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	<title>Comments on: Prince of Persia: Warrior Within review (PS2)</title>
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		<title>By: Hoobla Gongada</title>
		<link>http://www.videogamesblogger.com/2009/07/12/prince-of-persia-warrior-within-review-ps2.htm/comment-page-1#comment-806590</link>
		<dc:creator>Hoobla Gongada</dc:creator>
		<pubDate>Fri, 03 Sep 2010 16:26:05 +0000</pubDate>
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		<description>you must be off your rocker man, sure some design elements were off. but your tv must be busted not to see the awesome enviroments. it&#039;s a game that much like any game involves creative interaction. You can&#039;t just pick a game up like a movie &amp; let it do all the work while you just press buttons, the point of games is to PLAY them. It&#039;s like playing a sport in a boring manner if you&#039;re not being creative with it haha, it&#039;s only fun if you want it to be. 
but as far as battles go you&#039;re wrong, the enemies block repeated attacks, if you vary your pattern before they block you can take them in several sweet ways. for it&#039;s time this game had some sweet design choices, the story &amp; characters was lacking in comparsion to the quality of their design (I&#039;m talking about the Dhakaka &amp; Wraith &amp; several other goon type villains). The set ups when fighing huge flying monsters came out of nowhere while it could have been a momentous segment if told right story wise. 
your reviewing is kind of lax haha.</description>
		<content:encoded><![CDATA[<p>you must be off your rocker man, sure some design elements were off. but your tv must be busted not to see the awesome enviroments. it&#8217;s a game that much like any game involves creative interaction. You can&#8217;t just pick a game up like a movie &amp; let it do all the work while you just press buttons, the point of games is to PLAY them. It&#8217;s like playing a sport in a boring manner if you&#8217;re not being creative with it haha, it&#8217;s only fun if you want it to be.<br />
but as far as battles go you&#8217;re wrong, the enemies block repeated attacks, if you vary your pattern before they block you can take them in several sweet ways. for it&#8217;s time this game had some sweet design choices, the story &amp; characters was lacking in comparsion to the quality of their design (I&#8217;m talking about the Dhakaka &amp; Wraith &amp; several other goon type villains). The set ups when fighing huge flying monsters came out of nowhere while it could have been a momentous segment if told right story wise.<br />
your reviewing is kind of lax haha.</p>
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