Brink release date is January 25, 2011

Brink screenshot
Brink has a release date of January 25, 2011 confirmed a joint GameStop and Bethesda sweepstakes for the upcoming first-person shooter from developer Splash Damage. It has been delayed from an earlier September 2010 date.

In the Brink sweepstakes contest, you can win a 55-inch LED TV with 5.1 surround sound home entertainment system and your choice of a PS3 or Xbox 360 game system.

In “Brink” (from the guys who brought us Enemy Territory), a man-made floating city called the Ark, made up of hundreds of separate floating islands, is on the brink of all-out civil war. Originally built as an experimental self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become a refuge for humanity. With 25 years of social unrest, the inhabitants of the Ark have reached their breaking point. It’s up to you to decide the future of the Ark and the human race.

Brink is an immersive class-based shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of BRINK as you fight to save yourself and mankind’s last refuge for humanity. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control free-running control system that allows you to fluidly and acrobatically flip and roll your way through the environment (much like Mirror’s Edge).

Here’s a video showing off the upcoming FPS.

Key features of Brink include:

* Blurring the Lines Between Offline and Online — Advance your character’s development across every gameplay mode: single player, co-op, and multiplayer. Gain experience points that you can spend on customizing and upgrading your skills and abilities, designing an entirely unique look and feel for your character.

* Groundbreaking Kinesthetics — BRINK uses the familiar shooter controls that you’re used to, without frustrating, artificial constraints and takes advantage of a new feature: the SMART button. When you press the SMART button, the game dynamically evaluates where you’re trying to get to, and makes it happen. No need to perfectly time a jump or vault, the game knows what you want to do.

* Context-Sensitive Goals and Rewards — Objectives, communications, mission generation, and inventory selection are all dynamically generated based on your role, your status, your location, your squad-mates, and the status of the battle in all gameplay modes. You’ll always know exactly where to go, what to do when you get there, and what your reward will be for success.

* Virtual Texturing — BRINK’s proprietary technology, Virtual Texturing, breaks new ground on current-gen consoles and PCs with an even greater focus on highly detailed characters, realistic environments, lighting, effects, and atmospherics. This competitive lead on the squad-combat genre helps thrust players into the gritty reality of the Ark’s epic secluded arcology.