you will see a silver key.

    Fable 3 walkthrough Part 4: Sabine’s Mission

    Follow the path to find Walter at the gate to talk to him, he’ll take you to Sabine.

    For Sabine to believe you are truly a hero, you must perform a mission for him that consists out of these three tasks:

    1. Prove you are a hero. There is a secret chamber beneath the town of Brightwall, it’s below the now-closed Brightwall Academy, built by your father. Only heroes can survive its trials and reach the relics within. Bring him one of these ancient objects.

    2. Prove you are a warrior worthy of leading them into battle. Do this by slaying the mercenaries who plague Mistpeak Valley.

    3. Prove you are a true leader. Persuade the village’s neighbours in Brightwall to share what food they have with us.

    Head out of the village to Brightwall Village to start this quest.

    Be warned that as you pass Mistpeak Valley, wolves will attack you. After you’ve beaten them all, continue walking and your dog will bark to find your first treasure (20 Gold) right of the wooden pole lanterns.

    Dog Tip: Whenever your dog barks, it means he’s found something. Follow him to find out what.

    Dog Tip 2: Your dog growls when enemies are nearby. Note that your dog will not lead you to buried items while there are enemies nearby.

    Dog Tip 3: You can change your dog’s name by interacting with the basket at the Sanctuary.

    Business Tip: To buy property in a village, unlock the Landlord Pack in the Road to Rule.

    Business Tip 2: Buy a shop to start your own business empire, after unlocking the Entrepreneur Pack in the Road to Rule.

    Mistpeak Valley

    Make your way down the path to Mistpeak Valley.

    Make sure you have a wonder around and look for any collectables and treasures along the way. When you come to the fork in the road go to the right. There will be a sign pointing to Brightwall.

    Once you have reached the top of the mountain there is a silver keys chest, leave it for now and go back to it. Inside this chest is a bottle of potion.

    When you make it across the bridge have a look around for a chest. Inside the chest will be 20 gold. Make sure you pay close attention to the dog on the treasure hints. When he finds something he will start digging, make sure you at the spots he started digging in.

    Learning to defend yourself:
    Once you have crossed the first bridge and you are following your golden trail you will come across some enemies you have not met before. Send a few rounds of fireballs at the wolfs and that should take care of them. If you get to close, they will attack you.

    Once you have defeated the wolfs cross the bridge. Make sure you have a search around.

    Just as you make your way out of the mountains another pack of wolfs will attack. Stay back a bit and attack them from a distance, using the same strategies you used in the first encounter.

    Treasure Chest:
    When you come to the cave entrance there will be a treasure chest. This chest will contain 30 gold.

    Keep following your golden path, you will eventually make it onto green pastures. Keep following your golden crumbs until you reach the end of the valley.

    You will then need to head back towards the Demon door in Mistpeak Valley. Don’t take the path to the valley. You need to go right. Search in a pile of logs for another silver key.

    Heading back into the snow:
    You must now follow your golden crumbs back up into the snowy area. Just below the snowy area you will find a chest that contains some health potion.

    You must then cross the bridge and enter the village of Brightwall.

    Brightwall Village

    Before you have made your way into Brightwall village, keep following the road to the left, until you reach Spurious Nutlock. There will be a prize at the end of the path.

    By the house outside of the village walls you will be able to find a small bridge with a small set of stairs. These stairs will take you to a silver key.

    When you arrive at Brightwall you can do numerous of things. You will be able to buy and sell weapons, make money by finding a job and perhaps going to see the librarian to get some land.

    The Brightwall Demon Door:
    The Demon door of Brightwall is to the left as you enter the village.
    You can enter the door at the top of the side stairs, you will also be able to find a gold inside the chest.

    When you enter the top floor of the Ye Quill & Quandary pub, go and have a wonder over to the night stand in the bedroom. Here you will be able to collect all 30 rare books.

    Treasure Chest:
    A treasure chest can be found near The House Of Chuck.

    Once you have finished looking around the village make your way to the library. Inside you can have a look at all the different books also look for gold and other goodies lying around.

    Fable 3 walkthrough Part 5: The Reliquary

    Meet up with the Librarian of Brightwall Academy, it’s the building with the purple flags hanging from the walls in front of it, and show him your Guild Seal to gain access to the secret room. Follow Samuel the librarian to the entrance door of the so-called Reliquary. Place the Guild Seal on the door to open it.

    Off you go to find your father’s treasure for Sabine. On your way you must fight many Hollow Men, so be prepared…

    Further on you’ll need a key to open a locked door. The key is in a treasure earlier on that’s out of reach, since it’s surrounded by an abyss. Press the B button and push the Left Stick to fire a targeted spell at the Flit Switch to make stairs and platforms appear, which in turn make the multiple treasure platforms reachable.

    Fighting Help: Hold the X button and push the Left Stick in a direction to charge a flourish. Release X to unleash the charged flourish.

    Fighting Help 2: Hold the X button to block enemy strikes.

    Healing Tip: Use food and health potions to heal yourself quickly during combat, or avoid attacks to allow your natural Heroic ability to do it over time.

    Tip: Push the Left Stick towards a ledge to look before you leap.

    Note: Amongst the rubble you will find Dig Spots that hide gold.

    Fable 3 walkthrough Part 6: The Reliquary And Road To Rule

    Swimming Lesson: Hold the A button and push the Left Stick in the desired direction to swim faster.

    Swimming Lesson 2: Keep an eye out for dive spots. If you find a dive spot, hold the A button to find objects hidden below the surface.

    To activate blue switches, you’re required to use melee weapons. Red switches require magic. Yellow switches must be shot with a firearm.

    Go into the Sanctuary to equip a firearm from the Ranged Weapons section. Choose the Hero Pistol, since you’ll need it at the moment in this enclosed space.

    Firing Tip: Press the Y button to use your ranged weapon.

    Deflecting Attacks Advice: If you seem to be taking quite a few knocks in combat. Try rolling out of the way of an incoming blow by pushing the Left Stick in the direction of your choice while tapping the A button.

    The Library

    Before you go over and talk to the librarian, make you way into the room adjacent. Here you will be able to get a “letter to Saul” if you make your way down the stairs you will be able to find a chest containing 50 Gold.

    Now make your way back up and talk to Samuel. He well then go downstairs, follow him down the stairs to the Reliquary.

    The Reliquary

    When you first go to Reliquary you will come across your first battle here. You will need to by close attention to your surroundings and make sure you use your dog.

    Along the left side of the entryway is a hallway, as you can see there are many bookshelves here. When you have a look in the bookshelves you will find books that will help you train your dog. Use them they will come in handy (such as attacking enemies to the ground).

