
Some new details have been revealed regarding the single-player mode of StarCraft 2.
According to an interview with Shacknews, Blizzard’s Dustin Browder stated how players will have the ability to come back to missions later on when they are more powerful.
To quote:
He says the missions aren’t linear, so if you can’t beat one, you can say “I’m going to go [get] myself something powerful and come back here and make this one suffer”.
Blizzard also says that they want to add as much originality and “spice” to the standard RTS single-player patrol/destroy formula as they can.
Examples of this include:
* Rising lava that will kill everything on the ground. Get to the high ground above it or risk total annihilation.
* One mission has Terrans attacking at night. But they hide during the day. So to get to them you need to stay out all night.
These situations are interestingly described by the developers as “minigames”, and they say these mini-games will range in time from 15-45 minutes long and will all have unique content that won’t be recycled from previous missions.
All of these missions are accessible via a “central, immersive hub” as seen in the screenshot above.
I’m confused… are we gonna walk around to choose missions? I’m extremely confused. How’s that gonna work for zerg. For terrans you can be just some marine, for protoss some zealot or something, but for zerg… its gonna be a bit wierd. But I LIKE IT!