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  • Halo Wars 2 still possible on Xbox 360?

    11 March 2009
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    Halo Wars 2 Xbox 360 fake boxartThe 100% Completion achievement description in Halo Wars reads “Ready for the Sequel”, hinting that developers from the now defunct Ensemble Studios might have known they’ll work with Microsoft again in the future. Hopefully we’ll see Halo Wars 2 bring more RTS goodness to the Xbox 360 console.

    With Microsoft closing their Ensemble Studios — for “a fiscally-rooted decision” — after Halo Wars was finished, didn’t inspire fans of the Age of Empires series or Halo universe with much hope of a sequel. Aside from the above hint that is. But there’s more hope…

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  • In an email announcing the closing of Ensemble, Microsoft Game Studios boss Phil Spencer did mention that: “Following the closure, the Ensemble leadership team will form a new entity and have agreed to partner with Microsoft to develop future products and provide support for Halo Wars post launch. While the new company will be hiring a portion of the Ensemble employees, its size and resources prevent it from offering positions to the entire Ensemble team. We hope to integrate much of this creative talent into MGS or the broader IEB team, where we have relevant openings.” Read the full letter at IG.

    As for the rest, former employees have banded together and already formed two new development houses…

    One of them, former Ensemble Studios producer David Rippy founded Bonfire Studios. Mr. Rippy isn’t very optimistic about RTS games and even goes as far as to say that “Ensemble was kind of a victim of its own success as an RTS shop. As hard as we tried, we were never able to have one of our non-RTS prototypes greenlit, largely because we were ‘the RTS guys’. […] Our first game is something completely different than what we’ve done in the past. I think our games will always have a strong strategy element to them, though, since that is one of the core strengths of the team,” he told GI.

    The second studio, former Ensemble Studios head Tony Goodman who founded Robot Entertainment. It consists out of 45 veterans from the Age of Empires developers, who found a new home there. They currently provide online support and community management for Halo Wars, and are working together with Microsoft Game Studios on Halo Wars downloadable content. As well as providing support for current and make future titles in the Age of Empires franchise. With Robot teaming up with the internal MGS team, all made up of former Ensemble employees, they would seem the likely choice for Microsoft to select to make a sequel to the first Halo RTS. Which, by the way, is currently being met with great initial sales number of over 450,000 units in America and Europe. But right now they’ve only announced they are working on their own original IP.

    Picture courtesy of VGboxart, I picked it because I like the idea of the Master Chief appearing in the second Halo Wars game as an epic unit.


    Categories: News, Xbox 360 News

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  • About the author

    Ferry Groenendijk By Ferry Groenendijk: He is the founder and editor of Video Games Blogger. He loved gaming from the moment he got a Nintendo with Super Mario Bros. on his 8th birthday. Learn more about him here and connect with him on Twitter, Facebook and at Google+.

    • FadedTwist

      One idea is to have a transport unit, like the pelican that can be upgraded like:
      Transport cap increase
      Add missle pods or machine guns
      And like an armor upgrade or a gunner in the crew cab like Sergeant Johnson on Halo 3

      One example would be like the transports from Supreme Commander 2, but we would be able to interact better with the pelican

    • Evans Blue fan

      They should also add in space battles where it’s like star wars empire at war where you can control fleets of either the UNSC or the Covanent

    • Kyle_doran

      Dude try supreme commander 2…
      Its epic

    • michaelbacker

      Hello, my name is Michael Jonathon Backer and I would like to point out some flaws and some ideas that halo wars can use or take away.
      First off, I would like to point out how the selection is veried to a small amount of units. For example: If you look at the selection in the unsc vehicle depo, you will find only three units. And these units are the scorpion, wolverine, and the cobra. these are very fun and key units in the game, although they only do what they are mainly designed to do. Like anti air, anti vehicle, and anti unit they have no life to them. They just do that. We should be able to add verious attachments to them. Kind of like the turrets. How they get to have a three different variation between flame, rail, and missle lounchers. So witch brings me to my ideas to this game that would improve it and still keep it balanced in its multiplayer gameplay. TAKE A LOOK.
      Scorpion upgrades:
      (reactor 2)- Passengers       or Regular Barrage.
                              (if)                       (if)
      (reactor 3)- Rocket Equip     or Upgraded Turret.
                              (if)                       (if)
      (reactor 4)- Sparten Laser    or Grizzly

      Cobra upgrades:
      (reactor 3)- Quick Turn        or Deflection Plateing
                              (if)                       (if)
      (reactor 4)- Quick Reload    or Pearceing Shot

      Wolverine upgrades:
      (reactor 3)- Volley

      (reactor 4)- Duel Lounchers or Emp Grenade Launcher

      I hope you like the ideas. And if by any chance you work at 343 please contact me. I will be be happy to give away some more ideas.

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