    As you are making your way down the hall you will be able to find a Dig Spot. Here you can find 40 Gold. This is located along the left of the hallway.

    After you have finished snooping around make your way to the next chamber by using your golden bread crumbs!

    Don’t follow the golden trail to the right, take the left and you will be able to find a chest that holds some potion.

    Using your golden trail make your way to the other side of the room. You will then get shown by Jasper the way to the Sanctuary: The Armory.

    Sanctuary: The Armory

    When you have made it to the Armory you will be allowed to equip on melee weapon. The best choice to go for is the hammer, as it as a lot of power and it can be quick and deadly against enemies.

    When you exit the Sanctuary, you will need to use you weapon to extend the bring across the chasm.

    Making your way across to the central platform a group of blue flying things will greet you. It might be a good idea to get to know these strange little blue creatures. They Signify Hallow Men. As you will soon find out that they will turn into skeletons, you may want to use your melee weapon as it will work pretty well against these creatures.

    Making your way over the bridge, you will find another dig spot on your way down. It’s located through the door right at the bottom of the stairs. You will also be able to find a set of stairs that contain a chest. This chest contains a JET inside.

    You will now need to follow the path to the next area. You will then hit a red flit switch with a fireball.

    Locating the Three Main Chests:

    When you reach the next area you will see some blocks with glowing arrows. The blocks will appear as you step on the blocks. You will also be able to see the glowing arrows if you destroy the Hollow Men. They will appear from the blue blobs.

    Our goal here is to get to the three chests located in this area.

    1. You will first need to head to the first chest. Charging up your fireball, attacking the Hollow Men. You will need to step on the arrow to find the path to the centre chest.

    2. You will then need to make your way back onto the block. This will be heading you towards the next chest. You will need to take on some more Hollow men, making another path to get to the chest. This chest contains potions.

    3. Now you will need to create another path to get to the middle chest. You will need to use the new blocks that appear. This chest is located in the distance, however it does contain some nice goodies. (Slow Time Potion) you will be able to use this during battle to slow time. This will allow you to get to enemies and do a lot of damage.

    Do As You Please

    You are now free to do how you please, however the blocks will eventually take you to a set of stairs. Thee will lead you down, you will be able to return to the upper level later in the game if you wish to return.

    Once you have made it to the bottom of the stairs, you will need to leap off the ledge into the water below. Dive down into the water, here you will find an Amethyst.

    The Large Sealed Door

    You will now to need to approach the door. Holding B you will need to charge a fireball at the foor. This will open the door.

    Once you have opened the door you should be able to find 40G in a dog spot, just before you head up the stairs. There is a skeleton on the ground. Pressing A will allow you to read the note.

    You will now need to head out into the cavern through a hole in the wall. Here you will encounter some more hallow men. If you let your dog out for a sniff, he will find another Dig spot, this one will contain another jet inside.

    As you make your way back to the cliff wall at the top of the stairs, let your dog off, he will find you some nearby treasure. This will contain 50G. Pass the chest and follow the path upwards.

    Back to Reliquary

    Once you have made it passed silver key 4 in the Reliquary, you will need to move up along the path, on the outside of the structure. When you have come back inside at the top of the ramp, there will be a fork in the path. You will need to head out towards the ledge.

    Move passed the chest (collecting what is inside if you wish) heading up another ramp that will lead you to the room with the appear blocks (again).

    you will actually be located on a platform above those blocks. In the middle of this platform there is a switch. You will need to pull this switch, several Hollow men will appear. You will need to destroy them and a staircase will appear for you.

    This stair case is located on the far side of the room. You will need to use the blocks again. Once you have made it across, a block will appear at the top of the staircase. These will let you access a room with two sarcophagi.

    You will need to go back down the ramp. This will take you where you need to be located. At the end of the path you will need to flip the switch. Pressing start will let you ever the Sanctuary.

    Sanctuary

    You are now in the Sanctuary. Make your way to the armoury, here you will need to pick up the rifle. (It’s a good choice, it is very powerful!) you will now need to leave the Sanctuary… (yes I know it was short, but Hey we got a really cool new gun).

    Leaving the Sanctuary and Walking the Ramps

    Make your way up the ramp. There will be a chest on this platform, it contains 3 slow potions and there is also a dig spot. This is located around the wall of yields. When you see the Hollow men, remember you can roll away from them, you can also charge your fireballs at them to take them all down at once.

    Once you have made it to the top of the ramp, you will find a doorway. This will take you to the treasure you have been looking for. Before you get close, take a run around it. There is a dig spot located around the back that is holding 75G!

    Now, take the music box, from here we will be entering the Road to Rule.

    Road to Rule

    Once the cutscene has ended, you will need to make your way through the next of the Road to Rule. In this section, it is a good idea to do some upgrading. Weapons, magic, ect.

    You will not need to leave the Road to Rule, you will find yourself back in the library. Our task now is to meet back up with Sir Walter. He is located in the pub. Remember you can now fast travel to places you have already visited. Press start to go back to the Sanctuary, pick your location and zoom in. you will need to select the location you would like to go to. You will then be instantly transported to that selected location (whilst you are being transported time will pass).

    Fable 3 walkthrough Part 7: In Wolf’s Clothing

    Our new hero finally reaches the treasure hidden at the end of the Reliquary room, and it turns out it’s the Music Box. Now enter Theresa’s portal to learn more about The Road To Rule.

    About The Road To Rule: It’s the mystical path you must journey along on your way to taking the throne and becoming a legendary Hero. The Guild Seals you earn by defeating enemies, engaging with people, and completing quests can be used to unlock the chests on this road. Each chest costs a specific number of Guild Seals, so spend them wisely. Unlocking them all is no easy task.

    Next you will need to become The Sheep In Wolf’s Clothing, as it were a kind soul disguised as a bad person. This is achieved by meeting Walter in the Brightwall Village’s pub and taking the drunk mercenary’s clothes to walk into their camp freely.

    You will need to use your fast travel to get to the Ye Quill and Quandary In the Brightwall Village. Follow water into the pub. You will need to Strip the Mercenary of his garb. Once again you will need to enter Sanctuary. Approach the mannequin with your new garb. It will show you how to put on your new outfit.

    Fable 3 walkthrough Part 8: Mercenary Outfit

    Your mercenaries suit isn’t enough to get into the small mercenaries fortress in the mountains. According to Walter, you’ll also need to earn 1,000 Gold around town to get enough money to buy more convincing items (repulsive ones according to Jasper) to complete your mercenary disguise.

