Why Blizzard does not use DRM in StarCraft II. Online community wins over pirates

StarCraft 2 will not contain traditional DRM, although Blizzard had to drop LAN support in favor of their current Battle.net service, which is required to play the game.
But there is a reason that Blizzard didn’t go further with DRM or include traditional DRM to combat piracy.
To quote:
“If you start talking about DRM and different technologies to try to manage it, it’s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it’s because they want to pirate the game or just because it’s a curiosity for them, is much larger than our development teams,” Blizzard co-founder Frank Pearce told VideoGamer.
“We need our development teams focused on content and cool features, not anti-piracy technology. If we’ve done our job right and implemented Battle.net in a great way people will want to be connected while they’re playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net,” Pearce explained.
“The best approach from our perspective is to make sure that you’ve got a full-featured platform that people want to play on, where their friends are, where the community is.”
Here is a preview of the new Battle.net upgrades.
Once the game is out, be sure to check out our StarCraft 2 Walkthrough.
Via VG247
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John