    Walk into town looking for a gold bag sign (with an exclamation mark hovering above it) in front of a Pie Stall and start making some pies for money.

    The same gold bag sign can be found on a street corner next to a guard, where you can perform to earn money by playing the Lute instrument. Use the A, X and Y buttons to play all the notes on the Lute and build up your gold multiplier.

    Now that you have enough money, go to the barber shop (it’s got a red-and-white twirly sign in front of it) and get yourself the Mercenary Beard and Mercenary Right Arm Tattoo for 500 Gold each. Transport to the Sanctuary to put both on.

    Earning Your Wage

    However, you are not quite finished. You will need to complete the look by purchasing more items. This will come at a cost. 1000G… Time to get it work Ladies and Gents.

    If you have that sort of money be my guest to spend it, however if you don’t have that sort of money at the moment you will need to do some work selling some of your items. There are two jobs close by you will also be able to do. Lute Hero and Pie Maker. They are both located in between the pub. Marked “!”.

    These will have you pressing buttons, so follow the buttons allocated to you on screen. You will be able to earn up to 80G in every round of Lute Hero.

    Once you have made your target money you will need to go back and purchase your costume. If you keep feeling like you would like to work, you don’t have to stop at 1000.

    you will then need to follow the gold path to the Moustache Mansions. Here you will need to purchase the Mercenary Beard and the Mercenary Right arm, walk up to them and press A.

    You will now need to enter the sanctuary once again, approach the mannequin with your clothes on it. You will need to place the tattoo and the beard on. Once you have finished placing the items you are now ready to sneak into the Mercenary.

    Fable 3 walkthrough Part 9: Leaders and Followers

    Off you go to find Captain Saker.


    Dog Tip 4: Your dog will attack enemies you’ve knocked down.

    Mercenary Camp

    You will be able to get to the Camp by going through Mistpeak valley, you will need to look for a gate at the end of the lake. You will be able to enter through the gate in your Mercenary uniform, however if you do not have it you will not be allowed to enter.

    Once you have entered the camp you will see a chest on the right. There is also a dig spot located on the left hand side that holds 150G. If you feel like cracking up, you will be able to interact with the two losers on the right. You will be able to fart on them… (How Rude!)

    You will then need to take the path to the right. There will be a dig spot with some Summon Creatures Potion and an Auroran Back Tattoo.

    Do not attack the Mercenary’s. If you do they will attack you. They still are enemies but it will be a good idea not to pick any fights just yet.

    When you make it to the next gate the Mercenary’s will attack you here. Get ready to take them on with your charged fireball attack.
    Take a look up the hill, use your left trigger to aim at the barrel, pressing the left or right analog stick to select your target. This is a great way to get rid of your enemies.

    The red barrels will take out numerous enemies, however you will need to shoot at it to get them to explode. This set of Mercenaries are very vulnerable to gun fire.

    When you reach the top of the tower you will be able to shoot at the mercenaries from a safe distance.

    As you make your way up the path your dog will find another dig spot. This time this dig spot contains a Mercenary’s left leg tattoo. Keep firing at the mercenary’s, aiming at the barrels.

    As you go in a loop, you will come across a special treasure. Once you have made it to the top of the second guards tower, shoot at the barrels once again. You will be able to charge up your Flourish attack here. You can do this by holding down your Y button.

    Once you have taken down a few on the Mercenary’s, make your way down the hill. In the chest located In this area you will be able to find a mercenary’s face tattoo. Do not go through the gate just yet, make your way to the far side of the gate. Here you will find a dig spot with a Mercenary’s back tattoo located here.

    Remember save your game at any chance you get!

    Fable 3 walkthrough Part 10: Captain Saker Boss Fight

    Charge! Attack the Mercenary Camp’s defenses to enter.

    Next, defeat Captain Saker in a boss fight. This video guide shows the Captain Saker boss fight continuing to its conclusion.

    When you get to the ring you will find Captain Saker located in the middle. As you can properly tell he looks pretty angry!

    The captains attacks will change, depending on how close you get to him. If you get right up and personal with him, he will perform a melee attack. So be aware, keeping your distance as much as you can is the best bet.

    Molotov Cocktails are easy to avoid, you will be able to avoid these by rolling as soon as he lights one. You will be rolling around quite a lot. You will be able to use your fire attacks on him, the best part to use it is when he is throwing his Molotov’s.

    The goal to winning this boss is to keep rolling and keep throwing those fireballs. He will call for reinforcements, this will be one of the best times to use your slow down time potion. Once you have activated it use your fireballs to take down the enemies.

    You will need to keep rolling and throwing your fireballs. If you do get a bit sick of doing that, feel free to do some shooting. When Saker falls you will once again have the choice to spare him or kill him.

    If you are looking to be evil you should kill him. If you not well you know what to do, I know he was a pain in the bum but spare him. Poor dude is only a character after all! As a good character, be sure to spare his life, so that his followers will pledge allegiance to your cause! Handy!

    Fable 3 walkthrough Part 11: Gnomes Are Great

    Next you must help Brian find his package in Mistpeak Valley. Something about him will tell you he thinks gnomes are great. ;-)

    You will need to make your way to the academy. Turning right,you will find a set of stairs leading down to the area. This area will be filled with Gnomes.

    You will need to talk to the man just down the stairs from the academy the packaged is a broken wagon that is located in Mistpeak Valley. You will need to fast travel, running up the hill from the lake. Here you will see an over turned wagon. You will need to take on and destroy the enemies. Once you have done that you will need to pick up the large gargoyle on the floor.

    Fast travel again back to Brightwall. You will need to place the gargoyle on the platform next to Jonathon. He will then do some black magic, once he has completed this you will be able to leave. However you have not finished yet.

    Fable 3 walkthrough Part 12: Missing Play

    Meet Sir Walter In Brightwall. He and Jasper will explain an excellent way to gather followers is by helping villagers in need. Do good and the other village’s inhabitants will be generous enough to share what they have with the poor people in need (through you gathering Gold). This will conclude the third part of Sabine’s Mission, so let’s get started…

    Missing Play: Lambert and Pinch need help putting on their play in Brightwall. Find Philipth Morley’s missing play for them by locating Ransom Locke, who it turns out is trapped in a ghostly glowing book you’ll find inside the Brightwall Academy library.

    Tip: The weapons you find or buy can be made truly unique by fulfilling certain conditions. Examine them in your armoury to find out what you need to do.

    You are asked to do various wacky renditions of the ghost’s plays. “Play” along and you’ll receive Philipth Morley’s missing play as a prize, this will also free Ransom Locke. After giving it to Lambert and Pinch they’ll perform “The Ham Sandwich”.

    Fable 3 walkthrough Part 13: Making Promises

    After returning back to Samuel, the village will now be very willing to share with the dwellers, but now you must decide to make a promise.

    A promise will need to be signed by you and a reminder will be placed in the sanctuary.

    On the way to finding the package, you can take on another quest to find and rescue a missing child from Chillbreath Caverns.

    You will need to find a women who is located on the far side of the bridge, then you must fast travel to Mistpeak Valley.

    The missing child is located in a cave, your golden path will lead you here, before you head up to the cave. Take the time to have a look in the other caves for any goodies that are lying around.

    You will need to press the left trigger once you are near the little girl. This will hold her hand, you will then be able to make it out of the cavern.

    You will need to watch out! As the path back to Brightwall is covered with Wolfs, once you have made it back yo the bridge in Brightwall, the child will run off to her mother.

    If you are collecting the silver keys,. Make sure you go back to the 10 silver key chest here in Brightwall. When you open it, you will be rewarded with 50,000G!!

    Gnomes Are Evil

    A Gnome is suspended across the door in the corner of the house. You will need to shoot it. Make your way back to Jonathon. You will then find out that there are 49 more evil gnomes. They are all scattered around Albion.

    Chicken Chaser

    You will need to go over and talk to the guy by the chicken coop. He is located on the left side of Brightwall Village. He will give you a chicken costume to put on. Once you have put on this chicken costume you will gain some super powers. Use your dog to help you find the groups of Chickens.
    1. The first group are located here : Run down the road from the chicken coop, the first group are located under an archway.
    2. Another group can be found in a group of buildings that is located near the river. The Mouris’s Mansion and the Old Smokehouse.
    3. The last group of chickens can be found in front of the gate to the city.

    Fast Travelling To Dweller Camp

    You will now need to fast travel to Dweller camp. Sabine will laud you for getting all of his wishes. You will also need to promise Sabine to a similar contract he will give you for Dweller Camp. Once you have discussed this, you will need to make your way to the portal.

    Fable 3 walkthrough Part 14: Mistpeak Monorail

    It appears all is not well down at the monorail station, take Walter to go and investigate.

    Once the Monorail is destroyed use the lift to get down to the wreck.

    It turns out the Hobbes are responsible for this chaos, time for some action move through the cave and take out all the hobbes in your way.

    Road to Rule

    Once you have made it to the Road To Rule, take a miss on the Ice Storm spell, collect the Joker Expression Pack instead. If you do have any money spare, feel free to take on any side missions.

    Now, you will need to exit the Road to Rule. You will then be instructed to follow Walter to the Monorail Station in Mistpeak Valley.

    However, if you Leave the Camp and return again, you will be able to gain some extra treasure.

    Mistpeak Valley Monorail Station

    Once you have fast tracked to Mistpeak Valley, it is time to search for the monorail station.
    You will be able to located the station at the opposite end of the lake from the Mercenary Camp.

    Make your way over to meet Sir Walter at the Station. Once the cutscene has ended, Sir Walter will open the gate. You will need to enter he elevator , this will make you come out on the other side.

    Quest select tip: If you ever select a new quest before completing your previous one by accident, then you can activate your previous quest by re-selecting it on the map or from the quest list.

    Tip: The chests you find on the Road to Rule are marked with colours and symbols that tell you what content you will find in them.

    Fable 3 walkthrough Part 15: Mistpeak Monorail Exit The Monorail

    After defeating the hobbes you’ll make you way out, you will encounter more Hobbes try mixing your gauntlets for some interesting spells.

    On your way out you will come across a temple, problem is it’s full of hobbes. Concentrate you’re fire on the hobbe sorceror’s these guys are pretty tough and can use magic.

    After victory here you will move onto Mourning wood to find more allies.

    Fable 3 walkthrough Part 16: The Hollow Legion

    The first part of defending this fort involves using the mortar, meet up with private jimmy for a quick lesson.

    Defeat Lieutenant Simmons.

    Simmons is one angry Hollow try to stay clear of his sword, by using your evasion roll.

    Use your magic potions if you have any available, slowing time will help you get in close and cause some heavy damage.

    On your right hand side you should pass a chest, this chest contains a Health Potion inside. Once you have crossed the bridge, you will need to make your way to the dig spot and another chest.

    Make your way down the path, here you will pass under a bright. In the chest is a Legendary Weapon. DO NOT MISS THIS!. This weapon is really good to use against those annoying Hollow men.

    Once you entered the fort, you will need to listen to the conversation. Ben Finn will then make his way up to the mortar fort wall. Use your slow time and health potions at all times.

    Ben Finn will then direct you on how to use the Mortar. A large Hollow Man cannon. You will have to point and fire, aiming with the circle over the two scarecrows, pressing A to shoot.

    Soon you will be swarmed by Hollow men. They will be coming down the hill towards the fort. We will need to take down as many as we can! Use the slow firing cannon, it Is much better when the Hallow men appear in groups of four.

    You will then be asked to defend the back door to the fort. Jump off the edge of the wall and run into the glowing circle . You will need to charge up your magic straight away and release it. You will need to repeat this until you have destroyed the Hallow men. Remember you can use your Bonesmasher Pistol too!

    Boss Battle : Lieutenant Simmons

    Simmons will appear after you have killed a couple dozen Hollow Men. He will teleport himself once he has taken some damage. You will need to use some of your potion in this fight. It will make things a lot easier. Using your slow down time potion will also come in handy.

    Use your charged attack at Simmons, your Flourish attacks from your Bonesmasher are really effective as well.

    Simmons will glow red or blue in his chest every now and again, sending you a magic attack. To avoid this you will need to roll. If you get caught by the magic they can do some serious damage. If you die in this battle you will restart it from the beginning of the battle.

    After you have completed the battle, you will need to move from the fort door, you will be told to sign a promise. To put Major Swift in your royal army. Once you have got this you will be able to access the road to Rule once again.

    Bowerstones Industrial

    Once you have made it back to the real world, you will be rewarded with Simmons Head Trophy. Sir Walter will then beckon you to Bowerstones Industrial. You will need to run through the Mourningwood Marshes to get there.

    Make your way up the hill from mortar field. Keep to the left, here you will be able to find an open crypt with a chest located inside. This chest will hold a health potion.

    You will need to make your way through the graveyard. Here you will come to a series of trenches located on the far side.

    Fable 3 walkthrough Part 17: The Hollow Legion Go To Bowerstone

    After the defeat of Lt Simmons its time to head to Bowerstone.

    When you arrive you will meet Reaver, the ruthless industrial Baron.

    As you leave the HQ you will need to get into the nearest pub you can find.

    Once you have collected all of the goodies on the topside, you will need to have a look for a crane along the far side of the river. You will need to make your way down the steps to find a hidden door under the crane. This is another Sewer section.

    You will encounter a few human enemies in the sewer. You will need to get your fireball ready. After you have shot down the Gnome and have got your key. You will need to seek out the health potion in the chest located near the Gnome room. Make your way back the way you entered.

    You will now need to head back across the bridge towards HQ. You will need to cross the bridge nearest to the pub. There will be a small archway, this will lead you to a small area with 10 silver key chest. When you open it you will receive 50,000 G

    you have now finally reached the factory with the double doors. You will need to run up the ramp at the start of the room. Here you will find 5 silver key chest and 5 slow time potions.

    You will now need to complete a side quest to gather the 100 guild seals you need.

    You need to start with Kidnapped.

    Fable 3 walkthrough Part 18: Bowerstone Resitance Kidnapped

    The time has come to meet, the Bowerstone resistance. To find there headquarters simply fllow the golden trail.

    After discussion you will need to earn 100 Guild Seals to win over the people of Bowerstone.

    In the mission Kidnapped you must help Lazlo find his Fiancee, who just so turns out to be Elise your long lost lover.

    The fiancé of the kidnapped victim will lead you to a doorway way close by. You will need to wait until your conversation plays out . Then enter the door. There will be a hatch on the ground that will take you to the Cessepools.

    When you enter the hatch, the men in the room will attack you. They are pretty tough. Using your magic should get through them! Using your combo’s and weapon flourishes to take them down.

    In the next room, you will find out the fiancé is far below. You will need to jump off the end of the floor to enter the Cesspools. Here you will be able to meet Geraldine. You must head him to the Cesspools. By holding his hand you will be able to do this. You will also need to drag him forward, at the T intersection of the tunnel, you will need to look for some board that have a a glint behind them.

    As you make your way through the pools, you will need to watch out for bats! You will need to send a few fireballs at these little pesky creatures. You will need to grab hold of Geraldine hand once again.

    When you have made it to the next area, you will encounter some Hobbes. They’re pretty easy to handle. Make sure that Geraldine stays out of the way.

    You only have one more ambush left. Before you exit the Cesspools, you will have to either dissuade Geraldine not to return to the fiancé (evil!) or to encourage him to go back.

    It may be a good idea now to take on a few more side quests.

    Fable 3 walkthrough Part 19: The Game Part 1

    Another quest with a twist,the three Magi actually seem to be playing Ye Olde dungeons and dragons. The twist, you’re the main character.

    Along the way you will encounter a variety of enemies from wolves to Hobbes.

    Return to the Mansion

    You will need to make your way to the hallway, this is located just on the right. You will pop up in the dining room.

    Make your way over to the mirror. There is a glowing skull located inside the mirror. If you look all the way through the mirror you should be able to see a glowing blue spot on the wall.

    Our gal here is to lead the skull to the blue spot. You will need to walk to the corner of the room, between the coach and the burst. You will need to face the wall and walk against it until the skull clicks into a cutscene.

    You will need to do this two or more times. You will then need to walk straight across the room, facing the opposite wall at the edge of the couch. This then should activate the switch.

    You will then need to smash the knights armor, he is located near the globe and align the skull. You can now make your way back to the mirror and vault through it.

    Just walk up to the mirror and press A, you will not get any prompts. Head up the stairs, here you will find a health potion located in a chest. On the lower floor, you will need to shoot the green crystal ball in the corner of the room. This will open the locked door.

    Once you have entered the locked door, you will find a Legendary Weapon. Make your way back through the mirror. In this room there will be a skeleton. You will need to shoot the parallel green orb to open the room with the chest. Here you will find a slow time potion located in this chest.

    Fable 3 walkthrough Part 20: The Game Part 2

    The princess at the end may be made of cardboard but it’s still worth giving her a kiss.

    Once you have made it back to Mourningwood, you will need to make your way down to the trenches, as you follow your gold trail you will head towards a small village. In the trenches you will be able to find a few dig spots.

    You will be encountering a few hollow men along the way if you are travelling at night in Mourningwood.

    As you approach the village from the trenches, you will be able to located a Mourningwood demon door along the cliff wall to the right hand side.

    When you are having a snoop around Mourningwood, it will be a good idea to head towards the sewer tunnel, the golden path will lead you here.

    You will need to follow Sir Walter to the protest in the streets. You will be unable to use your weapons at this point.

    Once you have completed the protest, you will need to follow your golden path to the entrance of the sewers. Here you will meet the Bowerstones Resistance.

    You will need to continue following your golden path until you hit a cutscene at the sewers. Once you have met Page, you will then be given 50G, as you leave the sewers you will need to open the door and have a look around Resistance HQ.

    Fable 3 walkthrough Part 21: Peace, Love and Homicide

    The quest to kill Rhys, this may not be the quest for you gamers trying to stay good, but a little evil every now and then wont hurt to much will it?

    You can find Rhys in mourningwood, but as he is a peace loving civilian you will need to make sure your weapon is set correctly, press down on the d pad to Make your weapon capable of hurting anybody.

    Once you have made it back to Mourningwood, you will need to make your way down to the trenches, as you follow your gold trail you will head towards a small village. In the trenches you will be able to find a few dig spots.

    You will be encountering a few hollow men along the way if you are travelling at night in Mourningwood.

    As you approach the village from the trenches, you will be able to located a Mourningwood demon door along the cliff wall to the right hand side.

    When you are having a snoop around Mourningwood, it will be a good idea to head towards the sewer tunnel, the golden path will lead you here.

    You will need to follow Sir Walter to the protest in the streets. You will be unable to use your weapons at this point.

    Once you have completed the protest, you will need to follow your golden path to the entrance of the sewers. Here you will meet the Bowerstones Resistance.

    You will need to continue following your golden path until you hit a cutscene at the sewers. Once you have met Page, you will then be given 50G, as you leave the sewers you will need to open the door and have a look around Resistance HQ.

    Fable 3 walkthrough Part 22: Meet Page at Reavers Manor

    Before you can slip into Reavers manor, without causing to much alarm, you’ll need to be wearing the Masqerade outfit, once your dressed make your way to the manor.

    It is now time to head back to the Resistance HQ in the sewers, make your way back to the room with the map. Here you will be able to witness the Resistance planning. Once the discussion is over, Page will then kick you! You will then need to meet up with her in Millfields. There is a long battle ahead. If you are able to make any more upgrades now would be the time!

    Fable 3 walkthrough Part 23: The Masqerade Part 1

    Reaver doesn’t exactly approve of you being at his party, and so begins the wheel of misfortune, a nice way of setting wave after wave of enemy in your direction.

    You will need to do this for the final wave of Balverines. You will need to use your potions, otherwise you will be knocked out!!
    It is better to use your direct charged magic attacks. You must also take down the Balverines that are being detracted by Page. You must avoid not to use your melee weapons. If they get close to you it will be the end of you.

    Once you have completed the battle, Page will then ask you to promise to the end of the exploration of Bowerstone. You will then be able to make your way back to the Road to Rule. Remember this is your chance to take on any side quests to get those Seals you need.

    Fable 3 walkthrough Part 24: The Masqerade Part 2

    before each room is a chest open these as they will usually contain either health or a strong potion, to help in the upcoming battle.

    You will need to meet Page in front of the Reaver’s Manor. She will then tell you to put on your Masquerade Costume. You will need to do this in the Sanctuary. Here you will also find all of the locked doors.

    You will then need to follow the butler. He will lead you right into the Reaver’s Trap. You will need to take on the enemies that appear. There are enemies at the end of the long hall. In the first hallway you come across you will be able to find a chest with health potions located inside.

    You will then need to head back into the chamber. Here there will be another spin of the wheel. You will need to use your Slow Time potion in the hallway.

    Make suer when you are aiming with your Bonesmasher you aim at the large Hollow men first.

    You will also encounter a new type of enemy. The Sand Furies. These creatures are really fast and extremely deadly. You will need to roll and use a wide area of magic attacks to defeat them. As soon as you see your screen turning a crimson color you will need to use your health potion.

    Fable 3 walkthrough Part 25: Traitors

    To get to Aurora you’ll need a ship and the guards wont give you that much help,unless you get rid of them all first so follow Ben to begin the attack.

    Here, you will need to follow Ben Finn, to the gate that is being protected by Soldiers. There are explosive barrels located all over the area which will make this fight a lot easier. You will need to use your ranged weapons quite a bit.

    You will then need to take the stairs up, grabbing the potion along the way located in the chest. You will then need to jump of the tall platform, landing on the ground below. Make your way through the door.

    There will be explosions going off around the docks, you will need to look for a destroyed pulley that is located on a dock located in the distance. When you have made it outside you will encounter some more enemies. Use the barrels located around the dock to help you defeat them.

    Once you have finished taking on the enemy, you will nee to follow your golden trail. It will lead you to a large ship. It will give you a Aurora.

    Before you make your way onto the ship, you will need to make it back to the Road to Rule. Get any Potions you may need that will help you along the way.

    Fable 3 walkthrough Part 26: The Darkness Incarnate

    As you make your way into these caves, follow your golden trail.
    Having trouble seeing the trail? you can adjust how bright it is from the options menu.

    You will wake up in Aurora. You will need to take the path through the dark cave. Unlike most areas in Fable 3, you will wont be able to return to this area. However there is only one chest to find.

    You will soon enough come to a structure with stairs that will lead you down. You will need to search for a path that will lead you away from the stairs. This is where the only chest is located.

    Once you have reached the bottom of the stairs, you will need to wait for Sir Walter, you will need to look for a skeleton on the floor. You will need to press A to pick up the book. Another cutscene will then play.

    make your way down the stairs and you will find yourself in an even darker area.

    In this open area ahead, Walter will discover a switch that is located on the other side. You will be able to jump down to the lower level, here you will be able to activate the switch.

    Once you have activated the switch you will need to traverse the room and Walter will open a blocked path for you. He will do this by using his book.

    Once you have made it to the next hallway you will encounter a few enemy. These are called Soldiers. They are very weak creatures. They will try and swarm you all at once. This will make them easier to take out using your magic. Use your fireball and ice storm.

    You will need to keep moving through the hallway towards the exit. Here you will encounter another set of enemies. You will need to use your magic once again.

    You will then need to run down the path following your golden path, you will then need to jump down onto a sandy area. Here Walter will be taken away!!

    There will be many shadow attacks ahead. You will be able to defeat them pretty easily or you can just sprint passed them.

    When you have found Walter he will be knocked out. It is your job to take on and slay all of the enemies. You will need to keep using your magic and rolling is your best option.

    Using your fireball and your ice storm will not only damage the enemies but it will allow you do perform a safe roll.

    After you have taken down half a dozen enemies a Sentinel will come to challenge you. You will be able to take him on from a distance. Charging up your magic to about level three or four. You will need to fire directly at the Sentinel.

    You will now need to take Walter by the hand and lead him out the door to the other side of the room. Following the trail of light out to the Shifting Sands Desert.

    Fable 3 walkthrough Part 27: The Blindness

    Now the choice is yours, you can help walter escape or leave him to the Darkness.

    To hold Walters hand pull the LT once, do the same again to let go.

    The Shifting Sands

    Once you have made it to the desert, Walter will have a few hallucinations. Eventually the darkness would have caught up with you.

    When you have woken up, you will see a familiar face. Ben Finn and an Aurora called Kalin. They have revived you and brought you to the City of Aurora.

    Fable 3 walkthrough Part 28: The Battle for Albion Part 1

    Make sure you have sufficient potions and food for this epic battle.

    Certain types of food can make your character put on weight so watch them pies.

    City Of Aurora

    just like the shifting sands, you will not be able to do much in Aurora. Kalin will allow you to have a look around the city. You will only really be allowed to run up and down one road.

    You will need to approach the man by the shrine. Your gold path will lead you here. Have a listen to his story.

    Use your dog, he will be able to find out for shrines for you. If you don’t want to you don’t have to explore.

    Kalin will make you a promise to restore Aurora. You will then find yourself in The Road to Rule. Make sure you pick up the blade spell..

    Fable 3 walkthrough Part 29: The Battle for Albion Part 2

    The Battle continues, you can use a charged form of all your weapons, use this as often as possible to make sure you destroy your enemy.

    You will be able to find a chest located on the right hand side. The path to Mortar has many soldiers you will have to take on. You will need to hand back, charging up your magic and picking one soldier at a time.

    When you make it to the top of the path, you will need to kill the complement of soldiers around the mortar. This will allow Kalin to bring down the gate.

    When you have made it to the line of sandbags, you will need to target the explosive barrels and kill the enemies that are taking cover. The building will make your path a bit more confusing. However your golden path will lead you to the top of the old quarter.

    You will need to follow the path around the statue. Here you will then need to cross the bridge, taking a detour over some rubble. Jump down and you will once again meet up with Page.

    In this fight it will take you through a burning building. You will need to make your way overt the rubble. Once you have made it to the far side you will encounter the last group of enemies. You will need to shoot the barrels with your long range weapon. Make your way to the castle gate.

    Fable 3 walkthrough Part 30: The Weight of the World Part 1

    You are now king, the decisions you make from here on will directly effect your free play world once the game is complete, so choose wisely.

    Bowerstone Castle

    Make your way over to the four statues, you will need to read them to unlock the locked door. Once you have completed the story the door will open revealing a chest with a gem.

    Judge Logan, Former King of Albion

    Remember each judgement you take will effect your mortality.

    Once you have made your decision you will be transported to The Road to Rule.

    To save the citizens of Albion, you will have to make 6,500.00G to save them. Each unit of gold will mean a life. Hence why you need to exact amount if you want to save all the citizens. To do this you must transfer it into the Royal Treasury.

    If you stay good, it will cost you your own money. You will be able to raise this from your estate rent. Being evil is a lot easier. You are able to make money by burdening the citizens of Albion.

    Talk to Reaver in Bowerstone Industrial.

    For this decision you will not be able to open any new areas. You will need to make this decision based on your morality score. (and your bank account) your estate should be able to fund your decisions.

    Consider Proposal to rebuild the old quarter

    If you choose to rebuild the Old Quarter you will need to make sure you own a lot of properties.

    Fable 3 walkthrough Part 31: The Weight of the World Part 2

    You can make money by taking on different jobs, you will need to make 6,500,000 in gold to save all the people of Albion.

    Set the Guard Budget

    Right after you have made your last decision, you will have to make another ruling on a new day. This decision will affect your money more than your mortality. You will need to make the decision based on the amount of money you have.

    Choose an Interior Design.

    This part of the decision does not affect your funds. You will need to choose what ever design you like. You may here some reactions from the visitors but the changes really don’t change that much.

    Decide the Fate of Aurora

    This decision is one of the biggest ones you will make in the game. Regardless of your decision, Aurora will still be able to purchase an estate. You will be able to access the demon door, however you will be offered a new Legendary Weapon located in the New Auroran Mine.

    Fable 3 walkthrough Part 32: Desert Diamond

    The desert diamond is worth 700,000 so well worth the trouble.

    City of Aurora

    Now we have made it back to the city of Aurora. You will be able to collect a lot of collectable in this area. Take a look at our collectables guide that has been made by Steve to find all the locations.

    Make you way up the temple stair, but do not go inside the temple. Have a look on the left side of the landing whilst you are facing the entrance. You should be able to see a massive boulder. Here you will find a chest with a Legendary Weapon located inside.

    You will not be able to buy more shops and houses in Aurora. Once you have finished looting the City, you will need to run up along the sandy path. You will pass the demon door. You will need to have a look around to find the entrance to the shifting Sands.

    Shifting Sands.

    Once you have left the City of Aurora you will have made it to the Shifting Sands. You will need to keep to the right. Here you will come to a cave entrance. You will be able to find two Gnomes here.

    Your Blades spell is a great defence against the Sand Furies. You will need to charge at them with your charged attacks and shoot them with a powerful ranged weapon.

    As you enter the temple you will find a chest that is located behind the locked door. Inside this chest is a tattoo.

    Once you have made it to the second pool room you will be able to explore. There is a chest located behind the stairs with a lame tattoo inside.

    You will need to make your way up the stairs, across the raised walkway into the room with the diamond.

    Once you have gotten hold of the diamond, you will need to fight your way out. The furies will appear in large numbers. You will need to use your magic. Remember to charge it up before you fire it.

    A door will open in the diamond chamber, you will need to exit through this door. You will find two chests on your way out. Jump up to the walkway. Here you will be able to jump into the pool and swim to shore. The exit is just in front!

    As you make it back to the castle you will meet up with Hobson in the Treasury. You will need to make some more decisions here. It doesn’t matter what choice you make you will still receive 50 G.

    Fable 3 walkthrough Part 33: Royal Agenda

    Your royal agenda is full of decisions to be made, what you decide is up to you.

    Adjust Child Benefits

    on the 294th day, you will be presented with your first ruling of the day. You will need to restore child benefits or institute a new tax. You will also have the choice of ignoring it and do nothing about it.

    Consider Bowerstone Orphanage Proposal

    This is another large decision. If you do want to adopt a child for the Adopt or Die Achievement, you will need to make the choice whether or not to take out the orphanage.

    When you are in the throne room you will be able to choose or change a local orphanage into a brothel. This will give you a really large profit. If you do change it, you will be able to go on a side quest called “Whorezone”

    Consider Bowerstone Sewage Proposal

    this choice will either cost you money or mortality points. This is all up to you. If you do choose to Flood the Mourningwood marsh with sewage, it will not directly affect the surrounding landscape.

    Fable 3 walkthrough Part 34: Crime and Punishment

    At the end of this quest you could accept the bribe it’s worth 100,000 in gold, but are you that type of king?

    You will need to make your way over to meet Page, she is located in Bowerstone Industrial, in the HQ.

    She will then tell you of a heist that is happening in Bowerstone market. You will need to fast travel there. Enter the pub.

    Inside the cock in the Crown pub, you will have to fight for your life! A charged spell followed by a random ranged weapon will clear the room.

    Once you have collected the key, you will need to take it across the bridge to the market and down the stairs. The entrance to the hide out is under the bridge.

    Nigel Ferret will leave you to his minions. You will need to shoot first. Go through the door at the bottom of the stairs. When you have made it to the first room you will have to use your magic attack on some sleeping Foes.

    Following your golden path out the doors of the hideout. You will come to the jail cell area.

    Nigel Ferret will be in a room with two large bodyguards. The guards are pretty easy to take on. Use your slow time potion, you will then need to use a direct charge on each of the body guards, this should take them down.

    You will then need to decide what you will do with Ferret. No matter what choice you go with, you will still receive 50 G.

    Fable 3 walkthrough Part 35: The Kings Schedule

    Although you have a busy schedule you can leave the castle, to take on other quests at any time.

    Want to make more gold? Consider buying yourself a business.

    Determine Alcohol Policy

    On Day 252 you will need to make a choice about drinking. This is a pretty hard choice. If you ban alcohol you will receive some funds. However you will also not be able to purchase it any longer.

    Rule on the Academy

    You will now have the choice of making something good happen for Samuel. By opening the Academy to the public. This will not have any affect on anything you do. But it will have an affect on your money and mortality

    Rule on Bower Lake

    If you decide to drain the lake you will open a new area, A mine. You will be able to explore this mine. There is not man treasures located here you will also be able to do some side mission that you would not be able do.

    However the area will lose all of its natural beauty if you do drain that lake, you will also not be able to access the gazebo in the centre of the lake.

    Fable 3 walkthrough Part 36: The Stolen Statue

    This statue requires alot of fighting, consider buying a potion or two before you go.

    This is your last section for this day. You will be asked to meet with a “Wealthy Patron” who will be located in Millfields. There will be a women who is located at the edge of bower Lake. She will then send you to Silverpines to find those statues.

    Fable 3 walkthrough Part 37: 1 Year Anniversary

    This is the FINAL schedule you will be given as king.

    Take this time to finish up any quests or jobs you want to before you fight the Darkness.

    Silverpines

    When you have made it to Silverpines, a Balverine will meet you. It will seem he is leading you through this area. When you are travelling through Silverpines, make sure you pick up on any goodies along the way.

    Once you have reached the village you will hear about a serious Balverine problem. You should take some time to explore this town and its mine.

    The path will then lead you into the deep forest. You will then meet up with a very strange Iycanthrope called Connor. He will ask you to take down four torches that protect the town.

    To help the Balverines, you will need to approach the blue torches, they are located at each town gate. You will need to shot them or knock them down. As you knock down the torches the towns people will attack you. However the Balverines will attack and kill the civilians.

    If you chose to defend the town, you will need to fight off a few Balverines. Use your charged Blades and Fireball spell to kill them quickly. Having a decent ranged weapon will come in handy too.

    Connor will then challenge you as a white Balverine. Using your two half charged blades should take Conner down with no hassle.

    Make a Decision on Albion’s Failing Economy

    This is your final chance to do any more side quests

    If you would like to bail the economy it will cost you 500,00 Gold. This is a one off loss of money, however you will be able to boost your good mortality.
    If you want to let the economy collapse, you will not lose any money, however you will get evil morality and shops will shut for good.

    Determine Military Protection for Aurora

    This is your final decision. Depending on what you decide to do, it will affect the look of the Valley. Do you want to break your promise to Sabine or Keep it?

    Fable 3 walkthrough Part 38: Do the Ends Justify the Means?

    Before this final battle you will visit the road to rule once more, make sure you get the highest level attacks available.

    After the battle is complete you will be free to continue any remaining quest in free play, the amount of people in this world depends on how many you managed to save.

    You will now to taken back to the Road to Rule. Here you will gain a paid of white wings, or red depending on which you went. Good or Evil. The wings will have changed for a range weapon or a melee weapon.

    You will now need to take the chance on spending any of your seals to get any upgrades. Make sure you blade+fireball is ready for your final battle. What ever you purchase now will be with you in the final battle.
    You will need to avoid the shadows and other enemies that come out of the ground via the black portals.
    Charge up your Blades+Fireball spell to get you through the final level, you will need to use a wind range of attacks on the Shadows, shoot them with your ranged weapon.
    Once you have completed your detour through the alley, you will need to follow your golden path. You will encounter some enemies along the way. Use your direct magic here. You will need to charge it for around 3-4 seconds. As you release it, roll away before the enemies get close.
    You will then need to take the path along the river. Here you will encounter more enemies located in a narrow passage. You will need to keep rolling and charging up your attacks.

    Once you are on the bridge, you will encounter your first Sentinel. Keep to the base of the bridge, charging up your magic before you release. Your blades should also come in great handy against the Sentinel.

    Your final encounter is just ahead of you. Walter is possessed. This fight is actually quite simple and pretty short. Get your blades ready.
    You will need to charge up your magic again. You will need to fire it at Walter, rolling out of his way. You will need to do this around 6-7 times before you have defeated him.
    Once you have defeated the darkness, if you have saved everyone, you will find things the way you left them. You will also receive the Tough Love Achievement for saving all the civilians.

    You have now finished the main game. There are still side quests to explore. There will also be some new quests that have opened.

    Congratulations! You’ve finished the game to the end!

    Frequently Asked Questions:

    How do you open up the Brightwall Demon Door?
    This is a Brightwall Demon Door tutorial that shows how to unlock this difficult to open door. You have to be married and have a child of your own. Once the child is old enough to walk with, take him to the Demon Door and play around with the child until the door starts to cry from cute-overload. He will then open up.

    How to dress up your Xbox 360 Avatar in Fable 3 clothes?
    Here’s how to unlock all the Avatar Awards in the game:

  • Win the support of the Dwellers: Unlocks the Royal Boots.
  • Win the support of the Bowerstone: Unlocks the Royal Shirt.
  • Win the support of the Swift Brigade: Unlocks the Royal Trousers.
  • Become the ruler of Albion: Unlocks the Crown.
  • Please comment if you have tips or need help anywhere.

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    • Ttocscott7

      Late to the party, I am a first time player of fable 3 and I have finished most of everything, but I still have a locked door in the reliquary.  It is the first locked door on the right after you go down the stairs and fight the second group of hollow men.  Where do I get the key to open it?  I am the key master so it is not one of them. I assume it is in a chest or someone gives it to me, but I have no more chest to open and no other quest to do (not big ones anyway only villager quest to become my friend) 

    • Ttocscott7

      Late to the party, I am a first time player of fable 3 and I have finished most of everything, but I still have a locked door in the reliquary.  It is the first locked door on the right after you go down the stairs and fight the second group of hollow men.  Where do I get the key to open it?  I am the key master so it is not one of them. I assume it is in a chest or someone gives it to me, but I have no more chest to open and no other quest to do (not big ones anyway only villager quest to become my friend) 

    • Nicole

      You have to read the statues in this order skill,strength,will & then the last one and door will open

    • Black14th

      Ok, I beat the Darkness Incarnate and freed Walter from the tar. Then it says to lead Walter into the light, yet no prompt is popping up for me to take his hand. So I nudged him all the way down to the tunnel opening, but he won’t go any further, it says I can’t exit without him, and there still aren’t any prompts.

    • m nio

      it is in mst peak in one of the caves by the monorail but it still counts for mist peak dunno y

    • Billmetas

      set them free achievment wont unlock. need help

    • Billmetas

      set them free achievment wont unlock. need help

    • josh

      how do you get to driftwood island

    • Bobbie Roop

      How do I get to the Island by silverpines?


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